Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

@@ -375,11 +375,7 @@ export const BehaviorTreeWindow: React.FC<BehaviorTreeWindowProps> = ({
const saveToFile = async (filePath: string) => {
try {
// 使用初始黑板变量(设计时的值)而不是运行时的值
const varsToSave = isExecuting ? initialBlackboardVariables : blackboardVariables;
const json = exportToJSON(
{ name: 'behavior-tree', description: '' },
varsToSave
);
const json = exportToJSON({ name: 'behavior-tree', description: '' });
await invoke('write_behavior_tree_file', { filePath, content: json });
logger.info('行为树已保存', filePath);
@@ -561,10 +557,8 @@ export const BehaviorTreeWindow: React.FC<BehaviorTreeWindowProps> = ({
const extension = format === 'binary' ? 'bin' : 'json';
const filePath = `${outputPath}/${fileName}.btree.${extension}`;
const varsToSave = isExecuting ? initialBlackboardVariables : blackboardVariables;
const data = exportToRuntimeAsset(
{ name: fileName, description: 'Runtime behavior tree asset' },
varsToSave,
format
);
@@ -824,7 +818,7 @@ export const BehaviorTreeWindow: React.FC<BehaviorTreeWindowProps> = ({
// 如果是黑板变量节点,动态生成属性
if (node.data.nodeType === 'blackboard-variable') {
const varName = node.data.variableName || '';
const varName = (node.data.variableName as string) || '';
const varValue = blackboardVariables[varName];
const varType = typeof varValue === 'number' ? 'number' :
typeof varValue === 'boolean' ? 'boolean' : 'string';
@@ -862,7 +856,7 @@ export const BehaviorTreeWindow: React.FC<BehaviorTreeWindowProps> = ({
data
});
}}
onNodeCreate={(template, position) => {
onNodeCreate={(_template, _position) => {
// Node created successfully
}}
blackboardVariables={blackboardVariables}