fix: 恢复 @esengine/ecs-framework 包名

上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。
只更新 GitHub 仓库 URL,不改变 npm 包名。
This commit is contained in:
yhh
2025-12-08 21:26:35 +08:00
parent 240b165970
commit ad96edfad0
334 changed files with 558 additions and 558 deletions

View File

@@ -34,7 +34,7 @@ ECS Framework 提供了两种场景管理方式:
**推荐做法:继承 Scene 类来创建自定义场景**
```typescript
import { Scene, EntitySystem } from '@esengine/esengine';
import { Scene, EntitySystem } from '@esengine/ecs-framework';
class GameScene extends Scene {
protected initialize(): void {
@@ -81,7 +81,7 @@ class GameScene extends Scene {
### 使用场景配置
```typescript
import { ISceneConfig } from '@esengine/esengine';
import { ISceneConfig } from '@esengine/ecs-framework';
const config: ISceneConfig = {
name: "MainGame",
@@ -558,7 +558,7 @@ class ProperInitScene extends Scene {
## 完整示例
```typescript
import { Scene, EntitySystem, Entity, Matcher } from '@esengine/esengine';
import { Scene, EntitySystem, Entity, Matcher } from '@esengine/ecs-framework';
// 定义组件
class Transform {
@@ -638,14 +638,14 @@ class GameScene extends Scene {
// 使用场景
// 方式1通过 SceneManager推荐
import { Core, SceneManager } from '@esengine/esengine';
import { Core, SceneManager } from '@esengine/ecs-framework';
Core.create({ debug: true });
const sceneManager = Core.services.resolve(SceneManager);
sceneManager.setScene(new GameScene());
// 方式2通过 WorldManager高级用例
import { WorldManager } from '@esengine/esengine';
import { WorldManager } from '@esengine/ecs-framework';
const worldManager = Core.services.resolve(WorldManager);
const world = worldManager.createWorld('game');