Refactor/clean architecture phase1 (#215)
* refactor(editor): 建立Clean Architecture领域模型层 * refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理 * refactor(editor): 实现展示层核心Hooks * refactor(editor): 实现基础设施层和展示层组件 * refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件 * feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能 * refactor(editor): UI组件拆分 * refactor(editor): 提取快速创建菜单逻辑 * refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook * refactor(editor): 提取端口连接和键盘事件Hook * refactor(editor): 提取拖放处理Hook * refactor(editor): 提取画布交互Hook和工具函数 * refactor(editor): 完成核心重构 * fix(editor): 修复节点无法创建和连接 * refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
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import { BehaviorTreeNode, Connection } from '../../stores/behaviorTreeStore';
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import { ExecutionLog } from '../../utils/BehaviorTreeExecutor';
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import { BlackboardValue } from '../../domain/models/Blackboard';
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type BlackboardVariables = Record<string, BlackboardValue>;
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type NodeExecutionStatus = 'idle' | 'running' | 'success' | 'failure';
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export interface ExecutionContext {
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nodes: BehaviorTreeNode[];
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connections: Connection[];
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blackboardVariables: BlackboardVariables;
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rootNodeId: string;
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tickCount: number;
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}
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export interface NodeStatusChangeEvent {
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nodeId: string;
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status: NodeExecutionStatus;
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previousStatus?: NodeExecutionStatus;
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timestamp: number;
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}
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export interface IExecutionHooks {
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beforePlay?(context: ExecutionContext): void | Promise<void>;
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afterPlay?(context: ExecutionContext): void | Promise<void>;
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beforePause?(): void | Promise<void>;
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afterPause?(): void | Promise<void>;
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beforeResume?(): void | Promise<void>;
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afterResume?(): void | Promise<void>;
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beforeStop?(): void | Promise<void>;
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afterStop?(): void | Promise<void>;
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beforeStep?(deltaTime: number): void | Promise<void>;
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afterStep?(deltaTime: number): void | Promise<void>;
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onTick?(tickCount: number, deltaTime: number): void | Promise<void>;
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onNodeStatusChange?(event: NodeStatusChangeEvent): void | Promise<void>;
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onExecutionComplete?(logs: ExecutionLog[]): void | Promise<void>;
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onBlackboardUpdate?(variables: BlackboardVariables): void | Promise<void>;
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onError?(error: Error, context?: string): void | Promise<void>;
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}
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export class ExecutionHooksManager {
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private hooks: Set<IExecutionHooks> = new Set();
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register(hook: IExecutionHooks): void {
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this.hooks.add(hook);
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}
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unregister(hook: IExecutionHooks): void {
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this.hooks.delete(hook);
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}
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clear(): void {
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this.hooks.clear();
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}
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async triggerBeforePlay(context: ExecutionContext): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.beforePlay) {
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try {
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await hook.beforePlay(context);
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} catch (error) {
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console.error('Error in beforePlay hook:', error);
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}
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}
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}
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}
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async triggerAfterPlay(context: ExecutionContext): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.afterPlay) {
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try {
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await hook.afterPlay(context);
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} catch (error) {
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console.error('Error in afterPlay hook:', error);
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}
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}
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}
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}
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async triggerBeforePause(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.beforePause) {
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try {
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await hook.beforePause();
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} catch (error) {
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console.error('Error in beforePause hook:', error);
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}
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}
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}
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}
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async triggerAfterPause(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.afterPause) {
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try {
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await hook.afterPause();
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} catch (error) {
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console.error('Error in afterPause hook:', error);
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}
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}
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}
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}
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async triggerBeforeResume(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.beforeResume) {
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try {
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await hook.beforeResume();
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} catch (error) {
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console.error('Error in beforeResume hook:', error);
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}
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}
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}
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}
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async triggerAfterResume(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.afterResume) {
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try {
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await hook.afterResume();
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} catch (error) {
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console.error('Error in afterResume hook:', error);
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}
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}
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}
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}
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async triggerBeforeStop(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.beforeStop) {
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try {
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await hook.beforeStop();
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} catch (error) {
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console.error('Error in beforeStop hook:', error);
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}
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}
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}
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}
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async triggerAfterStop(): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.afterStop) {
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try {
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await hook.afterStop();
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} catch (error) {
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console.error('Error in afterStop hook:', error);
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}
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}
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}
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}
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async triggerBeforeStep(deltaTime: number): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.beforeStep) {
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try {
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await hook.beforeStep(deltaTime);
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} catch (error) {
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console.error('Error in beforeStep hook:', error);
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}
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}
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}
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}
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async triggerAfterStep(deltaTime: number): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.afterStep) {
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try {
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await hook.afterStep(deltaTime);
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} catch (error) {
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console.error('Error in afterStep hook:', error);
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}
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}
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}
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}
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async triggerOnTick(tickCount: number, deltaTime: number): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.onTick) {
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try {
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await hook.onTick(tickCount, deltaTime);
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} catch (error) {
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console.error('Error in onTick hook:', error);
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}
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}
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}
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}
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async triggerOnNodeStatusChange(event: NodeStatusChangeEvent): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.onNodeStatusChange) {
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try {
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await hook.onNodeStatusChange(event);
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} catch (error) {
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console.error('Error in onNodeStatusChange hook:', error);
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}
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}
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}
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}
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async triggerOnExecutionComplete(logs: ExecutionLog[]): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.onExecutionComplete) {
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try {
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await hook.onExecutionComplete(logs);
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} catch (error) {
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console.error('Error in onExecutionComplete hook:', error);
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}
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}
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}
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}
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async triggerOnBlackboardUpdate(variables: BlackboardVariables): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.onBlackboardUpdate) {
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try {
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await hook.onBlackboardUpdate(variables);
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} catch (error) {
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console.error('Error in onBlackboardUpdate hook:', error);
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}
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}
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}
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}
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async triggerOnError(error: Error, context?: string): Promise<void> {
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for (const hook of this.hooks) {
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if (hook.onError) {
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try {
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await hook.onError(error, context);
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} catch (err) {
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console.error('Error in onError hook:', err);
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}
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}
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}
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}
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}
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