fix(editor): fix build errors and refactor behavior-tree architecture (#394)

* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* fix(editor): fix build errors and refactor behavior-tree architecture

- Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json
- Refactor behavior-tree-editor to not depend on asset-system in runtime
  - Create local BehaviorTreeRuntimeModule for pure runtime logic
  - Move asset loader registration to editor module install()
  - Add BehaviorTreeLoader for asset system integration
- Fix rapier2d WASM loader to not pass arguments to init()
- Add WASM base64 loader config to rapier2d tsup.config
- Update README documentation and simplify setup steps
This commit is contained in:
YHH
2025-12-30 11:13:26 +08:00
committed by GitHub
parent d21caa974e
commit b28169b186
25 changed files with 852 additions and 625 deletions

View File

@@ -91,9 +91,8 @@ export class KinematicCharacterController {
*/
public setUp(vector: Vector) {
let rawVect = VectorOps.intoRaw(vector);
const result = this.raw.setUp(rawVect);
return this.raw.setUp(rawVect);
rawVect.free();
return result;
}
public applyImpulsesToDynamicBodies(): boolean {

View File

@@ -28,9 +28,6 @@ export class DynamicRayCastVehicleController {
bodies: RigidBodySet,
colliders: ColliderSet,
) {
if (typeof RawDynamicRayCastVehicleController === 'undefined') {
throw new Error('DynamicRayCastVehicleController is not available in 2D mode');
}
this.raw = new RawDynamicRayCastVehicleController(chassis.handle);
this.broadPhase = broadPhase;
this.narrowPhase = narrowPhase;

View File

@@ -1,60 +1,12 @@
/**
* RAPIER initialization module with dynamic WASM loading support.
* RAPIER 初始化模块,支持动态 WASM 加载。
*/
// @ts-ignore
import wasmBase64 from "../pkg/rapier_wasm2d_bg.wasm";
import wasmInit from "../pkg/rapier_wasm2d";
/**
* Input types for WASM initialization.
* WASM 初始化的输入类型。
*/
export type InitInput =
| RequestInfo // URL string or Request object
| URL // URL object
| Response // Fetch Response object
| BufferSource // ArrayBuffer or TypedArray
| WebAssembly.Module; // Pre-compiled module
let initialized = false;
import base64 from "base64-js";
/**
* Initializes RAPIER.
* Has to be called and awaited before using any library methods.
*
* 初始化 RAPIER。
* 必须在使用任何库方法之前调用并等待。
*
* @param input - WASM source (required). Can be URL, Response, ArrayBuffer, etc.
* WASM 源(必需)。可以是 URL、Response、ArrayBuffer 等。
*
* @example
* // Load from URL | 从 URL 加载
* await RAPIER.init('wasm/rapier_wasm2d_bg.wasm');
*
* @example
* // Load from fetch response | 从 fetch 响应加载
* const response = await fetch('wasm/rapier_wasm2d_bg.wasm');
* await RAPIER.init(response);
*
* @example
* // Load from ArrayBuffer | 从 ArrayBuffer 加载
* const buffer = await fetch('wasm/rapier_wasm2d_bg.wasm').then(r => r.arrayBuffer());
* await RAPIER.init(buffer);
*/
export async function init(input?: InitInput): Promise<void> {
if (initialized) {
return;
}
await wasmInit(input);
initialized = true;
}
/**
* Check if RAPIER is already initialized.
* 检查 RAPIER 是否已初始化。
*/
export function isInitialized(): boolean {
return initialized;
export async function init() {
await wasmInit(base64.toByteArray(wasmBase64 as unknown as string).buffer);
}

View File

@@ -28,7 +28,7 @@ export class VectorOps {
}
// FIXME: type ram: RawVector?
public static fromRaw(raw: RawVector): Vector | null {
public static fromRaw(raw: RawVector): Vector {
if (!raw) return null;
let res = VectorOps.new(raw.x, raw.y);
@@ -56,7 +56,7 @@ export class RotationOps {
return 0.0;
}
public static fromRaw(raw: RawRotation): Rotation | null {
public static fromRaw(raw: RawRotation): Rotation {
if (!raw) return null;
let res = raw.angle;