Feature/editor optimization (#251)

* refactor: 编辑器/运行时架构拆分与构建系统升级

* feat(core): 层级系统重构与UI变换矩阵修复

* refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题

* fix(physics): 修复跨包组件类引用问题

* feat: 统一运行时架构与浏览器运行支持

* feat(asset): 实现浏览器运行时资产加载系统

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题和CI类型检查错误

* fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误

* test: 补齐核心模块测试用例,修复CI构建配置

* fix: 修复测试用例中的类型错误和断言问题

* fix: 修复 turbo build:npm 任务的依赖顺序问题

* fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
YHH
2025-12-01 22:28:51 +08:00
committed by GitHub
parent 189714c727
commit b42a7b4e43
468 changed files with 18301 additions and 9075 deletions

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import { useState, useEffect, useMemo, useRef, createLogger } from '@esengine/editor-runtime';
import { ExecutionController, ExecutionMode } from '../application/services/ExecutionController';
import { BlackboardManager } from '../application/services/BlackboardManager';
import { BehaviorTreeNode, Connection, useBehaviorTreeDataStore } from '../stores';
import { ExecutionLog } from '../utils/BehaviorTreeExecutor';
import { BlackboardValue } from '../domain/models/Blackboard';
const logger = createLogger('useExecutionController');
type BlackboardVariables = Record<string, BlackboardValue>;
interface UseExecutionControllerParams {
rootNodeId: string;
projectPath: string | null;
blackboardVariables: BlackboardVariables;
nodes: BehaviorTreeNode[];
connections: Connection[];
initialBlackboardVariables: BlackboardVariables;
onBlackboardUpdate: (variables: BlackboardVariables) => void;
onInitialBlackboardSave: (variables: BlackboardVariables) => void;
onExecutingChange: (isExecuting: boolean) => void;
onSaveNodesDataSnapshot: () => void;
onRestoreNodesData: () => void;
sortChildrenByPosition: () => void;
}
export function useExecutionController(params: UseExecutionControllerParams) {
const {
rootNodeId,
projectPath,
blackboardVariables,
nodes,
connections,
onBlackboardUpdate,
onInitialBlackboardSave,
onExecutingChange,
onSaveNodesDataSnapshot,
onRestoreNodesData,
sortChildrenByPosition
} = params;
const [executionMode, setExecutionMode] = useState<ExecutionMode>('idle');
const [executionLogs, setExecutionLogs] = useState<ExecutionLog[]>([]);
const [executionSpeed, setExecutionSpeed] = useState<number>(1.0);
const [tickCount, setTickCount] = useState(0);
const controller = useMemo(() => {
return new ExecutionController({
rootNodeId,
projectPath,
onLogsUpdate: setExecutionLogs,
onBlackboardUpdate,
onTickCountUpdate: setTickCount,
onExecutionStatusUpdate: (statuses, orders) => {
const store = useBehaviorTreeDataStore.getState();
store.updateNodeExecutionStatuses(statuses, orders);
}
// 不在这里传递 onBreakpointHit避免频繁重建
});
}, [rootNodeId, projectPath, onBlackboardUpdate]);
const blackboardManager = useMemo(() => new BlackboardManager(), []);
useEffect(() => {
// 保存当前 controller 的引用,确保清理时使用正确的实例
const currentController = controller;
return () => {
currentController.destroy();
};
}, [controller]);
useEffect(() => {
controller.setConnections(connections);
}, [connections, controller]);
useEffect(() => {
if (executionMode === 'idle') return;
const executorVars = controller.getBlackboardVariables();
Object.entries(blackboardVariables).forEach(([key, value]) => {
if (executorVars[key] !== value) {
controller.updateBlackboardVariable(key, value);
}
});
}, [blackboardVariables, executionMode, controller]);
useEffect(() => {
if (executionMode === 'idle') return;
controller.updateNodes(nodes);
}, [nodes, executionMode, controller]);
const handlePlay = async () => {
try {
sortChildrenByPosition();
logger.info('[Execute] Sorted children by position before execution');
blackboardManager.setInitialVariables(blackboardVariables);
blackboardManager.setCurrentVariables(blackboardVariables);
onInitialBlackboardSave(blackboardManager.getInitialVariables());
onSaveNodesDataSnapshot();
onExecutingChange(true);
setExecutionMode('running');
await controller.play(nodes, blackboardVariables, connections);
} catch (error) {
logger.error('Failed to start execution:', error);
setExecutionMode('idle');
onExecutingChange(false);
}
};
const handlePause = async () => {
try {
await controller.pause();
const newMode = controller.getMode();
setExecutionMode(newMode);
} catch (error) {
logger.error('Failed to pause/resume execution:', error);
}
};
const handleStop = async () => {
try {
await controller.stop();
setExecutionMode('idle');
setTickCount(0);
const restoredVars = blackboardManager.restoreInitialVariables();
onBlackboardUpdate(restoredVars);
onRestoreNodesData();
useBehaviorTreeDataStore.getState().clearNodeExecutionStatuses();
onExecutingChange(false);
} catch (error) {
logger.error('Failed to stop execution:', error);
}
};
const handleStep = () => {
controller.step();
// 单步执行后保持idle状态不需要专门的step状态
};
const handleReset = async () => {
try {
await controller.reset();
setExecutionMode('idle');
setTickCount(0);
} catch (error) {
logger.error('Failed to reset execution:', error);
}
};
const handleSpeedChange = (speed: number) => {
setExecutionSpeed(speed);
controller.setSpeed(speed);
};
return {
executionMode,
executionLogs,
executionSpeed,
tickCount,
handlePlay,
handlePause,
handleStop,
handleStep,
handleReset,
handleSpeedChange,
setExecutionLogs,
controller,
blackboardManager
};
}