Feature/editor optimization (#251)
* refactor: 编辑器/运行时架构拆分与构建系统升级 * feat(core): 层级系统重构与UI变换矩阵修复 * refactor: 移除 ecs-components 聚合包并修复跨包组件查找问题 * fix(physics): 修复跨包组件类引用问题 * feat: 统一运行时架构与浏览器运行支持 * feat(asset): 实现浏览器运行时资产加载系统 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题和CI类型检查错误 * fix: 修复文档、CodeQL安全问题、CI类型检查和测试错误 * test: 补齐核心模块测试用例,修复CI构建配置 * fix: 修复测试用例中的类型错误和断言问题 * fix: 修复 turbo build:npm 任务的依赖顺序问题 * fix: 修复 CI 构建错误并优化构建性能
This commit is contained in:
@@ -1,11 +1,6 @@
|
||||
/**
|
||||
* Behavior Tree Runtime Module (Pure runtime, no editor dependencies)
|
||||
* 行为树运行时模块(纯运行时,无编辑器依赖)
|
||||
*/
|
||||
|
||||
import type { IScene, ServiceContainer } from '@esengine/ecs-framework';
|
||||
import { ComponentRegistry, Core } from '@esengine/ecs-framework';
|
||||
import type { IRuntimeModuleLoader, SystemContext } from '@esengine/ecs-components';
|
||||
import type { IRuntimeModule, IPlugin, PluginDescriptor, SystemContext } from '@esengine/engine-core';
|
||||
import type { AssetManager } from '@esengine/asset-system';
|
||||
|
||||
import { BehaviorTreeRuntimeComponent } from './execution/BehaviorTreeRuntimeComponent';
|
||||
@@ -15,11 +10,12 @@ import { GlobalBlackboardService } from './Services/GlobalBlackboardService';
|
||||
import { BehaviorTreeLoader } from './loaders/BehaviorTreeLoader';
|
||||
import { BehaviorTreeAssetType } from './index';
|
||||
|
||||
/**
|
||||
* Behavior Tree Runtime Module
|
||||
* 行为树运行时模块
|
||||
*/
|
||||
export class BehaviorTreeRuntimeModule implements IRuntimeModuleLoader {
|
||||
export interface BehaviorTreeSystemContext extends SystemContext {
|
||||
behaviorTreeSystem?: BehaviorTreeExecutionSystem;
|
||||
assetManager?: AssetManager;
|
||||
}
|
||||
|
||||
class BehaviorTreeRuntimeModule implements IRuntimeModule {
|
||||
private _loaderRegistered = false;
|
||||
|
||||
registerComponents(registry: typeof ComponentRegistry): void {
|
||||
@@ -36,33 +32,41 @@ export class BehaviorTreeRuntimeModule implements IRuntimeModuleLoader {
|
||||
}
|
||||
|
||||
createSystems(scene: IScene, context: SystemContext): void {
|
||||
// 注册行为树加载器到 AssetManager
|
||||
// Register behavior tree loader to AssetManager
|
||||
const assetManager = context.assetManager as AssetManager | undefined;
|
||||
console.log('[BehaviorTreeRuntimeModule] createSystems called, assetManager:', assetManager ? 'exists' : 'null');
|
||||
const btContext = context as BehaviorTreeSystemContext;
|
||||
|
||||
if (!this._loaderRegistered && assetManager) {
|
||||
assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
|
||||
if (!this._loaderRegistered && btContext.assetManager) {
|
||||
btContext.assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
|
||||
this._loaderRegistered = true;
|
||||
console.log('[BehaviorTreeRuntimeModule] Registered BehaviorTreeLoader for type:', BehaviorTreeAssetType);
|
||||
}
|
||||
|
||||
const behaviorTreeSystem = new BehaviorTreeExecutionSystem(Core);
|
||||
|
||||
// 设置 AssetManager 引用
|
||||
// Set AssetManager reference
|
||||
if (assetManager) {
|
||||
behaviorTreeSystem.setAssetManager(assetManager);
|
||||
console.log('[BehaviorTreeRuntimeModule] Set assetManager on behaviorTreeSystem');
|
||||
} else {
|
||||
console.warn('[BehaviorTreeRuntimeModule] assetManager is null, cannot set on behaviorTreeSystem');
|
||||
if (btContext.assetManager) {
|
||||
behaviorTreeSystem.setAssetManager(btContext.assetManager);
|
||||
}
|
||||
|
||||
if (context.isEditor) {
|
||||
if (btContext.isEditor) {
|
||||
behaviorTreeSystem.enabled = false;
|
||||
}
|
||||
|
||||
scene.addSystem(behaviorTreeSystem);
|
||||
context.behaviorTreeSystem = behaviorTreeSystem;
|
||||
btContext.behaviorTreeSystem = behaviorTreeSystem;
|
||||
}
|
||||
}
|
||||
|
||||
const descriptor: PluginDescriptor = {
|
||||
id: '@esengine/behavior-tree',
|
||||
name: 'Behavior Tree',
|
||||
version: '1.0.0',
|
||||
description: 'AI behavior tree system',
|
||||
category: 'ai',
|
||||
enabledByDefault: false,
|
||||
isEnginePlugin: true
|
||||
};
|
||||
|
||||
export const BehaviorTreePlugin: IPlugin = {
|
||||
descriptor,
|
||||
runtimeModule: new BehaviorTreeRuntimeModule()
|
||||
};
|
||||
|
||||
export { BehaviorTreeRuntimeModule };
|
||||
|
||||
Reference in New Issue
Block a user