fix(editor): fix build errors and refactor behavior-tree architecture (#394)

* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* fix(editor): fix build errors and refactor behavior-tree architecture

- Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json
- Refactor behavior-tree-editor to not depend on asset-system in runtime
  - Create local BehaviorTreeRuntimeModule for pure runtime logic
  - Move asset loader registration to editor module install()
  - Add BehaviorTreeLoader for asset system integration
- Fix rapier2d WASM loader to not pass arguments to init()
- Add WASM base64 loader config to rapier2d tsup.config
- Update README documentation and simplify setup steps
This commit is contained in:
YHH
2025-12-30 11:13:26 +08:00
committed by GitHub
parent d21caa974e
commit b28169b186
25 changed files with 852 additions and 625 deletions

View File

@@ -28,7 +28,7 @@ export class VectorOps {
}
// FIXME: type ram: RawVector?
public static fromRaw(raw: RawVector): Vector | null {
public static fromRaw(raw: RawVector): Vector {
if (!raw) return null;
let res = VectorOps.new(raw.x, raw.y);
@@ -56,7 +56,7 @@ export class RotationOps {
return 0.0;
}
public static fromRaw(raw: RawRotation): Rotation | null {
public static fromRaw(raw: RawRotation): Rotation {
if (!raw) return null;
let res = raw.angle;