Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

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@@ -1,85 +1,52 @@
{
"name": "@esengine/blueprint",
"version": "1.0.0",
"description": "Visual scripting system for ECS Framework",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",
"type": "module",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
"name": "@esengine/blueprint",
"version": "1.0.0",
"description": "Visual scripting system for ECS Framework",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",
"type": "module",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"./editor": {
"types": "./dist/editor/index.d.ts",
"import": "./dist/editor/index.js"
"files": [
"dist"
],
"scripts": {
"clean": "rimraf dist tsconfig.tsbuildinfo",
"build": "tsup",
"build:watch": "tsup --watch",
"type-check": "tsc --noEmit"
},
"./plugin.json": "./plugin.json"
},
"files": [
"dist",
"plugin.json"
],
"scripts": {
"clean": "rimraf dist tsconfig.tsbuildinfo",
"build": "vite build",
"build:watch": "vite build --watch",
"type-check": "tsc --noEmit"
},
"keywords": [
"ecs",
"blueprint",
"visual-scripting",
"game-engine",
"node-editor"
],
"author": "yhh",
"license": "MIT",
"peerDependencies": {
"@esengine/ecs-framework": ">=2.0.0",
"@esengine/editor-runtime": "workspace:*",
"@esengine/node-editor": "workspace:*",
"lucide-react": "^0.545.0",
"react": "^18.3.1",
"zustand": "^4.5.2"
},
"peerDependenciesMeta": {
"@esengine/editor-runtime": {
"optional": true
"keywords": [
"ecs",
"blueprint",
"visual-scripting",
"game-engine"
],
"author": "yhh",
"license": "MIT",
"devDependencies": {
"@esengine/ecs-framework": "workspace:*",
"@esengine/build-config": "workspace:*",
"@types/node": "^20.19.17",
"rimraf": "^5.0.0",
"tsup": "^8.0.0",
"typescript": "^5.8.3"
},
"@esengine/node-editor": {
"optional": true
"dependencies": {
"tslib": "^2.8.1"
},
"lucide-react": {
"optional": true
"publishConfig": {
"access": "public",
"registry": "https://registry.npmjs.org/"
},
"react": {
"optional": true
},
"zustand": {
"optional": true
"repository": {
"type": "git",
"url": "https://github.com/esengine/ecs-framework.git",
"directory": "packages/blueprint"
}
},
"devDependencies": {
"@types/node": "^20.19.17",
"@types/react": "^18.3.12",
"@vitejs/plugin-react": "^4.7.0",
"rimraf": "^5.0.0",
"typescript": "^5.8.3",
"vite": "^6.0.7",
"vite-plugin-dts": "^3.7.0"
},
"dependencies": {
"tslib": "^2.8.1"
},
"publishConfig": {
"access": "public",
"registry": "https://registry.npmjs.org/"
},
"repository": {
"type": "git",
"url": "https://github.com/esengine/ecs-framework.git",
"directory": "packages/blueprint"
}
}

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@@ -1,180 +0,0 @@
/**
* Blueprint Editor Plugin - Integrates blueprint editor with the editor
* 蓝图编辑器插件 - 将蓝图编辑器与编辑器集成
*/
import {
type ServiceContainer,
type IPluginLoader,
type IEditorModuleLoader,
type PluginDescriptor,
type PanelDescriptor,
type MenuItemDescriptor,
type FileActionHandler,
type FileCreationTemplate,
PanelPosition,
FileSystem,
createLogger,
MessageHub,
IMessageHub
} from '@esengine/editor-runtime';
import { BlueprintEditorPanel } from './components/BlueprintEditorPanel';
import { useBlueprintEditorStore } from './stores/blueprintEditorStore';
import { createEmptyBlueprint, validateBlueprintAsset } from '../types/blueprint';
const logger = createLogger('BlueprintEditorModule');
/**
* Blueprint 编辑器模块
* Blueprint editor module
*/
class BlueprintEditorModule implements IEditorModuleLoader {
private services?: ServiceContainer;
async install(services: ServiceContainer): Promise<void> {
this.services = services;
logger.info('Blueprint editor module installed');
}
async uninstall(): Promise<void> {
logger.info('Blueprint editor module uninstalled');
}
getPanels(): PanelDescriptor[] {
return [
{
id: 'panel-blueprint-editor',
title: 'Blueprint Editor',
position: PanelPosition.Center,
defaultSize: 800,
resizable: true,
closable: true,
icon: 'Workflow',
order: 20,
isDynamic: true,
component: BlueprintEditorPanel
}
];
}
getMenuItems(): MenuItemDescriptor[] {
return [
{
id: 'blueprint-new',
label: 'New Blueprint',
parentId: 'file',
shortcut: 'Ctrl+Shift+B',
execute: () => {
useBlueprintEditorStore.getState().createNewBlueprint('New Blueprint');
}
},
{
id: 'view-blueprint-editor',
label: 'Blueprint Editor',
parentId: 'view',
shortcut: 'Ctrl+B'
}
];
}
getFileActionHandlers(): FileActionHandler[] {
const services = this.services;
return [
{
extensions: ['bp'],
onDoubleClick: async (filePath: string) => {
try {
// 使用 FileSystem API 读取文件
const content = await FileSystem.readTextFile(filePath);
const data = JSON.parse(content);
if (validateBlueprintAsset(data)) {
useBlueprintEditorStore.getState().loadBlueprint(data, filePath);
logger.info('Loaded blueprint:', filePath);
// 打开蓝图编辑器面板
if (services) {
const messageHub = services.resolve<MessageHub>(IMessageHub);
if (messageHub) {
const fileName = filePath.split(/[\\/]/).pop() || 'Blueprint';
messageHub.publish('dynamic-panel:open', {
panelId: 'panel-blueprint-editor',
title: `Blueprint - ${fileName}`
});
}
}
} else {
logger.error('Invalid blueprint file:', filePath);
}
} catch (error) {
logger.error('Failed to load blueprint:', error);
}
}
}
];
}
getFileCreationTemplates(): FileCreationTemplate[] {
return [
{
id: 'create-blueprint',
label: 'Blueprint',
extension: 'bp',
icon: 'Workflow',
category: 'scripting',
getContent: (fileName: string) => {
const name = fileName.replace('.bp', '');
const blueprint = createEmptyBlueprint(name);
return JSON.stringify(blueprint, null, 2);
}
}
];
}
async onEditorReady(): Promise<void> {
logger.info('Editor ready');
}
async onProjectOpen(_projectPath: string): Promise<void> {
logger.info('Project opened');
}
async onProjectClose(): Promise<void> {
useBlueprintEditorStore.getState().createNewBlueprint('New Blueprint');
logger.info('Project closed');
}
}
/**
* Plugin descriptor
* 插件描述符
*/
const descriptor: PluginDescriptor = {
id: '@esengine/blueprint',
name: 'Blueprint Visual Scripting',
version: '1.0.0',
description: 'Visual scripting system for creating game logic without code',
category: 'scripting',
icon: 'Workflow',
enabledByDefault: true,
canContainContent: true,
isEnginePlugin: true,
isCore: false,
modules: [
{
name: 'BlueprintEditor',
type: 'editor',
loadingPhase: 'default',
panels: ['panel-blueprint-editor']
}
]
};
/**
* Blueprint Plugin Export
* 蓝图插件导出
*/
export const BlueprintPlugin: IPluginLoader = {
descriptor,
editorModule: new BlueprintEditorModule()
};

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@@ -1,383 +0,0 @@
/**
* Blueprint Canvas - Main canvas for editing blueprints using NodeEditor
* 蓝图画布 - 使用 NodeEditor 编辑蓝图的主画布
*/
import React, { useCallback, useMemo, useState } from 'react';
import {
NodeEditor,
Graph,
GraphNode,
Position,
Connection,
NodeContextMenu,
ConfirmDialog,
type NodeTemplate,
type NodeCategory,
type PinCategory
} from '@esengine/node-editor';
import { useBlueprintEditorStore } from '../stores/blueprintEditorStore';
import { NodeRegistry } from '../../runtime/NodeRegistry';
import type { BlueprintNode, BlueprintConnection, BlueprintNodeTemplate } from '../../types/nodes';
import type { BlueprintPinDefinition } from '../../types/pins';
interface ContextMenuState {
isOpen: boolean;
screenPosition: { x: number; y: number };
canvasPosition: Position;
}
interface DeleteDialogState {
isOpen: boolean;
nodeId: string;
nodeTitle: string;
}
/**
* Map blueprint pin type to node-editor PinCategory
*/
function mapPinCategory(type: string): PinCategory {
switch (type) {
case 'exec':
return 'exec';
case 'boolean':
case 'bool':
return 'bool';
case 'integer':
case 'int':
return 'int';
case 'float':
case 'number':
return 'float';
case 'string':
return 'string';
case 'vector2':
return 'vector2';
case 'vector3':
return 'vector3';
case 'vector4':
return 'vector4';
case 'color':
return 'color';
case 'object':
case 'reference':
return 'object';
case 'array':
return 'array';
case 'struct':
return 'struct';
case 'enum':
return 'enum';
default:
return 'any';
}
}
/**
* Map blueprint category to node-editor NodeCategory
*/
function mapNodeCategory(category?: string): NodeCategory {
switch (category) {
case 'event':
return 'event';
case 'function':
return 'function';
case 'pure':
return 'pure';
case 'flow':
return 'flow';
case 'variable':
return 'variable';
case 'literal':
return 'literal';
case 'comment':
return 'comment';
default:
return 'function';
}
}
/**
* Convert blueprint node template to node-editor template
*/
function convertNodeTemplate(bpTemplate: BlueprintNodeTemplate): NodeTemplate {
return {
id: bpTemplate.type,
title: bpTemplate.title,
category: mapNodeCategory(bpTemplate.category),
icon: bpTemplate.icon,
inputPins: bpTemplate.inputs.map((p: BlueprintPinDefinition) => ({
name: p.name,
displayName: p.displayName || p.name,
category: mapPinCategory(p.type),
defaultValue: p.defaultValue
})),
outputPins: bpTemplate.outputs.map((p: BlueprintPinDefinition) => ({
name: p.name,
displayName: p.displayName || p.name,
category: mapPinCategory(p.type)
}))
};
}
/**
* Convert blueprint node to graph node
*/
function convertToGraphNode(node: BlueprintNode): GraphNode | null {
const bpTemplate = NodeRegistry.instance.getTemplate(node.type);
if (!bpTemplate) return null;
const template = convertNodeTemplate(bpTemplate);
return new GraphNode(
node.id,
template,
new Position(node.position.x, node.position.y),
node.data
);
}
/**
* Convert blueprint connection to graph connection
*/
function convertToGraphConnection(
conn: BlueprintConnection,
nodes: BlueprintNode[],
graphNodes: GraphNode[]
): Connection | null {
const fromNode = nodes.find(n => n.id === conn.fromNodeId);
const toNode = nodes.find(n => n.id === conn.toNodeId);
if (!fromNode || !toNode) return null;
const fromTemplate = NodeRegistry.instance.getTemplate(fromNode.type);
if (!fromTemplate) return null;
const fromPin = fromTemplate.outputs.find(p => p.name === conn.fromPin);
if (!fromPin) return null;
// Find graph nodes to get the actual pin IDs
const fromGraphNode = graphNodes.find(n => n.id === conn.fromNodeId);
const toGraphNode = graphNodes.find(n => n.id === conn.toNodeId);
if (!fromGraphNode || !toGraphNode) return null;
// Find pins by name
const fromGraphPin = fromGraphNode.outputPins.find(p => p.name === conn.fromPin);
const toGraphPin = toGraphNode.inputPins.find(p => p.name === conn.toPin);
if (!fromGraphPin || !toGraphPin) return null;
return new Connection(
conn.id,
conn.fromNodeId,
fromGraphPin.id,
conn.toNodeId,
toGraphPin.id,
mapPinCategory(fromPin.type)
);
}
/**
* Blueprint Canvas Component using NodeEditor
*/
export const BlueprintCanvas: React.FC = () => {
const {
blueprint,
selectedNodeIds,
selectNodes,
updateNodePosition,
addNode,
addConnection,
removeNode,
removeConnection
} = useBlueprintEditorStore();
const [selectedConnections, setSelectedConnections] = useState<Set<string>>(new Set());
const [contextMenu, setContextMenu] = useState<ContextMenuState>({
isOpen: false,
screenPosition: { x: 0, y: 0 },
canvasPosition: new Position(0, 0)
});
const [deleteDialog, setDeleteDialog] = useState<DeleteDialogState>({
isOpen: false,
nodeId: '',
nodeTitle: ''
});
// Convert blueprint to Graph
const graph = useMemo(() => {
if (!blueprint) return Graph.empty('blueprint', 'Blueprint');
const graphNodes: GraphNode[] = [];
for (const node of blueprint.nodes) {
const graphNode = convertToGraphNode(node);
if (graphNode) {
graphNodes.push(graphNode);
}
}
const graphConnections: Connection[] = [];
for (const conn of blueprint.connections) {
const graphConn = convertToGraphConnection(conn, blueprint.nodes, graphNodes);
if (graphConn) {
graphConnections.push(graphConn);
}
}
return new Graph('blueprint', blueprint.metadata.name, graphNodes, graphConnections);
}, [blueprint]);
// Handle graph changes
const handleGraphChange = useCallback((newGraph: Graph) => {
if (!blueprint) return;
// Update node positions
for (const graphNode of newGraph.nodes) {
const oldNode = blueprint.nodes.find(n => n.id === graphNode.id);
if (oldNode) {
if (oldNode.position.x !== graphNode.position.x || oldNode.position.y !== graphNode.position.y) {
updateNodePosition(graphNode.id, graphNode.position.x, graphNode.position.y);
}
}
}
// Handle new connections
for (const graphConn of newGraph.connections) {
const exists = blueprint.connections.some(c => c.id === graphConn.id);
if (!exists) {
// Extract pin names from graph connection
const fromNode = newGraph.getNode(graphConn.fromNodeId);
const toNode = newGraph.getNode(graphConn.toNodeId);
if (fromNode && toNode) {
const fromPin = fromNode.outputPins.find(p => p.id === graphConn.fromPinId);
const toPin = toNode.inputPins.find(p => p.id === graphConn.toPinId);
if (fromPin && toPin) {
addConnection({
id: graphConn.id,
fromNodeId: graphConn.fromNodeId,
fromPin: fromPin.name,
toNodeId: graphConn.toNodeId,
toPin: toPin.name
});
}
}
}
}
// Handle removed connections
for (const oldConn of blueprint.connections) {
const exists = newGraph.connections.some(c => c.id === oldConn.id);
if (!exists) {
removeConnection(oldConn.id);
}
}
}, [blueprint, updateNodePosition, addConnection, removeConnection]);
// Handle selection changes
const handleSelectionChange = useCallback((nodeIds: Set<string>, connectionIds: Set<string>) => {
selectNodes(Array.from(nodeIds));
setSelectedConnections(connectionIds);
}, [selectNodes]);
// Handle canvas context menu - open node selection menu
const handleCanvasContextMenu = useCallback((position: Position, e: React.MouseEvent) => {
setContextMenu({
isOpen: true,
screenPosition: { x: e.clientX, y: e.clientY },
canvasPosition: position
});
}, []);
// Handle template selection from context menu
const handleSelectTemplate = useCallback((template: NodeTemplate, position: Position) => {
addNode({
id: '',
type: template.id,
position: { x: position.x, y: position.y },
data: {}
});
}, [addNode]);
// Close context menu
const handleCloseContextMenu = useCallback(() => {
setContextMenu(prev => ({ ...prev, isOpen: false }));
}, []);
// Handle node context menu
const handleNodeContextMenu = useCallback((node: GraphNode, e: React.MouseEvent) => {
e.preventDefault();
setDeleteDialog({
isOpen: true,
nodeId: node.id,
nodeTitle: node.title
});
}, []);
// Handle delete confirmation
const handleConfirmDelete = useCallback(() => {
if (deleteDialog.nodeId) {
removeNode(deleteDialog.nodeId);
}
setDeleteDialog({ isOpen: false, nodeId: '', nodeTitle: '' });
}, [deleteDialog.nodeId, removeNode]);
// Handle delete cancel
const handleCancelDelete = useCallback(() => {
setDeleteDialog({ isOpen: false, nodeId: '', nodeTitle: '' });
}, []);
// Get available templates
const templates = useMemo(() => {
const allTemplates = NodeRegistry.instance.getAllTemplates();
return allTemplates.map(t => convertNodeTemplate(t));
}, []);
if (!blueprint) {
return (
<div style={{
width: '100%',
height: '100%',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
backgroundColor: '#1a1a2e',
color: '#666'
}}>
<div style={{ textAlign: 'center' }}>
<p style={{ fontSize: '16px', marginBottom: '8px' }}>No blueprint loaded</p>
<p style={{ fontSize: '12px', opacity: 0.7 }}>Create a new blueprint or open an existing one</p>
</div>
</div>
);
}
return (
<>
<NodeEditor
graph={graph}
templates={templates}
selectedNodeIds={new Set(selectedNodeIds)}
selectedConnectionIds={selectedConnections}
onGraphChange={handleGraphChange}
onSelectionChange={handleSelectionChange}
onCanvasContextMenu={handleCanvasContextMenu}
onNodeContextMenu={handleNodeContextMenu}
/>
<NodeContextMenu
isOpen={contextMenu.isOpen}
position={contextMenu.screenPosition}
canvasPosition={contextMenu.canvasPosition}
templates={templates}
onSelectTemplate={handleSelectTemplate}
onClose={handleCloseContextMenu}
/>
<ConfirmDialog
isOpen={deleteDialog.isOpen}
title="Delete Node"
message={`Are you sure you want to delete "${deleteDialog.nodeTitle}"?`}
confirmText="Delete"
cancelText="Cancel"
type="danger"
onConfirm={handleConfirmDelete}
onCancel={handleCancelDelete}
/>
</>
);
};

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/**
* Blueprint Editor Panel - Main panel for blueprint editing
* 蓝图编辑器面板 - 蓝图编辑的主面板
*/
import React, { useEffect } from 'react';
import { BlueprintCanvas } from './BlueprintCanvas';
import { useBlueprintEditorStore } from '../stores/blueprintEditorStore';
// Import nodes to register them
// 导入节点以注册它们
import '../../nodes';
/**
* Panel container styles
* 面板容器样式
*/
const panelStyles: React.CSSProperties = {
width: '100%',
height: '100%',
display: 'flex',
flexDirection: 'column',
backgroundColor: '#1a1a2e',
color: '#fff',
overflow: 'hidden'
};
/**
* Blueprint Editor Panel Component
* 蓝图编辑器面板组件
*/
export const BlueprintEditorPanel: React.FC = () => {
const { blueprint, createNewBlueprint } = useBlueprintEditorStore();
// Create a default blueprint if none exists
// 如果不存在则创建默认蓝图
useEffect(() => {
if (!blueprint) {
createNewBlueprint('New Blueprint');
}
}, [blueprint, createNewBlueprint]);
return (
<div style={panelStyles}>
<BlueprintCanvas />
</div>
);
};

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/**
* Blueprint Editor Components
* 蓝图编辑器组件
*/
export * from './BlueprintCanvas';
export * from './BlueprintEditorPanel';

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@@ -1,8 +0,0 @@
/**
* Blueprint Editor Module
* 蓝图编辑器模块
*/
export * from './components';
export * from './stores';
export * from './BlueprintPlugin';

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/**
* Blueprint Editor Store - State management for blueprint editor
* 蓝图编辑器状态管理
*/
import { create } from 'zustand';
import { BlueprintAsset, createEmptyBlueprint } from '../../types/blueprint';
import { BlueprintNode, BlueprintConnection } from '../../types/nodes';
/**
* Blueprint editor state interface
* 蓝图编辑器状态接口
*/
interface BlueprintEditorState {
/** Current blueprint being edited (当前编辑的蓝图) */
blueprint: BlueprintAsset | null;
/** Selected node IDs (选中的节点ID) */
selectedNodeIds: string[];
/** Currently dragging node (当前拖拽的节点) */
draggingNodeId: string | null;
/** Canvas pan offset (画布平移偏移) */
panOffset: { x: number; y: number };
/** Canvas zoom level (画布缩放级别) */
zoom: number;
/** Whether the blueprint has unsaved changes (是否有未保存的更改) */
isDirty: boolean;
/** Current file path if saved (当前文件路径) */
filePath: string | null;
// Actions (操作)
/** Create new blueprint (创建新蓝图) */
createNewBlueprint: (name: string) => void;
/** Load blueprint from asset (从资产加载蓝图) */
loadBlueprint: (asset: BlueprintAsset, filePath?: string) => void;
/** Add a node (添加节点) */
addNode: (node: BlueprintNode) => void;
/** Remove a node (移除节点) */
removeNode: (nodeId: string) => void;
/** Update node position (更新节点位置) */
updateNodePosition: (nodeId: string, x: number, y: number) => void;
/** Update node data (更新节点数据) */
updateNodeData: (nodeId: string, data: Record<string, unknown>) => void;
/** Add connection (添加连接) */
addConnection: (connection: BlueprintConnection) => void;
/** Remove connection (移除连接) */
removeConnection: (connectionId: string) => void;
/** Select nodes (选择节点) */
selectNodes: (nodeIds: string[]) => void;
/** Clear selection (清除选择) */
clearSelection: () => void;
/** Set pan offset (设置平移偏移) */
setPanOffset: (x: number, y: number) => void;
/** Set zoom level (设置缩放级别) */
setZoom: (zoom: number) => void;
/** Mark as dirty (标记为已修改) */
markDirty: () => void;
/** Mark as clean (标记为未修改) */
markClean: () => void;
}
/**
* Generate unique ID for nodes and connections
* 为节点和连接生成唯一ID
*/
function generateId(): string {
return `${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;
}
/**
* Blueprint editor store
* 蓝图编辑器状态存储
*/
export const useBlueprintEditorStore = create<BlueprintEditorState>((set, get) => ({
blueprint: null,
selectedNodeIds: [],
draggingNodeId: null,
panOffset: { x: 0, y: 0 },
zoom: 1,
isDirty: false,
filePath: null,
createNewBlueprint: (name: string) => {
const blueprint = createEmptyBlueprint(name);
set({
blueprint,
selectedNodeIds: [],
panOffset: { x: 0, y: 0 },
zoom: 1,
isDirty: false,
filePath: null
});
},
loadBlueprint: (asset: BlueprintAsset, filePath?: string) => {
set({
blueprint: asset,
selectedNodeIds: [],
panOffset: { x: 0, y: 0 },
zoom: 1,
isDirty: false,
filePath: filePath ?? null
});
},
addNode: (node: BlueprintNode) => {
const { blueprint } = get();
if (!blueprint) return;
const newNode = { ...node, id: node.id || generateId() };
set({
blueprint: {
...blueprint,
nodes: [...blueprint.nodes, newNode],
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
isDirty: true
});
},
removeNode: (nodeId: string) => {
const { blueprint } = get();
if (!blueprint) return;
set({
blueprint: {
...blueprint,
nodes: blueprint.nodes.filter(n => n.id !== nodeId),
connections: blueprint.connections.filter(
c => c.fromNodeId !== nodeId && c.toNodeId !== nodeId
),
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
selectedNodeIds: get().selectedNodeIds.filter(id => id !== nodeId),
isDirty: true
});
},
updateNodePosition: (nodeId: string, x: number, y: number) => {
const { blueprint } = get();
if (!blueprint) return;
set({
blueprint: {
...blueprint,
nodes: blueprint.nodes.map(n =>
n.id === nodeId ? { ...n, position: { x, y } } : n
),
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
isDirty: true
});
},
updateNodeData: (nodeId: string, data: Record<string, unknown>) => {
const { blueprint } = get();
if (!blueprint) return;
set({
blueprint: {
...blueprint,
nodes: blueprint.nodes.map(n =>
n.id === nodeId ? { ...n, data: { ...n.data, ...data } } : n
),
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
isDirty: true
});
},
addConnection: (connection: BlueprintConnection) => {
const { blueprint } = get();
if (!blueprint) return;
const newConnection = { ...connection, id: connection.id || generateId() };
// Check for existing connection to the same input pin
// 检查是否已存在到同一输入引脚的连接
const existingIndex = blueprint.connections.findIndex(
c => c.toNodeId === connection.toNodeId && c.toPin === connection.toPin
);
const newConnections = [...blueprint.connections];
if (existingIndex >= 0) {
// Replace existing connection (替换现有连接)
newConnections[existingIndex] = newConnection;
} else {
newConnections.push(newConnection);
}
set({
blueprint: {
...blueprint,
connections: newConnections,
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
isDirty: true
});
},
removeConnection: (connectionId: string) => {
const { blueprint } = get();
if (!blueprint) return;
set({
blueprint: {
...blueprint,
connections: blueprint.connections.filter(c => c.id !== connectionId),
metadata: { ...blueprint.metadata, modifiedAt: Date.now() }
},
isDirty: true
});
},
selectNodes: (nodeIds: string[]) => {
set({ selectedNodeIds: nodeIds });
},
clearSelection: () => {
set({ selectedNodeIds: [] });
},
setPanOffset: (x: number, y: number) => {
set({ panOffset: { x, y } });
},
setZoom: (zoom: number) => {
set({ zoom: Math.max(0.1, Math.min(2, zoom)) });
},
markDirty: () => {
set({ isDirty: true });
},
markClean: () => {
set({ isDirty: false });
}
}));

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@@ -1,6 +0,0 @@
/**
* Blueprint Editor Stores
* 蓝图编辑器状态存储
*/
export * from './blueprintEditorStore';

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@@ -0,0 +1,23 @@
{
"compilerOptions": {
"target": "ES2020",
"module": "ES2020",
"moduleResolution": "bundler",
"lib": ["ES2020", "DOM"],
"outDir": "./dist",
"rootDir": "./src",
"strict": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"declaration": true,
"declarationMap": true,
"jsx": "react-jsx",
"resolveJsonModule": true,
"experimentalDecorators": true,
"emitDecoratorMetadata": true
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist"]
}

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@@ -0,0 +1,7 @@
import { defineConfig } from 'tsup';
import { runtimeOnlyPreset } from '../build-config/src/presets/plugin-tsup';
export default defineConfig({
...runtimeOnlyPreset(),
tsconfig: 'tsconfig.build.json'
});

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@@ -1,106 +0,0 @@
import { defineConfig } from 'vite';
import { resolve } from 'path';
import dts from 'vite-plugin-dts';
import react from '@vitejs/plugin-react';
/**
* 自定义插件:将 CSS 转换为自执行的样式注入代码
* Custom plugin: Convert CSS to self-executing style injection code
*/
function escapeUnsafeChars(str: string): string {
const charMap: Record<string, string> = {
'<': '\\u003C',
'>': '\\u003E',
'/': '\\u002F',
'\\': '\\\\',
'\u2028': '\\u2028',
'\u2029': '\\u2029'
};
return str.replace(/[<>\\/\u2028\u2029]/g, (x) => charMap[x] || x);
}
function injectCSSPlugin(): unknown {
const cssIdMap = new Map<string, string>();
let cssCounter = 0;
return {
name: 'inject-css-plugin',
enforce: 'post' as const,
generateBundle(_options: unknown, bundle: Record<string, { type?: string; source?: string; code?: string }>) {
const bundleKeys = Object.keys(bundle);
// 找到所有 CSS 文件
const cssFiles = bundleKeys.filter(key => key.endsWith('.css'));
for (const cssFile of cssFiles) {
const cssChunk = bundle[cssFile];
if (!cssChunk || !cssChunk.source) continue;
const cssContent = cssChunk.source;
const styleId = `esengine-blueprint-style-${cssCounter++}`;
cssIdMap.set(cssFile, styleId);
// 生成样式注入代码
const injectCode = `(function(){if(typeof document!=='undefined'){var s=document.createElement('style');s.id='${styleId}';if(!document.getElementById(s.id)){s.textContent=${escapeUnsafeChars(JSON.stringify(cssContent))};document.head.appendChild(s);}}})();`;
// 注入到 editor/index.js 或共享 chunk
for (const jsKey of bundleKeys) {
if (!jsKey.endsWith('.js')) continue;
const jsChunk = bundle[jsKey];
if (!jsChunk || jsChunk.type !== 'chunk' || !jsChunk.code) continue;
if (jsKey === 'editor/index.js' || jsKey.match(/^index-[^/]+\.js$/)) {
jsChunk.code = injectCode + '\n' + jsChunk.code;
}
}
// 删除独立的 CSS 文件
delete bundle[cssFile];
}
}
};
}
export default defineConfig({
plugins: [
react(),
dts({
include: ['src'],
outDir: 'dist',
rollupTypes: false
}),
injectCSSPlugin()
],
esbuild: {
jsx: 'automatic',
},
build: {
lib: {
entry: {
index: resolve(__dirname, 'src/index.ts'),
'editor/index': resolve(__dirname, 'src/editor/index.ts')
},
formats: ['es'],
fileName: (_format, entryName) => `${entryName}.js`
},
rollupOptions: {
external: [
'@esengine/ecs-framework',
'@esengine/editor-runtime',
'react',
'react/jsx-runtime',
'lucide-react',
'zustand',
/^@esengine\//,
/^@tauri-apps\//
],
output: {
exports: 'named',
preserveModules: false
}
},
target: 'es2020',
minify: false,
sourcemap: true
}
});