Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

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import { NodeTemplate } from '@esengine/behavior-tree';
import { Node } from '../../domain/models/Node';
import { Position } from '../../domain/value-objects/Position';
import { INodeFactory } from '../../domain/interfaces/INodeFactory';
import { CommandManager } from '../commands/CommandManager';
import { CreateNodeCommand } from '../commands/tree/CreateNodeCommand';
import { ITreeState } from '../commands/ITreeState';
/**
* 创建节点用例
*/
export class CreateNodeUseCase {
constructor(
private readonly nodeFactory: INodeFactory,
private readonly commandManager: CommandManager,
private readonly treeState: ITreeState
) {}
/**
* 执行创建节点操作
*/
execute(template: NodeTemplate, position: Position, data?: Record<string, unknown>): Node {
const node = this.nodeFactory.createNode(template, position, data);
const command = new CreateNodeCommand(this.treeState, node);
this.commandManager.execute(command);
return node;
}
/**
* 根据类型创建节点
*/
executeByType(nodeType: string, position: Position, data?: Record<string, unknown>): Node {
const node = this.nodeFactory.createNodeByType(nodeType, position, data);
const command = new CreateNodeCommand(this.treeState, node);
this.commandManager.execute(command);
return node;
}
}