fix(editor): fix build errors and refactor behavior-tree architecture (#394)
* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * fix(editor): fix build errors and refactor behavior-tree architecture - Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json - Refactor behavior-tree-editor to not depend on asset-system in runtime - Create local BehaviorTreeRuntimeModule for pure runtime logic - Move asset loader registration to editor module install() - Add BehaviorTreeLoader for asset system integration - Fix rapier2d WASM loader to not pass arguments to init() - Add WASM base64 loader config to rapier2d tsup.config - Update README documentation and simplify setup steps
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@@ -91,9 +91,8 @@ export class KinematicCharacterController {
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*/
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public setUp(vector: Vector) {
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let rawVect = VectorOps.intoRaw(vector);
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const result = this.raw.setUp(rawVect);
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return this.raw.setUp(rawVect);
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rawVect.free();
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return result;
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}
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public applyImpulsesToDynamicBodies(): boolean {
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@@ -28,9 +28,6 @@ export class DynamicRayCastVehicleController {
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bodies: RigidBodySet,
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colliders: ColliderSet,
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) {
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if (typeof RawDynamicRayCastVehicleController === 'undefined') {
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throw new Error('DynamicRayCastVehicleController is not available in 2D mode');
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}
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this.raw = new RawDynamicRayCastVehicleController(chassis.handle);
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this.broadPhase = broadPhase;
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this.narrowPhase = narrowPhase;
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@@ -1,60 +1,12 @@
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/**
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* RAPIER initialization module with dynamic WASM loading support.
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* RAPIER 初始化模块,支持动态 WASM 加载。
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*/
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// @ts-ignore
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import wasmBase64 from "../pkg/rapier_wasm2d_bg.wasm";
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import wasmInit from "../pkg/rapier_wasm2d";
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/**
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* Input types for WASM initialization.
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* WASM 初始化的输入类型。
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*/
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export type InitInput =
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| RequestInfo // URL string or Request object
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| URL // URL object
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| Response // Fetch Response object
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| BufferSource // ArrayBuffer or TypedArray
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| WebAssembly.Module; // Pre-compiled module
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let initialized = false;
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import base64 from "base64-js";
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/**
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* Initializes RAPIER.
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* Has to be called and awaited before using any library methods.
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*
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* 初始化 RAPIER。
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* 必须在使用任何库方法之前调用并等待。
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*
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* @param input - WASM source (required). Can be URL, Response, ArrayBuffer, etc.
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* WASM 源(必需)。可以是 URL、Response、ArrayBuffer 等。
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*
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* @example
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* // Load from URL | 从 URL 加载
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* await RAPIER.init('wasm/rapier_wasm2d_bg.wasm');
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*
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* @example
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* // Load from fetch response | 从 fetch 响应加载
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* const response = await fetch('wasm/rapier_wasm2d_bg.wasm');
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* await RAPIER.init(response);
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*
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* @example
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* // Load from ArrayBuffer | 从 ArrayBuffer 加载
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* const buffer = await fetch('wasm/rapier_wasm2d_bg.wasm').then(r => r.arrayBuffer());
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* await RAPIER.init(buffer);
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*/
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export async function init(input?: InitInput): Promise<void> {
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if (initialized) {
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return;
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}
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await wasmInit(input);
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initialized = true;
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}
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/**
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* Check if RAPIER is already initialized.
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* 检查 RAPIER 是否已初始化。
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*/
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export function isInitialized(): boolean {
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return initialized;
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export async function init() {
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await wasmInit(base64.toByteArray(wasmBase64 as unknown as string).buffer);
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}
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@@ -28,7 +28,7 @@ export class VectorOps {
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}
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// FIXME: type ram: RawVector?
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public static fromRaw(raw: RawVector): Vector | null {
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public static fromRaw(raw: RawVector): Vector {
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if (!raw) return null;
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let res = VectorOps.new(raw.x, raw.y);
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@@ -56,7 +56,7 @@ export class RotationOps {
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return 0.0;
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}
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public static fromRaw(raw: RawRotation): Rotation | null {
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public static fromRaw(raw: RawRotation): Rotation {
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if (!raw) return null;
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let res = raw.angle;
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