Refactor/clean architecture phase1 (#215)
* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
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import { Position } from '../../domain/value-objects/Position';
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import { CommandManager } from '../commands/CommandManager';
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import { MoveNodeCommand } from '../commands/tree/MoveNodeCommand';
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import { ITreeState } from '../commands/ITreeState';
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/**
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* 移动节点用例
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*/
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export class MoveNodeUseCase {
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constructor(
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private readonly commandManager: CommandManager,
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private readonly treeState: ITreeState
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) {}
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/**
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* 移动单个节点
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*/
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execute(nodeId: string, newPosition: Position): void {
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const command = new MoveNodeCommand(this.treeState, nodeId, newPosition);
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this.commandManager.execute(command);
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}
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/**
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* 批量移动节点
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*/
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executeBatch(moves: Array<{ nodeId: string; position: Position }>): void {
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const commands = moves.map(
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({ nodeId, position }) => new MoveNodeCommand(this.treeState, nodeId, position)
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);
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this.commandManager.executeBatch(commands);
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}
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}
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