chore(core): release v2.2.21

- 优化 HierarchySystem 性能 (#279)
- 更新 changelog
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yhh
2025-12-05 16:10:24 +08:00
parent 2d56eaf11a
commit b2b8df9340
3 changed files with 27 additions and 1 deletions

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--- ---
## v2.2.21 (2025-12-05)
### Performance
- **HierarchySystem 性能优化**: 优化层级系统避免每帧遍历所有实体 (#279)
- 使用脏实体集合代替每帧遍历所有实体
- 静态场景下 `process()` 从 O(n) 优化为 O(1)
- 1000 实体静态场景: 81.79μs → 0.07μs (快 1168 倍)
- 10000 实体静态场景: 939.43μs → 0.56μs (快 1677 倍)
- 服务端模拟 (100房间 x 100实体): 2.7ms → 1.4ms 每 tick
---
## v2.2.20 (2025-12-04) ## v2.2.20 (2025-12-04)
### Bug Fixes ### Bug Fixes

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--- ---
## v2.2.21 (2025-12-05)
### Performance
- **HierarchySystem optimization**: Optimize hierarchy system to avoid iterating all entities every frame (#279)
- Use dirty entity set instead of iterating all entities
- Static scene `process()` optimized from O(n) to O(1)
- 1000 entities static scene: 81.79μs → 0.07μs (1168x faster)
- 10000 entities static scene: 939.43μs → 0.56μs (1677x faster)
- Server simulation (100 rooms x 100 entities): 2.7ms → 1.4ms per tick
---
## v2.2.20 (2025-12-04) ## v2.2.20 (2025-12-04)
### Bug Fixes ### Bug Fixes

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{ {
"name": "@esengine/ecs-framework", "name": "@esengine/ecs-framework",
"version": "2.2.20", "version": "2.2.21",
"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架", "description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
"main": "bin/index.js", "main": "bin/index.js",
"types": "bin/index.d.ts", "types": "bin/index.d.ts",