feat: 集成Rust WASM渲染引擎与TypeScript ECS框架 (#228)
* feat: 集成Rust WASM渲染引擎与TypeScript ECS框架 * feat: 增强编辑器UI功能与跨平台支持 * fix: 修复CI测试和类型检查问题 * fix: 修复CI问题并提高测试覆盖率 * fix: 修复CI问题并提高测试覆盖率
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packages/platform-wechat/README.md
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packages/platform-wechat/README.md
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# @esengine/platform-wechat
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微信小游戏平台适配器,为 ECS Framework 提供微信小游戏环境支持。
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## 安装
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```bash
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npm install @esengine/platform-wechat
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```
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## 使用
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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import { WeChatAdapter } from '@esengine/platform-wechat';
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// 注册微信小游戏适配器
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const adapter = new WeChatAdapter();
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PlatformManager.getInstance().registerAdapter(adapter);
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// 使用子系统
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const canvas = adapter.canvas.createCanvas();
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const ctx = canvas.getContext('webgl');
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// 加载 WASM 模块
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const instance = await adapter.wasm.instantiate('path/to/module.wasm');
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```
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## 子系统
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| 子系统 | 描述 |
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|--------|------|
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| `canvas` | Canvas 创建、WebGL 上下文 |
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| `audio` | 音频播放、音量控制 |
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| `storage` | 本地存储 |
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| `network` | 网络请求、WebSocket |
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| `input` | 触摸输入 |
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| `file` | 文件系统操作 |
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| `wasm` | WebAssembly 加载 |
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## 平台限制
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- **SharedArrayBuffer**: 不支持
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- **Worker**: 支持,但有限制(需独立文件,最多 1 个)
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- **eval**: 不支持
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- **WASM**: 支持,使用 `WXWebAssembly`
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## game.json 配置
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```json
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{
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"workers": "workers",
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"subpackages": [
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{
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"name": "wasm",
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"root": "wasm/"
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}
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]
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}
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```
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## License
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MIT
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