fix(build): 修复 Web 构建组件注册和用户脚本打包问题 (#302)
* refactor(build): 重构 Web 构建管线,支持配置驱动的 Import Maps - 重构 WebBuildPipeline 支持 split-bundles 和 single-bundle 两种构建模式 - 使用 module.json 的 isCore 字段识别核心模块,消除硬编码列表 - 动态生成 Import Map,从模块清单的 name 字段获取包名映射 - 动态扫描 module.json 文件,不再依赖固定模块列表 - 添加 HTTP 服务器启动脚本 (start-server.bat/sh) 支持 ESM 模块 - 更新 BuildSettingsPanel UI 支持新的构建模式选项 - 添加多语言支持 (zh/en/es) * fix(build): 修复 Web 构建组件注册和用户脚本打包问题 主要修复: - 修复组件反序列化时找不到类型的问题 - @ECSComponent 装饰器现在自动注册到 ComponentRegistry - 添加未使用装饰器的组件警告 - 构建管线自动扫描用户脚本(无需入口文件) 架构改进: - 解决 Decorators ↔ ComponentRegistry 循环依赖 - 新建 ComponentTypeUtils.ts 作为底层无依赖模块 - 移除冗余的防御性 register 调用 - 统一 ComponentType 定义位置 * refactor(build): 统一 WASM 配置架构,移除硬编码 - 新增 wasmConfig 统一配置替代 wasmPaths/wasmBindings - wasmConfig.files 支持多候选源路径和明确目标路径 - wasmConfig.runtimePath 指定运行时加载路径 - 重构 _copyWasmFiles 使用统一配置 - HTML 生成使用配置中的 runtimePath - 移除 physics-rapier2d 的冗余 WASM 配置(由 rapier2d 负责) - IBuildFileSystem 新增 deleteFile 方法 * feat(build): 单文件构建模式完善和场景配置驱动 ## 主要改动 ### 单文件构建(single-file mode) - 修复 WASM 初始化问题,支持 initSync 同步初始化 - 配置驱动的 WASM 识别,通过 wasmConfig.isEngineCore 标识核心引擎模块 - 从 wasmConfig.files 动态获取 JS 绑定路径,消除硬编码 ### 场景配置 - 构建验证:必须选择至少一个场景才能构建 - 自动扫描:项目加载时扫描 scenes 目录 - 抽取 _filterScenesByWhitelist 公共方法统一过滤逻辑 ### 构建面板优化 - availableScenes prop 传递场景列表 - 场景复选框可点击切换启用状态 - 移除动态 import,使用 prop 传入数据 * chore(build): 补充构建相关的辅助改动 - 添加 BuildFileSystemService 的 listFilesByExtension 优化 - 更新 module.json 添加 externalDependencies 配置 - BrowserRuntime 支持 wasmModule 参数传递 - GameRuntime 添加 loadSceneFromData 方法 - Rust 构建命令更新 - 国际化文案更新 * feat(build): 持久化构建设置到项目配置 ## 设计架构 ### ProjectService 扩展 - 新增 BuildSettingsConfig 接口定义构建配置字段 - ProjectConfig 添加 buildSettings 字段 - 新增 getBuildSettings / updateBuildSettings 方法 ### BuildSettingsPanel - 组件挂载时从 projectService 加载已保存配置 - 设置变化时自动保存(500ms 防抖) - 场景选择状态与项目配置同步 ### 配置保存位置 保存在项目的 ecs-editor.config.json 中: - scenes: 选中的场景列表 - buildMode: 构建模式 - companyName/productName/version: 产品信息 - developmentBuild/sourceMap: 构建选项 * fix(editor): Ctrl+S 仅在主编辑区域触发保存场景 - 模态窗口打开时跳过(构建设置、设置、关于等) - 焦点在 input/textarea/contenteditable 时跳过 * fix(tests): 修复 ECS 测试中 Component 注册问题 - 为所有测试 Component 类添加 @ECSComponent 装饰器 - 移除 beforeEach 中的 ComponentRegistry.reset() 调用 - 将内联 Component 类移到文件顶层以支持装饰器 - 更新测试预期值匹配新的组件类型名称 - 添加缺失的 HierarchyComponent 导入 所有 1388 个测试现已通过。
This commit is contained in:
@@ -1,8 +1,10 @@
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import { Component } from '../../src/ECS/Component';
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import { Entity } from '../../src/ECS/Entity';
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import { Scene } from '../../src/ECS/Scene';
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import { ECSComponent } from '../../src/ECS/Decorators';
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// 测试组件
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@ECSComponent('ComponentTest_TestComponent')
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class TestComponent extends Component {
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public value: number = 100;
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public onAddedCalled = false;
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@@ -17,6 +19,7 @@ class TestComponent extends Component {
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}
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}
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@ECSComponent('ComponentTest_AnotherTestComponent')
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class AnotherTestComponent extends Component {
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public name: string = 'test';
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}
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@@ -4,8 +4,10 @@ import { Component } from '../../../src/ECS/Component';
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import { Scene } from '../../../src/ECS/Scene';
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import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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// 测试组件
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@ECSComponent('CmdBuf_HealthComponent')
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class HealthComponent extends Component {
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public value: number = 100;
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@@ -16,10 +18,12 @@ class HealthComponent extends Component {
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}
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}
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@ECSComponent('CmdBuf_MarkerComponent')
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class MarkerComponent extends Component {
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public marked: boolean = true;
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}
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@ECSComponent('CmdBuf_VelocityComponent')
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class VelocityComponent extends Component {
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public vx: number = 0;
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public vy: number = 0;
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@@ -3,9 +3,10 @@ import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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// 简单的测试组件
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@ECSComponent('MinSysInit_HealthComponent')
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class HealthComponent extends Component {
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public health: number;
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@@ -34,7 +35,6 @@ describe('MinimalSystemInit - 最小化系统初始化测试', () => {
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let scene: Scene;
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beforeEach(() => {
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ComponentRegistry.reset();
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scene = new Scene();
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});
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@@ -52,7 +52,6 @@ describe('MinimalSystemInit - 最小化系统初始化测试', () => {
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entity.addComponent(new HealthComponent(100));
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console.log('[Test] Entity created with HealthComponent');
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console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
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// 2. 验证QuerySystem能查询到实体
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const queryResult = scene.querySystem.queryAll(HealthComponent);
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@@ -3,9 +3,10 @@ import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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// 测试组件
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@ECSComponent('MultiSysInit_PositionComponent')
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class PositionComponent extends Component {
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public x: number;
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public y: number;
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@@ -18,6 +19,7 @@ class PositionComponent extends Component {
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}
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}
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@ECSComponent('MultiSysInit_VelocityComponent')
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class VelocityComponent extends Component {
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public vx: number;
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public vy: number;
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@@ -30,6 +32,7 @@ class VelocityComponent extends Component {
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}
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}
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@ECSComponent('MultiSysInit_HealthComponent')
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class HealthComponent extends Component {
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public health: number;
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@@ -71,7 +74,6 @@ describe('MultiSystemInit - 多系统初始化测试', () => {
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let scene: Scene;
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beforeEach(() => {
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ComponentRegistry.reset();
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scene = new Scene();
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});
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@@ -91,7 +93,6 @@ describe('MultiSystemInit - 多系统初始化测试', () => {
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entity.addComponent(new HealthComponent(100));
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console.log('[Test] Entity created with Position, Velocity, Health');
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console.log('[Test] ComponentRegistry registered types:', ComponentRegistry.getRegisteredCount());
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// 2. 验证QuerySystem能查询到实体
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const movementQuery = scene.querySystem.queryAll(PositionComponent, VelocityComponent);
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@@ -3,12 +3,14 @@ import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { ComponentRegistry, ComponentType } from '../../../src/ECS/Core/ComponentStorage';
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import { Scene } from '../../../src/ECS/Scene';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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// 测试组件
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@ECSComponent('QuerySys_PositionComponent')
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class PositionComponent extends Component {
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public x: number;
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public y: number;
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constructor(...args: unknown[]) {
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super();
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const [x = 0, y = 0] = args as [number?, number?];
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@@ -17,10 +19,11 @@ class PositionComponent extends Component {
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}
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}
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@ECSComponent('QuerySys_VelocityComponent')
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class VelocityComponent extends Component {
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public vx: number;
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public vy: number;
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constructor(...args: unknown[]) {
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super();
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const [vx = 0, vy = 0] = args as [number?, number?];
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@@ -29,10 +32,11 @@ class VelocityComponent extends Component {
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}
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}
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@ECSComponent('QuerySys_HealthComponent')
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class HealthComponent extends Component {
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public health: number;
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public maxHealth: number;
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constructor(...args: unknown[]) {
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super();
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const [health = 100, maxHealth = 100] = args as [number?, number?];
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@@ -41,10 +45,11 @@ class HealthComponent extends Component {
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}
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}
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@ECSComponent('QuerySys_RenderComponent')
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class RenderComponent extends Component {
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public visible: boolean;
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public layer: number;
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constructor(...args: unknown[]) {
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super();
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const [visible = true, layer = 0] = args as [boolean?, number?];
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@@ -53,9 +58,10 @@ class RenderComponent extends Component {
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}
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}
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@ECSComponent('QuerySys_AIComponent')
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class AIComponent extends Component {
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public behavior: string;
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constructor(...args: unknown[]) {
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super();
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const [behavior = 'idle'] = args as [string?];
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@@ -63,9 +69,10 @@ class AIComponent extends Component {
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}
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}
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@ECSComponent('QuerySys_PhysicsComponent')
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class PhysicsComponent extends Component {
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public mass: number;
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constructor(...args: unknown[]) {
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super();
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const [mass = 1.0] = args as [number?];
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@@ -3,7 +3,9 @@ import { ReferenceTracker } from '../../../src/ECS/Core/ReferenceTracker';
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import { Component } from '../../../src/ECS/Component';
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import { Entity } from '../../../src/ECS/Entity';
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import { Scene } from '../../../src/ECS/Scene';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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@ECSComponent('RefTrackerTestComponent')
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class TestComponent extends Component {
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public target: Entity | null = null;
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}
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@@ -3,6 +3,7 @@ import { Entity } from '../../../src/ECS/Entity';
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import { Component } from '../../../src/ECS/Component';
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import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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/**
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* System初始化测试套件
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@@ -15,6 +16,7 @@ import { Matcher } from '../../../src/ECS/Utils/Matcher';
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*/
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// 测试组件
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@ECSComponent('SysInit_PositionComponent')
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class PositionComponent extends Component {
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public x: number;
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public y: number;
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@@ -27,6 +29,7 @@ class PositionComponent extends Component {
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}
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}
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@ECSComponent('SysInit_VelocityComponent')
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class VelocityComponent extends Component {
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public vx: number;
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public vy: number;
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@@ -39,6 +42,7 @@ class VelocityComponent extends Component {
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}
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}
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@ECSComponent('SysInit_HealthComponent')
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class HealthComponent extends Component {
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public health: number;
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@@ -49,6 +53,7 @@ class HealthComponent extends Component {
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}
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}
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@ECSComponent('SysInit_TagComponent')
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class TagComponent extends Component {
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public tag: string;
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@@ -59,6 +64,7 @@ class TagComponent extends Component {
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}
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}
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@ECSComponent('SysInit_TestComponent')
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class TestComponent extends Component {
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public value: number;
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@@ -7,8 +7,10 @@ import { EntitySystem } from '../../../src/ECS/Systems/EntitySystem';
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import { Component } from '../../../src/ECS/Component';
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import { Matcher } from '../../../src/ECS/Utils/Matcher';
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import { Entity } from '../../../src/ECS/Entity';
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import { ECSComponent } from '../../../src/ECS/Decorators';
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// 测试用组件
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@ECSComponent('WorldCore_TestComponent')
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class TestComponent extends Component {
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public value: number = 0;
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@@ -1,12 +1,14 @@
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import { Entity } from '../../src/ECS/Entity';
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import { Component } from '../../src/ECS/Component';
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import { Scene } from '../../src/ECS/Scene';
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import { ECSComponent } from '../../src/ECS/Decorators';
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// 测试组件类
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@ECSComponent('EntityTest_PositionComponent')
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class TestPositionComponent extends Component {
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public x: number = 0;
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public y: number = 0;
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constructor(...args: unknown[]) {
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super();
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const [x = 0, y = 0] = args as [number?, number?];
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@@ -15,9 +17,10 @@ class TestPositionComponent extends Component {
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}
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}
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@ECSComponent('EntityTest_HealthComponent')
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class TestHealthComponent extends Component {
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public health: number = 100;
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constructor(...args: unknown[]) {
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super();
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const [health = 100] = args as [number?];
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@@ -25,10 +28,11 @@ class TestHealthComponent extends Component {
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}
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}
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@ECSComponent('EntityTest_VelocityComponent')
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class TestVelocityComponent extends Component {
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public vx: number = 0;
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public vy: number = 0;
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constructor(...args: unknown[]) {
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super();
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const [vx = 0, vy = 0] = args as [number?, number?];
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@@ -37,9 +41,10 @@ class TestVelocityComponent extends Component {
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}
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}
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@ECSComponent('EntityTest_RenderComponent')
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class TestRenderComponent extends Component {
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public visible: boolean = true;
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constructor(...args: unknown[]) {
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super();
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const [visible = true] = args as [boolean?];
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@@ -267,8 +272,8 @@ describe('Entity - 组件缓存优化测试', () => {
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expect(debugInfo.name).toBe('TestEntity');
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expect(debugInfo.id).toBeGreaterThanOrEqual(0);
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expect(debugInfo.componentCount).toBe(2);
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expect(debugInfo.componentTypes).toContain('TestPositionComponent');
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expect(debugInfo.componentTypes).toContain('TestHealthComponent');
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expect(debugInfo.componentTypes).toContain('EntityTest_PositionComponent');
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expect(debugInfo.componentTypes).toContain('EntityTest_HealthComponent');
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expect(debugInfo.cacheBuilt).toBe(true);
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});
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});
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@@ -6,20 +6,23 @@ import { Matcher } from '../../src/ECS/Utils/Matcher';
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import { Injectable, InjectProperty } from '../../src/Core/DI';
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import { Core } from '../../src/Core';
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import type { IService } from '../../src/Core/ServiceContainer';
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import { ECSSystem } from '../../src/ECS/Decorators';
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import { ECSSystem, ECSComponent } from '../../src/ECS/Decorators';
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@ECSComponent('DI_Transform')
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class Transform extends Component {
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constructor(public x: number = 0, public y: number = 0) {
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super();
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}
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}
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@ECSComponent('DI_Velocity')
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class Velocity extends Component {
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constructor(public vx: number = 0, public vy: number = 0) {
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super();
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}
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}
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@ECSComponent('DI_Health')
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class Health extends Component {
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constructor(public value: number = 100) {
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super();
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@@ -3,8 +3,10 @@ import { Component } from '../../src/ECS/Component';
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import { Scene } from '../../src/ECS/Scene';
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import { SceneManager } from '../../src/ECS/SceneManager';
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import { EEntityLifecyclePolicy } from '../../src/ECS/Core/EntityLifecyclePolicy';
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import { ECSComponent } from '../../src/ECS/Decorators';
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// 测试组件
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@ECSComponent('Persistent_PositionComponent')
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class PositionComponent extends Component {
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public x: number;
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public y: number;
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@@ -16,6 +18,7 @@ class PositionComponent extends Component {
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}
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}
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@ECSComponent('Persistent_PlayerComponent')
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class PlayerComponent extends Component {
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public name: string;
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public score: number;
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@@ -27,6 +30,7 @@ class PlayerComponent extends Component {
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}
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}
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@ECSComponent('Persistent_EnemyComponent')
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class EnemyComponent extends Component {
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public type: string;
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@@ -3,12 +3,14 @@ import { Entity } from '../../src/ECS/Entity';
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import { Component } from '../../src/ECS/Component';
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import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
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import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { ECSComponent } from '../../src/ECS/Decorators';
|
||||
|
||||
// 测试组件
|
||||
@ECSComponent('SceneTest_PositionComponent')
|
||||
class PositionComponent extends Component {
|
||||
public x: number;
|
||||
public y: number;
|
||||
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [x = 0, y = 0] = args as [number?, number?];
|
||||
@@ -17,10 +19,11 @@ class PositionComponent extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SceneTest_VelocityComponent')
|
||||
class VelocityComponent extends Component {
|
||||
public vx: number;
|
||||
public vy: number;
|
||||
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [vx = 0, vy = 0] = args as [number?, number?];
|
||||
@@ -29,9 +32,10 @@ class VelocityComponent extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SceneTest_HealthComponent')
|
||||
class HealthComponent extends Component {
|
||||
public health: number;
|
||||
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [health = 100] = args as [number?];
|
||||
@@ -39,9 +43,10 @@ class HealthComponent extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SceneTest_RenderComponent')
|
||||
class RenderComponent extends Component {
|
||||
public visible: boolean;
|
||||
|
||||
|
||||
constructor(...args: unknown[]) {
|
||||
super();
|
||||
const [visible = true] = args as [boolean?];
|
||||
@@ -387,7 +392,7 @@ describe('Scene - 场景管理系统测试', () => {
|
||||
entity.addComponent(new PositionComponent(10, 20));
|
||||
|
||||
expect(componentAddedEvent).toBeDefined();
|
||||
expect(componentAddedEvent.componentType).toBe('PositionComponent');
|
||||
expect(componentAddedEvent.componentType).toBe('SceneTest_PositionComponent');
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ import { SceneSerializer } from '../../../src/ECS/Serialization/SceneSerializer'
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { HierarchySystem } from '../../../src/ECS/Systems/HierarchySystem';
|
||||
import { HierarchyComponent } from '../../../src/ECS/Components/HierarchyComponent';
|
||||
import { ECSComponent } from '../../../src/ECS/Decorators';
|
||||
import { ComponentRegistry, ComponentType } from '../../../src/ECS/Core/ComponentStorage';
|
||||
import { Serializable, Serialize } from '../../../src/ECS/Serialization';
|
||||
@@ -37,10 +38,6 @@ describe('SceneSerializer', () => {
|
||||
let componentRegistry: Map<string, ComponentType>;
|
||||
|
||||
beforeEach(() => {
|
||||
ComponentRegistry.reset();
|
||||
ComponentRegistry.register(PositionComponent);
|
||||
ComponentRegistry.register(VelocityComponent);
|
||||
|
||||
scene = new Scene({ name: 'SceneSerializerTestScene' });
|
||||
|
||||
componentRegistry = ComponentRegistry.getAllComponentNames() as Map<string, ComponentType>;
|
||||
|
||||
@@ -5,8 +5,10 @@ import { Scene } from '../../../src/ECS/Scene';
|
||||
import { Matcher } from '../../../src/ECS/Utils/Matcher';
|
||||
import { GlobalEventBus } from '../../../src/ECS/Core/EventBus';
|
||||
import { TypeSafeEventSystem } from '../../../src/ECS/Core/EventSystem';
|
||||
import { ECSComponent } from '../../../src/ECS/Decorators';
|
||||
|
||||
// 测试组件
|
||||
@ECSComponent('EntitySysTest_TestComponent')
|
||||
class TestComponent extends Component {
|
||||
public value: number = 0;
|
||||
|
||||
@@ -17,6 +19,45 @@ class TestComponent extends Component {
|
||||
}
|
||||
}
|
||||
|
||||
// 额外测试组件 - 用于内联测试
|
||||
@ECSComponent('EntitySysTest_TagComponent2')
|
||||
class TagComponent2 extends Component {}
|
||||
|
||||
@ECSComponent('EntitySysTest_NonExistent')
|
||||
class NonExistentComponent extends Component {}
|
||||
|
||||
@ECSComponent('EntitySysTest_ClickComponent')
|
||||
class ClickComponent extends Component {
|
||||
public element: string;
|
||||
constructor(element: string = '') {
|
||||
super();
|
||||
this.element = element;
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('EntitySysTest_A')
|
||||
class AComponent extends Component {}
|
||||
|
||||
@ECSComponent('EntitySysTest_B')
|
||||
class BComponent extends Component {}
|
||||
|
||||
@ECSComponent('EntitySysTest_C')
|
||||
class CComponent extends Component {
|
||||
public aId: number;
|
||||
public bId: number;
|
||||
constructor(aId: number = 0, bId: number = 0) {
|
||||
super();
|
||||
this.aId = aId;
|
||||
this.bId = bId;
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('EntitySysTest_D')
|
||||
class DComponent extends Component {}
|
||||
|
||||
@ECSComponent('EntitySysTest_TagComponent')
|
||||
class TagComponent extends TestComponent {}
|
||||
|
||||
// 测试事件
|
||||
interface TestEvent {
|
||||
id: number;
|
||||
@@ -441,13 +482,8 @@ describe('EntitySystem', () => {
|
||||
});
|
||||
|
||||
it('在系统 process 中添加组件时应立即触发其他系统的 onAdded', () => {
|
||||
// 使用独立的场景,避免 beforeEach 创建的实体干扰
|
||||
// Use independent scene to avoid interference from beforeEach entities
|
||||
const testScene = new Scene();
|
||||
|
||||
// 组件定义
|
||||
class TagComponent extends TestComponent {}
|
||||
|
||||
// SystemA: 匹配 TestComponent + TagComponent
|
||||
class SystemA extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
@@ -499,12 +535,8 @@ describe('EntitySystem', () => {
|
||||
});
|
||||
|
||||
it('同一帧内添加后移除组件,onAdded 和 onRemoved 都应触发', () => {
|
||||
// 使用独立的场景,避免 beforeEach 创建的实体干扰
|
||||
// Use independent scene to avoid interference from beforeEach entities
|
||||
const testScene = new Scene();
|
||||
|
||||
class TagComponent extends TestComponent {}
|
||||
|
||||
class TrackingSystemWithTag extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
public onRemovedEntities: Entity[] = [];
|
||||
@@ -585,9 +617,8 @@ describe('EntitySystem', () => {
|
||||
// Use independent scene to avoid interference from beforeEach entities
|
||||
const testScene = new Scene();
|
||||
|
||||
// 使用独立的组件类,避免继承带来的问题
|
||||
// Use independent component class to avoid inheritance issues
|
||||
class TagComponent2 extends Component {}
|
||||
// 使用文件顶部定义的 TagComponent2
|
||||
// Use TagComponent2 defined at file top
|
||||
|
||||
class SystemA extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
@@ -747,8 +778,7 @@ describe('EntitySystem', () => {
|
||||
});
|
||||
|
||||
it('requireComponent 应该在组件不存在时抛出错误', () => {
|
||||
class NonExistentComponent extends Component {}
|
||||
|
||||
// 使用文件顶部定义的 NonExistentComponent
|
||||
expect(() => {
|
||||
helperSystem.testRequireComponent(entity, NonExistentComponent);
|
||||
}).toThrow();
|
||||
@@ -834,13 +864,7 @@ describe('EntitySystem', () => {
|
||||
// 使用独立场景 | Use independent scene
|
||||
const testScene = new Scene();
|
||||
|
||||
class ClickComponent extends Component {
|
||||
public element: string;
|
||||
constructor(element: string) {
|
||||
super();
|
||||
this.element = element;
|
||||
}
|
||||
}
|
||||
// 使用文件顶部定义的 ClickComponent
|
||||
|
||||
const testEntity = testScene.createEntity('panel');
|
||||
|
||||
@@ -858,13 +882,7 @@ describe('EntitySystem', () => {
|
||||
// 使用独立场景 | Use independent scene
|
||||
const testScene = new Scene();
|
||||
|
||||
class ClickComponent extends Component {
|
||||
public element: string;
|
||||
constructor(element: string) {
|
||||
super();
|
||||
this.element = element;
|
||||
}
|
||||
}
|
||||
// 使用文件顶部定义的 ClickComponent
|
||||
|
||||
// 添加一个监听该组件的系统 | Add a system that listens to this component
|
||||
class ClickSystem extends EntitySystem {
|
||||
@@ -903,13 +921,7 @@ describe('EntitySystem', () => {
|
||||
// 使用独立场景 | Use independent scene
|
||||
const testScene = new Scene();
|
||||
|
||||
class ClickComponent extends Component {
|
||||
public element: string;
|
||||
constructor(element: string) {
|
||||
super();
|
||||
this.element = element;
|
||||
}
|
||||
}
|
||||
// 使用文件顶部定义的 ClickComponent
|
||||
|
||||
// 这个系统在 onAdded 中移除组件(模拟可能的用户代码)
|
||||
// This system removes component in onAdded (simulating possible user code)
|
||||
@@ -950,25 +962,14 @@ describe('EntitySystem', () => {
|
||||
// 模拟 lawn-mower-demo 的场景 | Simulate lawn-mower-demo scenario
|
||||
const testScene = new Scene();
|
||||
|
||||
// 组件定义 | Component definitions
|
||||
class A extends Component {}
|
||||
class B extends Component {}
|
||||
class C extends Component {
|
||||
public aId: number;
|
||||
public bId: number;
|
||||
constructor(aId: number, bId: number) {
|
||||
super();
|
||||
this.aId = aId;
|
||||
this.bId = bId;
|
||||
}
|
||||
}
|
||||
class D extends Component {}
|
||||
// 使用顶层已装饰的组件类 | Use top-level decorated component classes
|
||||
// AComponent, BComponent, CComponent, DComponent
|
||||
|
||||
// ASystem: 匹配 A + D | Matches A + D
|
||||
class ASystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
constructor() {
|
||||
super(Matcher.all(A, D));
|
||||
super(Matcher.all(AComponent, DComponent));
|
||||
}
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('ASystem onAdded:', entity.name);
|
||||
@@ -980,7 +981,7 @@ describe('EntitySystem', () => {
|
||||
class BSystem extends EntitySystem {
|
||||
public onAddedEntities: Entity[] = [];
|
||||
constructor() {
|
||||
super(Matcher.all(B, D));
|
||||
super(Matcher.all(BComponent, DComponent));
|
||||
}
|
||||
protected override onAdded(entity: Entity): void {
|
||||
console.log('BSystem onAdded:', entity.name);
|
||||
@@ -992,21 +993,21 @@ describe('EntitySystem', () => {
|
||||
// CSystem: Adds D component to A and B entities in process
|
||||
class CSystem extends EntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(C));
|
||||
super(Matcher.all(CComponent));
|
||||
}
|
||||
protected override process(entities: readonly Entity[]): void {
|
||||
for (const entity of entities) {
|
||||
const c = entity.getComponent(C);
|
||||
const c = entity.getComponent(CComponent);
|
||||
if (c) {
|
||||
const a = this.scene!.findEntityById(c.aId);
|
||||
if (a && !a.hasComponent(D)) {
|
||||
if (a && !a.hasComponent(DComponent)) {
|
||||
console.log('CSystem: Adding D to Entity A');
|
||||
a.addComponent(new D());
|
||||
a.addComponent(new DComponent());
|
||||
}
|
||||
const b = this.scene!.findEntityById(c.bId);
|
||||
if (b && !b.hasComponent(D)) {
|
||||
if (b && !b.hasComponent(DComponent)) {
|
||||
console.log('CSystem: Adding D to Entity B');
|
||||
b.addComponent(new D());
|
||||
b.addComponent(new DComponent());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1015,17 +1016,17 @@ describe('EntitySystem', () => {
|
||||
|
||||
// DSystem: 在 lateProcess 中移除 D 组件
|
||||
// DSystem: Removes D component in lateProcess
|
||||
class DSystem extends EntitySystem {
|
||||
class DSystemImpl extends EntitySystem {
|
||||
public lateProcessEntities: Entity[] = [];
|
||||
constructor() {
|
||||
super(Matcher.all(D));
|
||||
super(Matcher.all(DComponent));
|
||||
}
|
||||
protected override lateProcess(entities: readonly Entity[]): void {
|
||||
console.log('DSystem lateProcess, entities count:', entities.length);
|
||||
for (const entity of entities) {
|
||||
console.log('DSystem removing D from:', entity.name);
|
||||
this.lateProcessEntities.push(entity);
|
||||
const d = entity.getComponent(D);
|
||||
const d = entity.getComponent(DComponent);
|
||||
if (d) {
|
||||
entity.removeComponent(d);
|
||||
}
|
||||
@@ -1038,7 +1039,7 @@ describe('EntitySystem', () => {
|
||||
const aSystem = new ASystem();
|
||||
const bSystem = new BSystem();
|
||||
const cSystem = new CSystem();
|
||||
const dSystem = new DSystem();
|
||||
const dSystem = new DSystemImpl();
|
||||
|
||||
testScene.addSystem(aSystem);
|
||||
testScene.addSystem(bSystem);
|
||||
@@ -1047,13 +1048,13 @@ describe('EntitySystem', () => {
|
||||
|
||||
// 创建实体 | Create entities
|
||||
const entity1 = testScene.createEntity('Entity1');
|
||||
entity1.addComponent(new A());
|
||||
entity1.addComponent(new AComponent());
|
||||
|
||||
const entity2 = testScene.createEntity('Entity2');
|
||||
entity2.addComponent(new B());
|
||||
entity2.addComponent(new BComponent());
|
||||
|
||||
const entity3 = testScene.createEntity('Entity3');
|
||||
entity3.addComponent(new C(entity1.id, entity2.id));
|
||||
entity3.addComponent(new CComponent(entity1.id, entity2.id));
|
||||
|
||||
// 执行一帧 | Execute one frame
|
||||
testScene.update();
|
||||
@@ -1071,8 +1072,8 @@ describe('EntitySystem', () => {
|
||||
|
||||
// D 组件应该在 lateProcess 中被移除
|
||||
// D component should be removed in lateProcess
|
||||
expect(entity1.hasComponent(D)).toBe(false);
|
||||
expect(entity2.hasComponent(D)).toBe(false);
|
||||
expect(entity1.hasComponent(DComponent)).toBe(false);
|
||||
expect(entity2.hasComponent(DComponent)).toBe(false);
|
||||
|
||||
testScene.removeSystem(aSystem);
|
||||
testScene.removeSystem(bSystem);
|
||||
|
||||
@@ -2,26 +2,31 @@ import { ComponentSparseSet } from '../../../src/ECS/Utils/ComponentSparseSet';
|
||||
import { Entity } from '../../../src/ECS/Entity';
|
||||
import { Component } from '../../../src/ECS/Component';
|
||||
import { Scene } from '../../../src/ECS/Scene';
|
||||
import { ECSComponent } from '../../../src/ECS/Decorators';
|
||||
|
||||
// 测试组件类
|
||||
@ECSComponent('SparseSet_PositionComponent')
|
||||
class PositionComponent extends Component {
|
||||
constructor(public x: number = 0, public y: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SparseSet_VelocityComponent')
|
||||
class VelocityComponent extends Component {
|
||||
constructor(public dx: number = 0, public dy: number = 0) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SparseSet_HealthComponent')
|
||||
class HealthComponent extends Component {
|
||||
constructor(public health: number = 100, public maxHealth: number = 100) {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('SparseSet_RenderComponent')
|
||||
class RenderComponent extends Component {
|
||||
constructor(public visible: boolean = true) {
|
||||
super();
|
||||
|
||||
@@ -5,20 +5,23 @@ import { Entity } from '../../src/ECS/Entity';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { Matcher } from '../../src/ECS/Utils/Matcher';
|
||||
import { IService } from '../../src/Core/ServiceContainer';
|
||||
import { ECSComponent } from '../../src/ECS/Decorators';
|
||||
|
||||
// 测试用组件
|
||||
@ECSComponent('WorldTest_TestComponent')
|
||||
class TestComponent extends Component {
|
||||
public value: number = 0;
|
||||
|
||||
|
||||
constructor(value: number = 0) {
|
||||
super();
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
|
||||
@ECSComponent('WorldTest_PlayerComponent')
|
||||
class PlayerComponent extends Component {
|
||||
public playerId: string;
|
||||
|
||||
|
||||
constructor(playerId: string) {
|
||||
super();
|
||||
this.playerId = playerId;
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
import { WorldManager, IWorldManagerConfig } from '../../src/ECS/WorldManager';
|
||||
import { IWorldConfig, World } from '../../src/ECS/World';
|
||||
import { Component } from '../../src/ECS/Component';
|
||||
import { ECSComponent } from '../../src/ECS/Decorators';
|
||||
|
||||
// 测试用组件
|
||||
@ECSComponent('WorldMgr_TestComponent')
|
||||
class TestComponent extends Component {
|
||||
public value: number = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user