依赖注入引入DI容器
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@@ -129,7 +129,7 @@ describe('Scene - 场景管理系统测试', () => {
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expect(scene).toBeInstanceOf(Scene);
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expect(scene.name).toBe("");
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expect(scene.entities).toBeDefined();
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expect(scene.entityProcessors).toBeDefined();
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expect(scene.systems).toBeDefined();
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expect(scene.identifierPool).toBeDefined();
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});
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@@ -140,7 +140,7 @@ describe('Scene - 场景管理系统测试', () => {
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test('场景应该有正确的初始状态', () => {
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expect(scene.entities.count).toBe(0);
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expect(scene.entityProcessors.count).toBe(0);
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expect(scene.systems.length).toBe(0);
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});
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test('应该能够使用配置创建场景', () => {
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@@ -248,16 +248,16 @@ describe('Scene - 场景管理系统测试', () => {
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test('应该能够添加实体系统', () => {
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scene.addEntityProcessor(movementSystem);
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expect(scene.entityProcessors.count).toBe(1);
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expect(scene.systems.length).toBe(1);
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expect(movementSystem.scene).toBe(scene);
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});
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test('应该能够移除实体系统', () => {
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scene.addEntityProcessor(movementSystem);
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scene.removeEntityProcessor(movementSystem);
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expect(scene.entityProcessors.count).toBe(0);
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expect(scene.systems.length).toBe(0);
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expect(movementSystem.scene).toBeNull();
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});
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@@ -270,8 +270,8 @@ describe('Scene - 场景管理系统测试', () => {
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test('应该能够管理多个实体系统', () => {
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scene.addEntityProcessor(movementSystem);
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scene.addEntityProcessor(renderSystem);
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expect(scene.entityProcessors.count).toBe(2);
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expect(scene.systems.length).toBe(2);
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});
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test('系统应该按更新顺序执行', () => {
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@@ -537,11 +537,12 @@ describe('Scene - 场景管理系统测试', () => {
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describe('错误处理和边界情况', () => {
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test('重复添加同一个系统应该安全处理', () => {
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const system = new MovementSystem();
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scene.addEntityProcessor(system);
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scene.addEntityProcessor(system); // 重复添加
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expect(scene.entityProcessors.count).toBe(1);
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scene.addEntityProcessor(system);
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expect(scene.systems.length).toBe(1);
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});
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test('系统处理过程中的异常应该被正确处理', () => {
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