fix: 恢复 @esengine/ecs-framework 包名
上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。 只更新 GitHub 仓库 URL,不改变 npm 包名。
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@@ -28,7 +28,7 @@
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"clean": "rimraf dist"
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},
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"devDependencies": {
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"@esengine/esengine": "workspace:*",
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"@esengine/ecs-framework": "workspace:*",
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"@esengine/asset-system": "workspace:*",
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"@esengine/engine-core": "workspace:*",
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"@esengine/build-config": "workspace:*",
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@@ -1,4 +1,4 @@
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/esengine';
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import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
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/**
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* 动画帧数据
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@@ -1,5 +1,5 @@
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import type { AssetReference } from '@esengine/asset-system';
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import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/esengine';
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import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
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/**
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* Material property override value.
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@@ -1,4 +1,4 @@
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/esengine';
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import type { ComponentRegistry as ComponentRegistryType, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { SpriteComponent } from './SpriteComponent';
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import { SpriteAnimatorComponent } from './SpriteAnimatorComponent';
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@@ -1,4 +1,4 @@
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import { EntitySystem, Matcher, ECSSystem, Time, Entity } from '@esengine/esengine';
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import { EntitySystem, Matcher, ECSSystem, Time, Entity } from '@esengine/ecs-framework';
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import { SpriteAnimatorComponent } from '../SpriteAnimatorComponent';
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import { SpriteComponent } from '../SpriteComponent';
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