优化spriteRenderer渲染方法

This commit is contained in:
yhh
2020-07-08 18:12:17 +08:00
parent 299c1b8e7d
commit aea50926a9
25 changed files with 607 additions and 567 deletions

View File

@@ -32,7 +32,7 @@ class Circle extends Shape {
public recalculateBounds(collider: Collider) {
this.center = collider.localOffset;
if (collider.shouldColliderScaleAndRotationWithTransform) {
if (collider.shouldColliderScaleAndRotateWithTransform) {
let scale = collider.entity.scale;
let hasUnitScale = scale.x == 1 && scale.y == 1;
let maxScale = Math.max(scale.x, scale.y);