fix(editor): fix build errors and refactor behavior-tree architecture (#394)

* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* fix(editor): fix build errors and refactor behavior-tree architecture

- Fix fairygui-editor tsconfig extends path and add missing tsconfig.build.json
- Refactor behavior-tree-editor to not depend on asset-system in runtime
  - Create local BehaviorTreeRuntimeModule for pure runtime logic
  - Move asset loader registration to editor module install()
  - Add BehaviorTreeLoader for asset system integration
- Fix rapier2d WASM loader to not pass arguments to init()
- Add WASM base64 loader config to rapier2d tsup.config
- Update README documentation and simplify setup steps
This commit is contained in:
YHH
2025-12-30 11:13:26 +08:00
committed by GitHub
parent d21caa974e
commit b28169b186
25 changed files with 852 additions and 625 deletions

View File

@@ -228,6 +228,7 @@ If you want a complete engine solution with rendering:
A visual editor built with Tauri for scene management:
- Download from [Releases](https://github.com/esengine/esengine/releases)
- [Build from source](./packages/editor/editor-app/README.md)
- Supports behavior tree editing, tilemap painting, visual scripting
## Project Structure
@@ -281,6 +282,7 @@ pnpm test
- [ECS Framework Guide](./packages/framework/core/README.md)
- [Behavior Tree Guide](./packages/framework/behavior-tree/README.md)
- [Editor Setup Guide](./packages/editor/editor-app/README.md) ([中文](./packages/editor/editor-app/README_CN.md))
- [API Reference](https://esengine.cn/api/README)
## Community