优化spriteRenderer渲染方法
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@@ -32,7 +32,7 @@ class Circle extends Shape {
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public recalculateBounds(collider: Collider) {
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this.center = collider.localOffset;
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if (collider.shouldColliderScaleAndRotationWithTransform) {
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if (collider.shouldColliderScaleAndRotateWithTransform) {
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let scale = collider.entity.scale;
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let hasUnitScale = scale.x == 1 && scale.y == 1;
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let maxScale = Math.max(scale.x, scale.y);
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