#28 tiled 数据解析与渲染
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@@ -31,6 +31,10 @@ module scene {
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// player2.addComponent(new es.BoxCollider());
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}
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let map = new es.TmxMap();
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let mapData = await es.TiledMapLoader.loadTmxMap(map, "isometric_grass_and_water_json");
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console.log(mapData);
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let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
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let c1 = pool.obtain();
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