fix: 恢复 @esengine/ecs-framework 包名
上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。 只更新 GitHub 仓库 URL,不改变 npm 包名。
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@@ -34,7 +34,7 @@ ECS Framework 提供了两种场景管理方式:
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**推荐做法:继承 Scene 类来创建自定义场景**
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```typescript
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import { Scene, EntitySystem } from '@esengine/esengine';
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import { Scene, EntitySystem } from '@esengine/ecs-framework';
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class GameScene extends Scene {
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protected initialize(): void {
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@@ -81,7 +81,7 @@ class GameScene extends Scene {
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### 使用场景配置
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```typescript
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import { ISceneConfig } from '@esengine/esengine';
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import { ISceneConfig } from '@esengine/ecs-framework';
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const config: ISceneConfig = {
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name: "MainGame",
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@@ -558,7 +558,7 @@ class ProperInitScene extends Scene {
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## 完整示例
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```typescript
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import { Scene, EntitySystem, Entity, Matcher } from '@esengine/esengine';
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import { Scene, EntitySystem, Entity, Matcher } from '@esengine/ecs-framework';
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// 定义组件
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class Transform {
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@@ -638,14 +638,14 @@ class GameScene extends Scene {
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// 使用场景
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// 方式1:通过 SceneManager(推荐)
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import { Core, SceneManager } from '@esengine/esengine';
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import { Core, SceneManager } from '@esengine/ecs-framework';
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Core.create({ debug: true });
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const sceneManager = Core.services.resolve(SceneManager);
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sceneManager.setScene(new GameScene());
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// 方式2:通过 WorldManager(高级用例)
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import { WorldManager } from '@esengine/esengine';
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import { WorldManager } from '@esengine/ecs-framework';
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const worldManager = Core.services.resolve(WorldManager);
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const world = worldManager.createWorld('game');
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