优化spriteRenderer渲染方法
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@@ -274,7 +274,7 @@ class ShapeCollisions {
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let result = new CollisionResult();
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let minkowskiDiff = this.minkowskiDifference(first, second);
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if (minkowskiDiff.contains(new Vector2(0, 0))){
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if (minkowskiDiff.containsInVec(new Vector2(0, 0))){
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// 计算MTV。如果它是零,我们就可以称它为非碰撞
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result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
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