Refactor/clean architecture phase1 (#215)
* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
@@ -0,0 +1,148 @@
|
||||
import { useState, useEffect, useMemo } from 'react';
|
||||
import { ExecutionController, ExecutionMode } from '../../application/services/ExecutionController';
|
||||
import { BlackboardManager } from '../../application/services/BlackboardManager';
|
||||
import { BehaviorTreeNode, Connection } from '../../stores/behaviorTreeStore';
|
||||
import { ExecutionLog } from '../../utils/BehaviorTreeExecutor';
|
||||
import { BlackboardValue } from '../../domain/models/Blackboard';
|
||||
|
||||
type BlackboardVariables = Record<string, BlackboardValue>;
|
||||
|
||||
interface UseExecutionControllerParams {
|
||||
rootNodeId: string;
|
||||
projectPath: string | null;
|
||||
blackboardVariables: BlackboardVariables;
|
||||
nodes: BehaviorTreeNode[];
|
||||
connections: Connection[];
|
||||
initialBlackboardVariables: BlackboardVariables;
|
||||
onBlackboardUpdate: (variables: BlackboardVariables) => void;
|
||||
onInitialBlackboardSave: (variables: BlackboardVariables) => void;
|
||||
onExecutingChange: (isExecuting: boolean) => void;
|
||||
}
|
||||
|
||||
export function useExecutionController(params: UseExecutionControllerParams) {
|
||||
const {
|
||||
rootNodeId,
|
||||
projectPath,
|
||||
blackboardVariables,
|
||||
nodes,
|
||||
connections,
|
||||
onBlackboardUpdate,
|
||||
onInitialBlackboardSave,
|
||||
onExecutingChange
|
||||
} = params;
|
||||
|
||||
const [executionMode, setExecutionMode] = useState<ExecutionMode>('idle');
|
||||
const [executionLogs, setExecutionLogs] = useState<ExecutionLog[]>([]);
|
||||
const [executionSpeed, setExecutionSpeed] = useState<number>(1.0);
|
||||
const [tickCount, setTickCount] = useState(0);
|
||||
|
||||
const controller = useMemo(() => {
|
||||
return new ExecutionController({
|
||||
rootNodeId,
|
||||
projectPath,
|
||||
onLogsUpdate: setExecutionLogs,
|
||||
onBlackboardUpdate,
|
||||
onTickCountUpdate: setTickCount
|
||||
});
|
||||
}, [rootNodeId, projectPath]);
|
||||
|
||||
const blackboardManager = useMemo(() => new BlackboardManager(), []);
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
controller.destroy();
|
||||
};
|
||||
}, [controller]);
|
||||
|
||||
useEffect(() => {
|
||||
controller.setConnections(connections);
|
||||
}, [connections, controller]);
|
||||
|
||||
useEffect(() => {
|
||||
if (executionMode === 'idle') return;
|
||||
|
||||
const executorVars = controller.getBlackboardVariables();
|
||||
|
||||
Object.entries(blackboardVariables).forEach(([key, value]) => {
|
||||
if (executorVars[key] !== value) {
|
||||
controller.updateBlackboardVariable(key, value);
|
||||
}
|
||||
});
|
||||
}, [blackboardVariables, executionMode, controller]);
|
||||
|
||||
const handlePlay = async () => {
|
||||
try {
|
||||
blackboardManager.setInitialVariables(blackboardVariables);
|
||||
blackboardManager.setCurrentVariables(blackboardVariables);
|
||||
onInitialBlackboardSave(blackboardManager.getInitialVariables());
|
||||
onExecutingChange(true);
|
||||
|
||||
setExecutionMode('running');
|
||||
await controller.play(nodes, blackboardVariables, connections);
|
||||
} catch (error) {
|
||||
console.error('Failed to start execution:', error);
|
||||
setExecutionMode('idle');
|
||||
onExecutingChange(false);
|
||||
}
|
||||
};
|
||||
|
||||
const handlePause = async () => {
|
||||
try {
|
||||
await controller.pause();
|
||||
const newMode = controller.getMode();
|
||||
setExecutionMode(newMode);
|
||||
} catch (error) {
|
||||
console.error('Failed to pause/resume execution:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const handleStop = async () => {
|
||||
try {
|
||||
await controller.stop();
|
||||
setExecutionMode('idle');
|
||||
setTickCount(0);
|
||||
|
||||
const restoredVars = blackboardManager.restoreInitialVariables();
|
||||
onBlackboardUpdate(restoredVars);
|
||||
onExecutingChange(false);
|
||||
} catch (error) {
|
||||
console.error('Failed to stop execution:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const handleStep = () => {
|
||||
controller.step();
|
||||
setExecutionMode('step');
|
||||
};
|
||||
|
||||
const handleReset = async () => {
|
||||
try {
|
||||
await controller.reset();
|
||||
setExecutionMode('idle');
|
||||
setTickCount(0);
|
||||
} catch (error) {
|
||||
console.error('Failed to reset execution:', error);
|
||||
}
|
||||
};
|
||||
|
||||
const handleSpeedChange = (speed: number) => {
|
||||
setExecutionSpeed(speed);
|
||||
controller.setSpeed(speed);
|
||||
};
|
||||
|
||||
return {
|
||||
executionMode,
|
||||
executionLogs,
|
||||
executionSpeed,
|
||||
tickCount,
|
||||
handlePlay,
|
||||
handlePause,
|
||||
handleStop,
|
||||
handleStep,
|
||||
handleReset,
|
||||
handleSpeedChange,
|
||||
setExecutionLogs,
|
||||
controller,
|
||||
blackboardManager
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user