Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

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import { Position } from '../../domain/value-objects/Position';
import { CommandManager } from '../commands/CommandManager';
import { MoveNodeCommand } from '../commands/tree/MoveNodeCommand';
import { ITreeState } from '../commands/ITreeState';
/**
* 移动节点用例
*/
export class MoveNodeUseCase {
constructor(
private readonly commandManager: CommandManager,
private readonly treeState: ITreeState
) {}
/**
* 移动单个节点
*/
execute(nodeId: string, newPosition: Position): void {
const command = new MoveNodeCommand(this.treeState, nodeId, newPosition);
this.commandManager.execute(command);
}
/**
* 批量移动节点
*/
executeBatch(moves: Array<{ nodeId: string; position: Position }>): void {
const commands = moves.map(
({ nodeId, position }) => new MoveNodeCommand(this.treeState, nodeId, position)
);
this.commandManager.executeBatch(commands);
}
}