Refactor/clean architecture phase1 (#215)

* refactor(editor): 建立Clean Architecture领域模型层

* refactor(editor): 实现应用层架构 - 命令模式、用例和状态管理

* refactor(editor): 实现展示层核心Hooks

* refactor(editor): 实现基础设施层和展示层组件

* refactor(editor): 迁移画布和连接渲染到 Clean Architecture 组件

* feat(editor): 集成应用层架构和命令模式,实现撤销/重做功能

* refactor(editor): UI组件拆分

* refactor(editor): 提取快速创建菜单逻辑

* refactor(editor): 重构BehaviorTreeEditor,提取组件和Hook

* refactor(editor): 提取端口连接和键盘事件Hook

* refactor(editor): 提取拖放处理Hook

* refactor(editor): 提取画布交互Hook和工具函数

* refactor(editor): 完成核心重构

* fix(editor): 修复节点无法创建和连接

* refactor(behavior-tree,editor): 重构节点子节点约束系统,实现元数据驱动的架构
This commit is contained in:
YHH
2025-11-03 21:22:16 +08:00
committed by GitHub
parent 40cde9c050
commit adfc7e91b3
104 changed files with 8232 additions and 2506 deletions

View File

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import { useState } from 'react';
import { BehaviorTreeNode, ROOT_NODE_ID } from '../../stores/behaviorTreeStore';
interface ContextMenuState {
visible: boolean;
position: { x: number; y: number };
nodeId: string | null;
}
export function useContextMenu() {
const [contextMenu, setContextMenu] = useState<ContextMenuState>({
visible: false,
position: { x: 0, y: 0 },
nodeId: null
});
const handleNodeContextMenu = (e: React.MouseEvent, node: BehaviorTreeNode) => {
e.preventDefault();
e.stopPropagation();
// 不允许对Root节点右键
if (node.id === ROOT_NODE_ID) {
return;
}
setContextMenu({
visible: true,
position: { x: e.clientX, y: e.clientY },
nodeId: node.id
});
};
const closeContextMenu = () => {
setContextMenu({ ...contextMenu, visible: false });
};
return {
contextMenu,
setContextMenu,
handleNodeContextMenu,
closeContextMenu
};
}