feat: 集成Rust WASM渲染引擎与TypeScript ECS框架 (#228)
* feat: 集成Rust WASM渲染引擎与TypeScript ECS框架 * feat: 增强编辑器UI功能与跨平台支持 * fix: 修复CI测试和类型检查问题 * fix: 修复CI问题并提高测试覆盖率 * fix: 修复CI问题并提高测试覆盖率
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@@ -1,29 +1,37 @@
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import { useState, useEffect } from 'react';
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import { Entity, Core } from '@esengine/ecs-framework';
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import { EntityStoreService, MessageHub, SceneManagerService } from '@esengine/editor-core';
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import { EntityStoreService, MessageHub, SceneManagerService, CommandManager } from '@esengine/editor-core';
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import { useLocale } from '../hooks/useLocale';
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import { Box, Layers, Wifi, Search, Plus, Trash2 } from 'lucide-react';
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import { Box, Layers, Wifi, Search, Plus, Trash2, Monitor, Globe } from 'lucide-react';
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import { ProfilerService, RemoteEntity } from '../services/ProfilerService';
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import { confirm } from '@tauri-apps/plugin-dialog';
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import { CreateEntityCommand, DeleteEntityCommand } from '../application/commands/entity';
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import '../styles/SceneHierarchy.css';
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type ViewMode = 'local' | 'remote';
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interface SceneHierarchyProps {
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entityStore: EntityStoreService;
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messageHub: MessageHub;
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commandManager: CommandManager;
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}
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export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps) {
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export function SceneHierarchy({ entityStore, messageHub, commandManager }: SceneHierarchyProps) {
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const [entities, setEntities] = useState<Entity[]>([]);
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const [remoteEntities, setRemoteEntities] = useState<RemoteEntity[]>([]);
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const [isRemoteConnected, setIsRemoteConnected] = useState(false);
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const [viewMode, setViewMode] = useState<ViewMode>('local');
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const [selectedId, setSelectedId] = useState<number | null>(null);
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const [searchQuery, setSearchQuery] = useState('');
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const [sceneName, setSceneName] = useState<string>('Untitled');
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const [remoteSceneName, setRemoteSceneName] = useState<string | null>(null);
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const [sceneFilePath, setSceneFilePath] = useState<string | null>(null);
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const [isSceneModified, setIsSceneModified] = useState<boolean>(false);
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const [contextMenu, setContextMenu] = useState<{ x: number; y: number; entityId: number | null } | null>(null);
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const { t, locale } = useLocale();
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const isShowingRemote = viewMode === 'remote' && isRemoteConnected;
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// Subscribe to scene changes
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useEffect(() => {
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const sceneManager = Core.services.resolve(SceneManagerService);
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@@ -182,14 +190,15 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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};
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const handleCreateEntity = () => {
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const scene = Core.scene;
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if (!scene) return;
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const entityCount = entityStore.getAllEntities().length;
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const entityName = `Entity ${entityCount + 1}`;
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const entity = scene.createEntity(entityName);
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entityStore.addEntity(entity);
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entityStore.selectEntity(entity);
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const command = new CreateEntityCommand(
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entityStore,
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messageHub,
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entityName
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);
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commandManager.execute(command);
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};
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const handleDeleteEntity = async () => {
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@@ -200,8 +209,8 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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const confirmed = await confirm(
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locale === 'zh'
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? `确定要删除实体 "${entity.name}" 吗?此操作无法撤销。`
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: `Are you sure you want to delete entity "${entity.name}"? This action cannot be undone.`,
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? `确定要删除实体 "${entity.name}" 吗?`
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: `Are you sure you want to delete entity "${entity.name}"?`,
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{
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title: locale === 'zh' ? '删除实体' : 'Delete Entity',
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kind: 'warning'
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@@ -209,22 +218,44 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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);
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if (confirmed) {
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entity.destroy();
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entityStore.removeEntity(entity);
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const command = new DeleteEntityCommand(
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entityStore,
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messageHub,
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entity
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);
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commandManager.execute(command);
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}
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};
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const handleContextMenu = (e: React.MouseEvent, entityId: number | null) => {
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e.preventDefault();
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setContextMenu({ x: e.clientX, y: e.clientY, entityId });
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};
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const closeContextMenu = () => {
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setContextMenu(null);
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};
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// Close context menu on click outside
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useEffect(() => {
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const handleClick = () => closeContextMenu();
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if (contextMenu) {
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window.addEventListener('click', handleClick);
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return () => window.removeEventListener('click', handleClick);
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}
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}, [contextMenu]);
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// Listen for Delete key
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useEffect(() => {
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const handleKeyDown = (e: KeyboardEvent) => {
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if (e.key === 'Delete' && selectedId && !isRemoteConnected) {
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if (e.key === 'Delete' && selectedId && !isShowingRemote) {
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handleDeleteEntity();
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}
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};
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window.addEventListener('keydown', handleKeyDown);
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return () => window.removeEventListener('keydown', handleKeyDown);
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}, [selectedId, isRemoteConnected]);
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}, [selectedId, isShowingRemote]);
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// Filter entities based on search query
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const filterRemoteEntities = (entityList: RemoteEntity[]): RemoteEntity[] => {
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@@ -262,11 +293,11 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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};
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// Determine which entities to display
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const displayEntities = isRemoteConnected
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const displayEntities = isShowingRemote
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? filterRemoteEntities(remoteEntities)
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: filterLocalEntities(entities);
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const showRemoteIndicator = isRemoteConnected && remoteEntities.length > 0;
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const displaySceneName = isRemoteConnected && remoteSceneName ? remoteSceneName : sceneName;
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const showRemoteIndicator = isShowingRemote && remoteEntities.length > 0;
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const displaySceneName = isShowingRemote && remoteSceneName ? remoteSceneName : sceneName;
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return (
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<div className="scene-hierarchy">
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@@ -282,6 +313,24 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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{displaySceneName}{!isRemoteConnected && isSceneModified ? '*' : ''}
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</span>
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</div>
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{isRemoteConnected && (
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<div className="view-mode-toggle">
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<button
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className={`mode-btn ${viewMode === 'local' ? 'active' : ''}`}
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onClick={() => setViewMode('local')}
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title={locale === 'zh' ? '本地场景' : 'Local Scene'}
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>
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<Monitor size={14} />
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</button>
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<button
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className={`mode-btn ${viewMode === 'remote' ? 'active' : ''}`}
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onClick={() => setViewMode('remote')}
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title={locale === 'zh' ? '远程实体' : 'Remote Entities'}
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>
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<Globe size={14} />
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</button>
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</div>
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)}
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{showRemoteIndicator && (
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<div className="remote-indicator" title="Showing remote entities">
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<Wifi size={12} />
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@@ -297,18 +346,17 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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onChange={(e) => setSearchQuery(e.target.value)}
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/>
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</div>
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{!isRemoteConnected && (
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{!isShowingRemote && (
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<div className="hierarchy-toolbar">
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<button
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className="toolbar-btn"
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className="toolbar-btn icon-only"
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onClick={handleCreateEntity}
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title={locale === 'zh' ? '创建实体' : 'Create Entity'}
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>
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<Plus size={14} />
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<span>{locale === 'zh' ? '创建实体' : 'Create Entity'}</span>
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</button>
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<button
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className="toolbar-btn"
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className="toolbar-btn icon-only"
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onClick={handleDeleteEntity}
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disabled={!selectedId}
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title={locale === 'zh' ? '删除实体' : 'Delete Entity'}
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@@ -317,18 +365,18 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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</button>
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</div>
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)}
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<div className="hierarchy-content scrollable">
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<div className="hierarchy-content scrollable" onContextMenu={(e) => !isShowingRemote && handleContextMenu(e, null)}>
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{displayEntities.length === 0 ? (
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<div className="empty-state">
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<Box size={48} strokeWidth={1.5} className="empty-icon" />
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<div className="empty-title">{t('hierarchy.empty')}</div>
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<div className="empty-hint">
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{isRemoteConnected
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{isShowingRemote
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? 'No entities in remote game'
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: 'Create an entity to get started'}
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</div>
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</div>
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) : isRemoteConnected ? (
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) : isShowingRemote ? (
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<ul className="entity-list">
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{(displayEntities as RemoteEntity[]).map((entity) => (
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<li
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@@ -357,14 +405,45 @@ export function SceneHierarchy({ entityStore, messageHub }: SceneHierarchyProps)
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key={entity.id}
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className={`entity-item ${selectedId === entity.id ? 'selected' : ''}`}
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onClick={() => handleEntityClick(entity)}
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onContextMenu={(e) => {
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e.stopPropagation();
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handleEntityClick(entity);
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handleContextMenu(e, entity.id);
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}}
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>
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<Box size={14} className="entity-icon" />
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<span className="entity-name">Entity {entity.id}</span>
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<span className="entity-name">{entity.name || `Entity ${entity.id}`}</span>
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</li>
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))}
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</ul>
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)}
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</div>
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{contextMenu && !isShowingRemote && (
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<div
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className="context-menu"
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style={{
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position: 'fixed',
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left: contextMenu.x,
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top: contextMenu.y,
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zIndex: 1000
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}}
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>
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<button onClick={() => { handleCreateEntity(); closeContextMenu(); }}>
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<Plus size={12} />
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<span>{locale === 'zh' ? '创建实体' : 'Create Entity'}</span>
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</button>
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{contextMenu.entityId && (
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<>
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<div className="context-menu-divider" />
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<button onClick={() => { handleDeleteEntity(); closeContextMenu(); }}>
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<Trash2 size={12} />
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<span>{locale === 'zh' ? '删除实体' : 'Delete Entity'}</span>
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</button>
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</>
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)}
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</div>
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)}
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</div>
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);
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}
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