box 重载 collidesWith
This commit is contained in:
5
source/bin/framework.d.ts
vendored
5
source/bin/framework.d.ts
vendored
@@ -743,6 +743,7 @@ declare class Rectangle {
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height: number;
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private _tempMat;
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private _transformMat;
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readonly max: Vector2;
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readonly left: number;
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readonly right: number;
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readonly top: number;
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@@ -760,6 +761,7 @@ declare class Rectangle {
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res: Vector2;
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edgeNormal: Vector2;
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};
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getClosestPointOnBoundsToOrigin(): Vector2;
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calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
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static rectEncompassingPoints(points: Vector2[]): Rectangle;
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}
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@@ -883,6 +885,7 @@ declare class Box extends Polygon {
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height: number;
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constructor(width: number, height: number);
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private static buildBox;
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collidesWithShape(other: Shape): any;
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updateBox(width: number, height: number): void;
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containsPoint(point: Vector2): boolean;
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}
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@@ -915,6 +918,8 @@ declare class ShapeCollisions {
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static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2;
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static pointToPoly(point: Vector2, poly: Polygon): CollisionResult;
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static circleToCircle(first: Circle, second: Circle): CollisionResult;
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static boxToBox(first: Box, second: Box): false | CollisionResult;
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private static minkowskiDifference;
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}
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declare class SpatialHash {
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gridBounds: Rectangle;
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@@ -3343,6 +3343,13 @@ var Rectangle = (function () {
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this.width = width ? width : 0;
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this.height = height ? height : 0;
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}
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Object.defineProperty(Rectangle.prototype, "max", {
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get: function () {
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return new Vector2(this.right, this.bottom);
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(Rectangle.prototype, "left", {
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get: function () {
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return this.x;
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@@ -3466,6 +3473,27 @@ var Rectangle = (function () {
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}
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return { res: res, edgeNormal: edgeNormal };
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};
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Rectangle.prototype.getClosestPointOnBoundsToOrigin = function () {
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var max = this.max;
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var minDist = Math.abs(this.location.x);
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var boundsPoint = new Vector2(this.location.x, 0);
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if (Math.abs(max.x) < minDist) {
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minDist = Math.abs(max.x);
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boundsPoint.x = max.x;
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boundsPoint.y = 0;
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}
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if (Math.abs(max.y) < minDist) {
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minDist = Math.abs(max.y);
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boundsPoint.x = 0;
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boundsPoint.y = max.y;
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}
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if (Math.abs(this.location.y) < minDist) {
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minDist = Math.abs(this.location.y);
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boundsPoint.x = 0;
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boundsPoint.y = this.location.y;
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}
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return boundsPoint;
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};
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Rectangle.prototype.calculateBounds = function (parentPosition, position, origin, scale, rotation, width, height) {
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if (rotation == 0) {
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this.x = parentPosition.x + position.x - origin.x * scale.x;
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@@ -4076,6 +4104,12 @@ var Box = (function (_super) {
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verts[3] = new Vector2(-halfWidth, halfHeight);
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return verts;
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};
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Box.prototype.collidesWithShape = function (other) {
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if (this.isUnrotated && other instanceof Box && other.isUnrotated) {
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return ShapeCollisions.boxToBox(this, other);
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}
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return _super.prototype.collidesWithShape.call(this, other);
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};
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Box.prototype.updateBox = function (width, height) {
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this.width = width;
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this.height = height;
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@@ -4147,6 +4181,9 @@ var Circle = (function (_super) {
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}(Shape));
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var CollisionResult = (function () {
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function CollisionResult() {
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this.minimumTranslationVector = Vector2.zero;
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this.normal = Vector2.zero;
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this.point = Vector2.zero;
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}
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CollisionResult.prototype.invertResult = function () {
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this.minimumTranslationVector = Vector2.negate(this.minimumTranslationVector);
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@@ -4321,6 +4358,24 @@ var ShapeCollisions = (function () {
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}
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return null;
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};
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ShapeCollisions.boxToBox = function (first, second) {
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var result = new CollisionResult();
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var minkowskiDiff = this.minkowskiDifference(first, second);
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if (minkowskiDiff.contains(new Vector2(0, 0))) {
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result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin();
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if (result.minimumTranslationVector == Vector2.zero)
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return false;
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result.normal = new Vector2(-result.minimumTranslationVector.x, -result.minimumTranslationVector.y);
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result.normal.normalize();
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}
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return result;
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};
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ShapeCollisions.minkowskiDifference = function (first, second) {
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var positionOffset = Vector2.subtract(first.position, Vector2.add(first.bounds.location, Vector2.divide(first.bounds.size, new Vector2(2))));
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var topLeft = Vector2.subtract(Vector2.add(first.bounds.location, positionOffset), second.bounds.max);
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var fullSize = Vector2.add(first.bounds.size, second.bounds.size);
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return new Rectangle(topLeft.x, topLeft.y, fullSize.x, fullSize.y);
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};
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return ShapeCollisions;
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}());
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var SpatialHash = (function () {
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
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