fix(editor): fix build errors and refactor behavior-tree architecture (#394)
* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * fix(editor): fix build errors and refactor behavior-tree architecture - Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json - Refactor behavior-tree-editor to not depend on asset-system in runtime - Create local BehaviorTreeRuntimeModule for pure runtime logic - Move asset loader registration to editor module install() - Add BehaviorTreeLoader for asset system integration - Fix rapier2d WASM loader to not pass arguments to init() - Add WASM base64 loader config to rapier2d tsup.config - Update README documentation and simplify setup steps
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@@ -30,8 +30,11 @@ import {
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LocaleService,
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} from '@esengine/editor-runtime';
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// Runtime imports from @esengine/behavior-tree package
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import { BehaviorTreeRuntimeComponent, BehaviorTreeRuntimeModule } from '@esengine/behavior-tree';
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// Runtime imports
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import { BehaviorTreeRuntimeComponent, BehaviorTreeAssetType } from '@esengine/behavior-tree';
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import { AssetManagerToken } from '@esengine/asset-system';
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import { BehaviorTreeRuntimeModule } from './BehaviorTreeRuntimeModule';
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import { BehaviorTreeLoader } from './runtime/BehaviorTreeLoader';
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// Editor components and services
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import { BehaviorTreeService } from './services/BehaviorTreeService';
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@@ -71,6 +74,10 @@ export class BehaviorTreeEditorModule implements IEditorModuleLoader {
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// 设置插件上下文
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PluginContext.setServices(services);
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// 注册行为树资产加载器到 AssetManager
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// Register behavior tree asset loader to AssetManager
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this.registerAssetLoader();
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// 注册服务
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this.registerServices(services);
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@@ -92,6 +99,22 @@ export class BehaviorTreeEditorModule implements IEditorModuleLoader {
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logger.info('BehaviorTree editor module installed');
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}
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/**
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* 注册行为树资产加载器
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* Register behavior tree asset loader
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*/
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private registerAssetLoader(): void {
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try {
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const assetManager = PluginAPI.resolve(AssetManagerToken);
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if (assetManager) {
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assetManager.registerLoader(BehaviorTreeAssetType, new BehaviorTreeLoader());
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logger.info('BehaviorTree asset loader registered');
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}
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} catch (error) {
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logger.warn('Failed to register asset loader:', error);
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}
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}
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private registerAssetCreationMappings(services: ServiceContainer): void {
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try {
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const fileActionRegistry = services.resolve<FileActionRegistry>(IFileActionRegistry);
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@@ -376,7 +399,7 @@ export const BehaviorTreePlugin: IEditorPlugin = {
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editorModule: new BehaviorTreeEditorModule(),
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};
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export { BehaviorTreeRuntimeModule };
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// BehaviorTreeRuntimeModule is internal, not re-exported
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// Re-exports for editor functionality
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export { PluginContext } from './PluginContext';
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