fix: 恢复 @esengine/ecs-framework 包名
上一个提交错误地将 npm 包名也改了,这里恢复正确的包名。 只更新 GitHub 仓库 URL,不改变 npm 包名。
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@@ -20,7 +20,7 @@
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存储层级关系数据的组件:
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```typescript
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import { HierarchyComponent } from '@esengine/esengine';
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import { HierarchyComponent } from '@esengine/ecs-framework';
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// HierarchyComponent 的核心属性
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interface HierarchyComponent {
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@@ -36,7 +36,7 @@ interface HierarchyComponent {
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处理层级逻辑的系统,提供所有层级操作的 API:
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```typescript
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import { HierarchySystem } from '@esengine/esengine';
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import { HierarchySystem } from '@esengine/ecs-framework';
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// 获取系统
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const hierarchySystem = scene.getEntityProcessor(HierarchySystem);
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@@ -47,7 +47,7 @@ const hierarchySystem = scene.getEntityProcessor(HierarchySystem);
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### 添加系统到场景
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```typescript
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import { Scene, HierarchySystem } from '@esengine/esengine';
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import { Scene, HierarchySystem } from '@esengine/ecs-framework';
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class GameScene extends Scene {
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protected initialize(): void {
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@@ -256,7 +256,7 @@ import {
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Scene,
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HierarchySystem,
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HierarchyComponent
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} from '@esengine/esengine';
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} from '@esengine/ecs-framework';
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class GameScene extends Scene {
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private hierarchySystem!: HierarchySystem;
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@@ -319,7 +319,7 @@ class GameScene extends Scene {
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结合 Transform 组件实现层级变换:
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```typescript
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import { EntitySystem, Matcher, HierarchySystem, HierarchyComponent } from '@esengine/esengine';
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import { EntitySystem, Matcher, HierarchySystem, HierarchyComponent } from '@esengine/ecs-framework';
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class HierarchyTransformSystem extends EntitySystem {
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private hierarchySystem!: HierarchySystem;
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