box重载overlaps
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@@ -1,3 +1,4 @@
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/** 移动器使用的帮助器类,用于管理触发器碰撞器交互并调用itriggerlistener。 */
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class ColliderTriggerHelper {
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private _entity: Entity;
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/** 存储当前帧中发生的所有活动交集对 */
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@@ -18,7 +19,9 @@ class ColliderTriggerHelper {
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for (let i = 0; i < colliders.length; i++) {
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let collider = colliders[i];
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let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
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let boxcastResult = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
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collider.bounds = boxcastResult.rect;
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let neighbors = boxcastResult.colliders;
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for (let j = 0; j < neighbors.length; j++) {
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let neighbor = neighbors[j];
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if (!collider.isTrigger && !neighbor.isTrigger)
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@@ -18,7 +18,8 @@ class Physics {
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}
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public static boxcastBroadphase(rect: Rectangle, layerMask: number = this.allLayers){
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return this._spatialHash.aabbBroadphase(rect, null, layerMask);
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let boxcastResult = this._spatialHash.aabbBroadphase(rect, null, layerMask);
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return {colliders: boxcastResult.tempHashSet, rect: boxcastResult.bounds};
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}
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public static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask = this.allLayers){
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@@ -21,6 +21,22 @@ class Box extends Polygon {
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return verts;
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}
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/**
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*
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* @param other
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*/
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public overlaps(other: Shape){
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if (this.isUnrotated){
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if (other instanceof Box && other.isUnrotated)
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return this.bounds.intersects(other.bounds);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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}
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return super.overlaps(other);
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}
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/**
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*
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* @param other
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@@ -270,9 +270,11 @@ class ShapeCollisions {
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result.normal = new Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
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result.normal.normalize();
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return result;
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}
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return result;
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return null;
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}
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private static minkowskiDifference(first: Box, second: Box){
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@@ -63,7 +63,9 @@ class SpatialHash {
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this._overlapTestCircle.position = circleCenter;
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let resultCounter = 0;
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let potentials = this.aabbBroadphase(bounds, null, layerMask);
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let aabbBroadphaseResult = this.aabbBroadphase(bounds, null, layerMask);
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bounds = aabbBroadphaseResult.bounds;
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let potentials = aabbBroadphaseResult.tempHashSet;
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for (let i = 0; i < potentials.length; i++) {
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let collider = potentials[i];
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if (collider instanceof BoxCollider) {
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@@ -106,7 +108,7 @@ class SpatialHash {
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}
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}
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return this._tempHashSet;
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return {tempHashSet: this._tempHashSet, bounds: bounds};
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}
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private cellAtPosition(x: number, y: number, createCellIfEmpty: boolean = false) {
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