fix: 恢复 @esengine/ecs-framework 包名
上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。 只更新 GitHub 仓库 URL,不改变 npm 包名。
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@@ -38,8 +38,8 @@
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"author": "yhh",
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"license": "MIT",
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"devDependencies": {
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"@esengine/esengine": "workspace:*",
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"@esengine/esengine-math": "workspace:*",
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/ecs-framework-math": "workspace:*",
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"@esengine/asset-system": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/ecs-engine-bindgen": "workspace:*",
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@@ -1,4 +1,4 @@
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/esengine';
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
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import type { IResourceComponent, ResourceReference } from '@esengine/asset-system';
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import { UVHelper } from '@esengine/asset-system';
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@@ -1,5 +1,5 @@
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import type { IScene } from '@esengine/esengine';
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import { ComponentRegistry } from '@esengine/esengine';
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import type { IScene } from '@esengine/ecs-framework';
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import { ComponentRegistry } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { AssetManagerToken } from '@esengine/asset-system';
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import { RenderSystemToken } from '@esengine/ecs-engine-bindgen';
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@@ -6,7 +6,7 @@
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* 使用优化算法合并相邻碰撞格子,减少碰撞体数量。
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*/
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import { Component, Property, Serialize, ECSComponent, Serializable } from '@esengine/esengine';
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import { Component, Property, Serialize, ECSComponent, Serializable } from '@esengine/ecs-framework';
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/**
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* 碰撞体生成模式
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@@ -6,7 +6,7 @@
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* 需要与 Physics2DSystem 配合使用。
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*/
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import { EntitySystem, Matcher, ECSSystem, type Entity, type Scene } from '@esengine/esengine';
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import { EntitySystem, Matcher, ECSSystem, type Entity, type Scene } from '@esengine/ecs-framework';
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import { TransformComponent } from '@esengine/engine-core';
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import { TilemapComponent } from '../TilemapComponent';
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import { TilemapCollider2DComponent, type CollisionRect } from './TilemapCollider2DComponent';
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@@ -1,6 +1,6 @@
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import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/esengine';
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import { EntitySystem, Matcher, ECSSystem, Entity } from '@esengine/ecs-framework';
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import { TransformComponent } from '@esengine/engine-core';
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import { Color } from '@esengine/esengine-math';
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import { Color } from '@esengine/ecs-framework-math';
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import type { IRenderDataProvider } from '@esengine/ecs-engine-bindgen';
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import { TilemapComponent, type ITilemapLayerData } from '../TilemapComponent';
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