Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

@@ -78,8 +78,7 @@ export class BehaviorTreeExecutor {
rootNodeId: string,
blackboard: Record<string, any>,
connections: Array<{ from: string; to: string; fromProperty?: string; toProperty?: string; connectionType: 'node' | 'property' }>,
callback: ExecutionCallback,
projectPath?: string | null
callback: ExecutionCallback
): void {
this.cleanup();
this.callback = callback;
@@ -151,9 +150,9 @@ export class BehaviorTreeExecutor {
id: node.id,
name: node.template.displayName,
nodeType: this.convertNodeType(node.template.type),
implementationType: node.template.className || this.getImplementationType(node.template.displayName, node.template.type),
implementationType: node.template.className || this.getImplementationType(node.template.displayName),
config: { ...node.data },
children: node.children
children: Array.from(node.children)
};
treeData.nodes.set(node.id, nodeData);
@@ -206,7 +205,7 @@ export class BehaviorTreeExecutor {
/**
* 根据显示名称获取实现类型
*/
private getImplementationType(displayName: string, nodeType: string): string {
private getImplementationType(displayName: string): string {
const typeMap: Record<string, string> = {
'序列': 'Sequence',
'选择': 'Selector',