fix(editor): fix build errors and refactor behavior-tree architecture (#394)
* docs: add editor-app README with setup instructions * docs: add separate EN/CN editor setup guides * fix(editor): fix build errors and refactor behavior-tree architecture - Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json - Refactor behavior-tree-editor to not depend on asset-system in runtime - Create local BehaviorTreeRuntimeModule for pure runtime logic - Move asset loader registration to editor module install() - Add BehaviorTreeLoader for asset system integration - Fix rapier2d WASM loader to not pass arguments to init() - Add WASM base64 loader config to rapier2d tsup.config - Update README documentation and simplify setup steps
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@@ -228,6 +228,7 @@ If you want a complete engine solution with rendering:
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A visual editor built with Tauri for scene management:
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- Download from [Releases](https://github.com/esengine/esengine/releases)
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- [Build from source](./packages/editor/editor-app/README.md)
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- Supports behavior tree editing, tilemap painting, visual scripting
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## Project Structure
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@@ -281,6 +282,7 @@ pnpm test
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- [ECS Framework Guide](./packages/framework/core/README.md)
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- [Behavior Tree Guide](./packages/framework/behavior-tree/README.md)
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- [Editor Setup Guide](./packages/editor/editor-app/README.md) ([中文](./packages/editor/editor-app/README_CN.md))
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- [API Reference](https://esengine.cn/api/README)
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## Community
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