Refactor/clean architecture phase1 (#215)
* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
@@ -1,66 +1,51 @@
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import { create } from 'zustand';
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import { NodeTemplate, NodeTemplates, EditorFormatConverter, BehaviorTreeAssetSerializer, NodeType } from '@esengine/behavior-tree';
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interface BehaviorTreeNode {
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id: string;
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template: NodeTemplate;
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data: Record<string, any>;
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position: { x: number; y: number };
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children: string[];
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}
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interface Connection {
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from: string;
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to: string;
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fromProperty?: string;
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toProperty?: string;
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connectionType: 'node' | 'property';
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}
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import { NodeTemplate, NodeTemplates, EditorFormatConverter, BehaviorTreeAssetSerializer } from '@esengine/behavior-tree';
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import { Node } from '../domain/models/Node';
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import { Connection } from '../domain/models/Connection';
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import { Blackboard, BlackboardValue } from '../domain/models/Blackboard';
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import { Position } from '../domain/value-objects/Position';
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import { createRootNode, ROOT_NODE_ID } from '../domain/constants/RootNode';
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/**
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* 行为树 Store 状态接口
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*/
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interface BehaviorTreeState {
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nodes: BehaviorTreeNode[];
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nodes: Node[];
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connections: Connection[];
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blackboard: Blackboard;
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blackboardVariables: Record<string, BlackboardValue>;
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initialBlackboardVariables: Record<string, BlackboardValue>;
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selectedNodeIds: string[];
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draggingNodeId: string | null;
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dragStartPositions: Map<string, { x: number; y: number }>;
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isDraggingNode: boolean;
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// 黑板变量
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blackboardVariables: Record<string, any>;
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// 初始黑板变量(设计时的值,用于保存)
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initialBlackboardVariables: Record<string, any>;
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// 是否正在运行行为树
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isExecuting: boolean;
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// 画布变换
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canvasOffset: { x: number; y: number };
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canvasScale: number;
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isPanning: boolean;
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panStart: { x: number; y: number };
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// 连接状态
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connectingFrom: string | null;
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connectingFromProperty: string | null;
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connectingToPos: { x: number; y: number } | null;
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// 框选状态
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isBoxSelecting: boolean;
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boxSelectStart: { x: number; y: number } | null;
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boxSelectEnd: { x: number; y: number } | null;
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// 拖动偏移
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dragDelta: { dx: number; dy: number };
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// 强制更新计数器
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forceUpdateCounter: number;
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// Actions
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setNodes: (nodes: BehaviorTreeNode[]) => void;
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updateNodes: (updater: (nodes: BehaviorTreeNode[]) => BehaviorTreeNode[]) => void;
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addNode: (node: BehaviorTreeNode) => void;
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setNodes: (nodes: Node[]) => void;
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updateNodes: (updater: (nodes: Node[]) => Node[]) => void;
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addNode: (node: Node) => void;
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removeNodes: (nodeIds: string[]) => void;
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updateNodePosition: (nodeId: string, position: { x: number; y: number }) => void;
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updateNodesPosition: (updates: Map<string, { x: number; y: number }>) => void;
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updateNodeData: (nodeId: string, data: Record<string, unknown>) => void;
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setConnections: (connections: Connection[]) => void;
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addConnection: (connection: Connection) => void;
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@@ -74,149 +59,124 @@ interface BehaviorTreeState {
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stopDragging: () => void;
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setIsDraggingNode: (isDragging: boolean) => void;
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// 画布变换 Actions
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setCanvasOffset: (offset: { x: number; y: number }) => void;
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setCanvasScale: (scale: number) => void;
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setIsPanning: (isPanning: boolean) => void;
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setPanStart: (panStart: { x: number; y: number }) => void;
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resetView: () => void;
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// 连接 Actions
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setConnectingFrom: (nodeId: string | null) => void;
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setConnectingFromProperty: (propertyName: string | null) => void;
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setConnectingToPos: (pos: { x: number; y: number } | null) => void;
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clearConnecting: () => void;
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// 框选 Actions
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setIsBoxSelecting: (isSelecting: boolean) => void;
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setBoxSelectStart: (pos: { x: number; y: number } | null) => void;
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setBoxSelectEnd: (pos: { x: number; y: number } | null) => void;
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clearBoxSelect: () => void;
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// 拖动偏移 Actions
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setDragDelta: (delta: { dx: number; dy: number }) => void;
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// 强制更新
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triggerForceUpdate: () => void;
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// 黑板变量 Actions
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setBlackboardVariables: (variables: Record<string, any>) => void;
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updateBlackboardVariable: (name: string, value: any) => void;
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setInitialBlackboardVariables: (variables: Record<string, any>) => void;
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setBlackboard: (blackboard: Blackboard) => void;
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updateBlackboardVariable: (name: string, value: BlackboardValue) => void;
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setBlackboardVariables: (variables: Record<string, BlackboardValue>) => void;
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setInitialBlackboardVariables: (variables: Record<string, BlackboardValue>) => void;
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setIsExecuting: (isExecuting: boolean) => void;
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// 自动排序子节点
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sortChildrenByPosition: () => void;
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// 数据导出/导入
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exportToJSON: (metadata: { name: string; description: string }, blackboard: Record<string, any>) => string;
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importFromJSON: (json: string) => { blackboard: Record<string, any> };
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exportToJSON: (metadata: { name: string; description: string }) => string;
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importFromJSON: (json: string) => void;
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// 运行时资产导出
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exportToRuntimeAsset: (
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metadata: { name: string; description: string },
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blackboard: Record<string, any>,
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format: 'json' | 'binary'
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) => string | Uint8Array;
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// 重置所有状态
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reset: () => void;
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}
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const ROOT_NODE_ID = 'root-node';
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// 创建根节点模板
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const createRootNodeTemplate = (): NodeTemplate => ({
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type: NodeType.Composite,
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displayName: '根节点',
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category: '根节点',
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icon: 'TreePine',
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description: '行为树根节点',
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color: '#FFD700',
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defaultConfig: {
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nodeType: 'root'
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},
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properties: []
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});
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// 创建初始根节点
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const createInitialRootNode = (): BehaviorTreeNode => ({
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id: ROOT_NODE_ID,
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template: createRootNodeTemplate(),
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data: { nodeType: 'root' },
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position: { x: 400, y: 100 },
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children: []
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});
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/**
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* 行为树 Store
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*/
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export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
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nodes: [createInitialRootNode()],
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nodes: [createRootNode()],
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connections: [],
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blackboard: new Blackboard(),
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blackboardVariables: {},
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initialBlackboardVariables: {},
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selectedNodeIds: [],
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draggingNodeId: null,
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dragStartPositions: new Map(),
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isDraggingNode: false,
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// 黑板变量初始值
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blackboardVariables: {},
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initialBlackboardVariables: {},
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isExecuting: false,
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// 画布变换初始值
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canvasOffset: { x: 0, y: 0 },
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canvasScale: 1,
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isPanning: false,
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panStart: { x: 0, y: 0 },
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// 连接状态初始值
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connectingFrom: null,
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connectingFromProperty: null,
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connectingToPos: null,
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// 框选状态初始值
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isBoxSelecting: false,
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boxSelectStart: null,
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boxSelectEnd: null,
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// 拖动偏移初始值
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dragDelta: { dx: 0, dy: 0 },
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// 强制更新计数器初始值
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forceUpdateCounter: 0,
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setNodes: (nodes: BehaviorTreeNode[]) => set({ nodes }),
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setNodes: (nodes: Node[]) => set({ nodes }),
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updateNodes: (updater: (nodes: BehaviorTreeNode[]) => BehaviorTreeNode[]) => set((state: BehaviorTreeState) => ({ nodes: updater(state.nodes) })),
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updateNodes: (updater: (nodes: Node[]) => Node[]) => set((state: BehaviorTreeState) => ({
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nodes: updater(state.nodes)
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})),
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addNode: (node: BehaviorTreeNode) => set((state: BehaviorTreeState) => ({ nodes: [...state.nodes, node] })),
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addNode: (node: Node) => set((state: BehaviorTreeState) => ({
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nodes: [...state.nodes, node]
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})),
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removeNodes: (nodeIds: string[]) => set((state: BehaviorTreeState) => {
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// 只删除指定的节点,不删除子节点
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const nodesToDelete = new Set<string>(nodeIds);
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// 过滤掉删除的节点,并清理所有节点的 children 引用
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const remainingNodes = state.nodes
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.filter((n: BehaviorTreeNode) => !nodesToDelete.has(n.id))
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.map((n: BehaviorTreeNode) => ({
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...n,
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children: n.children.filter((childId: string) => !nodesToDelete.has(childId))
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}));
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.filter((n: Node) => !nodesToDelete.has(n.id))
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.map((n: Node) => {
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const newChildren = Array.from(n.children).filter((childId) => !nodesToDelete.has(childId));
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if (newChildren.length !== n.children.length) {
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return new Node(n.id, n.template, n.data, n.position, newChildren);
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}
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return n;
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});
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return { nodes: remainingNodes };
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}),
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updateNodePosition: (nodeId: string, position: { x: number; y: number }) => set((state: BehaviorTreeState) => ({
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nodes: state.nodes.map((n: BehaviorTreeNode) =>
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n.id === nodeId ? { ...n, position } : n
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nodes: state.nodes.map((n: Node) =>
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n.id === nodeId ? new Node(n.id, n.template, n.data, new Position(position.x, position.y), Array.from(n.children)) : n
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)
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})),
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updateNodesPosition: (updates: Map<string, { x: number; y: number }>) => set((state: BehaviorTreeState) => ({
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nodes: state.nodes.map((node: BehaviorTreeNode) => {
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nodes: state.nodes.map((node: Node) => {
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const newPos = updates.get(node.id);
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return newPos ? { ...node, position: newPos } : node;
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return newPos ? new Node(node.id, node.template, node.data, new Position(newPos.x, newPos.y), Array.from(node.children)) : node;
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})
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})),
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updateNodeData: (nodeId: string, data: Record<string, unknown>) => set((state: BehaviorTreeState) => ({
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nodes: state.nodes.map((n: Node) =>
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n.id === nodeId ? new Node(n.id, n.template, data, n.position, Array.from(n.children)) : n
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)
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})),
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setConnections: (connections: Connection[]) => set({ connections }),
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addConnection: (connection: Connection) => set((state: BehaviorTreeState) => ({
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@@ -246,7 +206,6 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
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setIsDraggingNode: (isDragging: boolean) => set({ isDraggingNode: isDragging }),
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// 画布变换 Actions
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setCanvasOffset: (offset: { x: number; y: number }) => set({ canvasOffset: offset }),
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setCanvasScale: (scale: number) => set({ canvasScale: scale }),
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@@ -257,7 +216,6 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
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resetView: () => set({ canvasOffset: { x: 0, y: 0 }, canvasScale: 1 }),
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// 连接 Actions
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setConnectingFrom: (nodeId: string | null) => set({ connectingFrom: nodeId }),
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setConnectingFromProperty: (propertyName: string | null) => set({ connectingFromProperty: propertyName }),
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@@ -270,7 +228,6 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
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connectingToPos: null
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}),
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// 框选 Actions
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setIsBoxSelecting: (isSelecting: boolean) => set({ isBoxSelecting: isSelecting }),
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setBoxSelectStart: (pos: { x: number; y: number } | null) => set({ boxSelectStart: pos }),
|
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@@ -283,29 +240,40 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
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boxSelectEnd: null
|
||||
}),
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// 拖动偏移 Actions
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setDragDelta: (delta: { dx: number; dy: number }) => set({ dragDelta: delta }),
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|
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// 强制更新
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triggerForceUpdate: () => set((state: BehaviorTreeState) => ({ forceUpdateCounter: state.forceUpdateCounter + 1 })),
|
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|
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// 黑板变量 Actions
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setBlackboardVariables: (variables: Record<string, any>) => set({ blackboardVariables: variables }),
|
||||
setBlackboard: (blackboard: Blackboard) => set({
|
||||
blackboard,
|
||||
blackboardVariables: blackboard.toObject()
|
||||
}),
|
||||
|
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updateBlackboardVariable: (name: string, value: any) => set((state: BehaviorTreeState) => ({
|
||||
blackboardVariables: {
|
||||
...state.blackboardVariables,
|
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[name]: value
|
||||
}
|
||||
})),
|
||||
updateBlackboardVariable: (name: string, value: BlackboardValue) => set((state: BehaviorTreeState) => {
|
||||
const newBlackboard = Blackboard.fromObject(state.blackboard.toObject());
|
||||
newBlackboard.setValue(name, value);
|
||||
return {
|
||||
blackboard: newBlackboard,
|
||||
blackboardVariables: newBlackboard.toObject()
|
||||
};
|
||||
}),
|
||||
|
||||
setInitialBlackboardVariables: (variables: Record<string, any>) => set({ initialBlackboardVariables: variables }),
|
||||
setBlackboardVariables: (variables: Record<string, BlackboardValue>) => set(() => {
|
||||
const newBlackboard = Blackboard.fromObject(variables);
|
||||
return {
|
||||
blackboard: newBlackboard,
|
||||
blackboardVariables: variables
|
||||
};
|
||||
}),
|
||||
|
||||
setInitialBlackboardVariables: (variables: Record<string, BlackboardValue>) => set({
|
||||
initialBlackboardVariables: variables
|
||||
}),
|
||||
|
||||
setIsExecuting: (isExecuting: boolean) => set({ isExecuting }),
|
||||
|
||||
// 自动排序子节点(按X坐标从左到右)
|
||||
sortChildrenByPosition: () => set((state: BehaviorTreeState) => {
|
||||
const nodeMap = new Map<string, BehaviorTreeNode>();
|
||||
const nodeMap = new Map<string, Node>();
|
||||
state.nodes.forEach((node) => nodeMap.set(node.id, node));
|
||||
|
||||
const sortedNodes = state.nodes.map((node) => {
|
||||
@@ -313,20 +281,20 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
return node;
|
||||
}
|
||||
|
||||
const sortedChildren = [...node.children].sort((a, b) => {
|
||||
const sortedChildren = Array.from(node.children).sort((a, b) => {
|
||||
const nodeA = nodeMap.get(a);
|
||||
const nodeB = nodeMap.get(b);
|
||||
if (!nodeA || !nodeB) return 0;
|
||||
return nodeA.position.x - nodeB.position.x;
|
||||
});
|
||||
|
||||
return { ...node, children: sortedChildren };
|
||||
return new Node(node.id, node.template, node.data, node.position, sortedChildren);
|
||||
});
|
||||
|
||||
return { nodes: sortedNodes };
|
||||
}),
|
||||
|
||||
exportToJSON: (metadata: { name: string; description: string }, blackboard: Record<string, any>) => {
|
||||
exportToJSON: (metadata: { name: string; description: string }) => {
|
||||
const state = get();
|
||||
const now = new Date().toISOString();
|
||||
const data = {
|
||||
@@ -337,9 +305,9 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
createdAt: now,
|
||||
modifiedAt: now
|
||||
},
|
||||
nodes: state.nodes,
|
||||
connections: state.connections,
|
||||
blackboard: blackboard,
|
||||
nodes: state.nodes.map((n) => n.toObject()),
|
||||
connections: state.connections.map((c) => c.toObject()),
|
||||
blackboard: state.blackboard.toObject(),
|
||||
canvasState: {
|
||||
offset: state.canvasOffset,
|
||||
scale: state.canvasScale
|
||||
@@ -350,54 +318,57 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
|
||||
importFromJSON: (json: string) => {
|
||||
const data = JSON.parse(json);
|
||||
const blackboard = data.blackboard || {};
|
||||
const blackboardData = data.blackboard || {};
|
||||
|
||||
// 重新关联最新模板:根据 className 从模板库查找
|
||||
const loadedNodes: BehaviorTreeNode[] = (data.nodes || []).map((node: any) => {
|
||||
// 如果是根节点,使用根节点模板
|
||||
if (node.id === ROOT_NODE_ID) {
|
||||
return {
|
||||
...node,
|
||||
template: createRootNodeTemplate()
|
||||
};
|
||||
const loadedNodes: Node[] = (data.nodes || []).map((nodeObj: any) => {
|
||||
if (nodeObj.id === ROOT_NODE_ID) {
|
||||
return createRootNode();
|
||||
}
|
||||
|
||||
// 查找最新模板
|
||||
const className = node.template?.className;
|
||||
const className = nodeObj.template?.className;
|
||||
let template = nodeObj.template;
|
||||
|
||||
if (className) {
|
||||
const allTemplates = NodeTemplates.getAllTemplates();
|
||||
const latestTemplate = allTemplates.find((t) => t.className === className);
|
||||
|
||||
if (latestTemplate) {
|
||||
return {
|
||||
...node,
|
||||
template: latestTemplate // 使用最新模板
|
||||
};
|
||||
template = latestTemplate;
|
||||
}
|
||||
}
|
||||
|
||||
// 如果找不到,保留旧模板(兼容性)
|
||||
return node;
|
||||
const position = new Position(nodeObj.position.x, nodeObj.position.y);
|
||||
return new Node(nodeObj.id, template, nodeObj.data, position, nodeObj.children || []);
|
||||
});
|
||||
|
||||
const loadedConnections: Connection[] = (data.connections || []).map((connObj: any) => {
|
||||
return new Connection(
|
||||
connObj.from,
|
||||
connObj.to,
|
||||
connObj.connectionType || 'node',
|
||||
connObj.fromProperty,
|
||||
connObj.toProperty
|
||||
);
|
||||
});
|
||||
|
||||
const loadedBlackboard = Blackboard.fromObject(blackboardData);
|
||||
|
||||
set({
|
||||
nodes: loadedNodes,
|
||||
connections: data.connections || [],
|
||||
blackboardVariables: blackboard,
|
||||
connections: loadedConnections,
|
||||
blackboard: loadedBlackboard,
|
||||
blackboardVariables: blackboardData,
|
||||
initialBlackboardVariables: blackboardData,
|
||||
canvasOffset: data.canvasState?.offset || { x: 0, y: 0 },
|
||||
canvasScale: data.canvasState?.scale || 1
|
||||
});
|
||||
return { blackboard };
|
||||
},
|
||||
|
||||
exportToRuntimeAsset: (
|
||||
metadata: { name: string; description: string },
|
||||
blackboard: Record<string, any>,
|
||||
format: 'json' | 'binary'
|
||||
) => {
|
||||
const state = get();
|
||||
|
||||
// 构建编辑器格式数据
|
||||
const editorFormat = {
|
||||
version: '1.0.0',
|
||||
metadata: {
|
||||
@@ -406,15 +377,13 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
createdAt: new Date().toISOString(),
|
||||
modifiedAt: new Date().toISOString()
|
||||
},
|
||||
nodes: state.nodes,
|
||||
connections: state.connections,
|
||||
blackboard: blackboard
|
||||
nodes: state.nodes.map((n) => n.toObject()),
|
||||
connections: state.connections.map((c) => c.toObject()),
|
||||
blackboard: state.blackboard.toObject()
|
||||
};
|
||||
|
||||
// 转换为资产格式
|
||||
const asset = EditorFormatConverter.toAsset(editorFormat, metadata);
|
||||
|
||||
// 序列化为指定格式
|
||||
return BehaviorTreeAssetSerializer.serialize(asset, {
|
||||
format,
|
||||
pretty: format === 'json',
|
||||
@@ -423,14 +392,15 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
},
|
||||
|
||||
reset: () => set({
|
||||
nodes: [createInitialRootNode()],
|
||||
nodes: [createRootNode()],
|
||||
connections: [],
|
||||
blackboard: new Blackboard(),
|
||||
blackboardVariables: {},
|
||||
initialBlackboardVariables: {},
|
||||
selectedNodeIds: [],
|
||||
draggingNodeId: null,
|
||||
dragStartPositions: new Map(),
|
||||
isDraggingNode: false,
|
||||
blackboardVariables: {},
|
||||
initialBlackboardVariables: {},
|
||||
isExecuting: false,
|
||||
canvasOffset: { x: 0, y: 0 },
|
||||
canvasScale: 1,
|
||||
@@ -447,5 +417,6 @@ export const useBehaviorTreeStore = create<BehaviorTreeState>((set, get) => ({
|
||||
})
|
||||
}));
|
||||
|
||||
export type { BehaviorTreeNode, Connection };
|
||||
export { ROOT_NODE_ID };
|
||||
export type { Node as BehaviorTreeNode };
|
||||
export type { Connection };
|
||||
|
||||
Reference in New Issue
Block a user