feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system (#388)
* feat(server): 添加可插拔速率限制系统 | add pluggable rate limiting system - 新增令牌桶策略 (TokenBucketStrategy) - 推荐用于一般场景 - 新增滑动窗口策略 (SlidingWindowStrategy) - 精确跟踪 - 新增固定窗口策略 (FixedWindowStrategy) - 简单高效 - 新增房间速率限制 mixin (withRateLimit) - 新增速率限制装饰器 (@rateLimit, @noRateLimit) - 新增按消息类型限流装饰器 (@rateLimitMessage, @noRateLimitMessage) - 支持与认证系统组合使用 - 添加中英文文档 - 导出路径: @esengine/server/ratelimit * docs: 更新 README 添加新模块 | update README with new modules - 添加程序化生成 (procgen) 模块 - 添加 RPC 框架模块 - 添加游戏服务器 (server) 模块 - 添加事务系统 (transaction) 模块 - 添加世界流送 (world-streaming) 模块 - 更新网络模块描述 - 更新项目结构目录
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README.md
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README.md
@@ -49,7 +49,12 @@ npm install @esengine/ecs-framework
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| **Timer** | Timer and cooldown systems | No |
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| **Spatial** | Spatial indexing and queries (QuadTree, Grid) | No |
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| **Pathfinding** | A* and navigation mesh pathfinding | No |
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| **Network** | Client/server networking with TSRPC | No |
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| **Procgen** | Procedural generation (noise, random, sampling) | No |
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| **RPC** | High-performance RPC communication framework | No |
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| **Server** | Game server framework with rooms, auth, rate limiting | No |
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| **Network** | Client networking with prediction, AOI, delta compression | No |
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| **Transaction** | Game transaction system with Redis/Memory storage | No |
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| **World Streaming** | Open world chunk loading and streaming | No |
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> All framework modules can be used standalone with any rendering engine.
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@@ -199,7 +204,12 @@ npm install @esengine/fsm # State machines
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npm install @esengine/timer # Timers & cooldowns
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npm install @esengine/spatial # Spatial indexing
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npm install @esengine/pathfinding # Pathfinding
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npm install @esengine/network # Networking
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npm install @esengine/procgen # Procedural generation
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npm install @esengine/rpc # RPC framework
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npm install @esengine/server # Game server
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npm install @esengine/network # Client networking
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npm install @esengine/transaction # Transaction system
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npm install @esengine/world-streaming # World streaming
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```
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### ESEngine Runtime (Optional)
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@@ -235,7 +245,11 @@ esengine/
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│ │ ├── spatial/ # Spatial queries
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│ │ ├── pathfinding/ # Pathfinding
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│ │ ├── procgen/ # Procedural generation
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│ │ └── network/ # Networking
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│ │ ├── rpc/ # RPC framework
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│ │ ├── server/ # Game server
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│ │ ├── network/ # Client networking
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│ │ ├── transaction/ # Transaction system
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│ │ └── world-streaming/ # World streaming
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│ │
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│ ├── engine/ # ESEngine runtime
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│ ├── rendering/ # Rendering modules
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