fix(editor): fix build errors and refactor behavior-tree architecture (#394)
* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * fix(editor): fix build errors and refactor behavior-tree architecture - Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json - Refactor behavior-tree-editor to not depend on asset-system in runtime - Create local BehaviorTreeRuntimeModule for pure runtime logic - Move asset loader registration to editor module install() - Add BehaviorTreeLoader for asset system integration - Fix rapier2d WASM loader to not pass arguments to init() - Add WASM base64 loader config to rapier2d tsup.config - Update README documentation and simplify setup steps
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@@ -0,0 +1,61 @@
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/**
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* @zh ESEngine 资产加载器
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* @en ESEngine asset loader
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* @internal
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*/
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import { Core } from '@esengine/ecs-framework';
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import {
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BehaviorTreeAssetManager,
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EditorToBehaviorTreeDataConverter,
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BehaviorTreeAssetType,
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type BehaviorTreeData
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} from '@esengine/behavior-tree';
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/**
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* @zh 行为树资产接口
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* @en Behavior tree asset interface
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* @internal
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*/
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export interface IBehaviorTreeAsset {
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data: BehaviorTreeData;
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path: string;
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}
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/**
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* @zh 行为树加载器
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* @en Behavior tree loader implementing IAssetLoader interface
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* @internal
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*/
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export class BehaviorTreeLoader {
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readonly supportedType = BehaviorTreeAssetType;
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readonly supportedExtensions = ['.btree'];
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readonly contentType = 'text' as const;
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async parse(content: { text?: string }, context: { metadata: { path: string } }): Promise<IBehaviorTreeAsset> {
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if (!content.text) {
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throw new Error('Behavior tree content is empty');
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}
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const treeData = EditorToBehaviorTreeDataConverter.fromEditorJSON(content.text);
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const assetPath = context.metadata.path;
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treeData.id = assetPath;
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager) {
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btAssetManager.loadAsset(treeData);
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}
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return {
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data: treeData,
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path: assetPath
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};
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}
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dispose(asset: IBehaviorTreeAsset): void {
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const btAssetManager = Core.services.tryResolve(BehaviorTreeAssetManager);
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if (btAssetManager && asset.data) {
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btAssetManager.unloadAsset(asset.data.id);
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}
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}
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}
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