fix(build): 修复 Web 构建组件注册和用户脚本打包问题 (#302)
* refactor(build): 重构 Web 构建管线,支持配置驱动的 Import Maps - 重构 WebBuildPipeline 支持 split-bundles 和 single-bundle 两种构建模式 - 使用 module.json 的 isCore 字段识别核心模块,消除硬编码列表 - 动态生成 Import Map,从模块清单的 name 字段获取包名映射 - 动态扫描 module.json 文件,不再依赖固定模块列表 - 添加 HTTP 服务器启动脚本 (start-server.bat/sh) 支持 ESM 模块 - 更新 BuildSettingsPanel UI 支持新的构建模式选项 - 添加多语言支持 (zh/en/es) * fix(build): 修复 Web 构建组件注册和用户脚本打包问题 主要修复: - 修复组件反序列化时找不到类型的问题 - @ECSComponent 装饰器现在自动注册到 ComponentRegistry - 添加未使用装饰器的组件警告 - 构建管线自动扫描用户脚本(无需入口文件) 架构改进: - 解决 Decorators ↔ ComponentRegistry 循环依赖 - 新建 ComponentTypeUtils.ts 作为底层无依赖模块 - 移除冗余的防御性 register 调用 - 统一 ComponentType 定义位置 * refactor(build): 统一 WASM 配置架构,移除硬编码 - 新增 wasmConfig 统一配置替代 wasmPaths/wasmBindings - wasmConfig.files 支持多候选源路径和明确目标路径 - wasmConfig.runtimePath 指定运行时加载路径 - 重构 _copyWasmFiles 使用统一配置 - HTML 生成使用配置中的 runtimePath - 移除 physics-rapier2d 的冗余 WASM 配置(由 rapier2d 负责) - IBuildFileSystem 新增 deleteFile 方法 * feat(build): 单文件构建模式完善和场景配置驱动 ## 主要改动 ### 单文件构建(single-file mode) - 修复 WASM 初始化问题,支持 initSync 同步初始化 - 配置驱动的 WASM 识别,通过 wasmConfig.isEngineCore 标识核心引擎模块 - 从 wasmConfig.files 动态获取 JS 绑定路径,消除硬编码 ### 场景配置 - 构建验证:必须选择至少一个场景才能构建 - 自动扫描:项目加载时扫描 scenes 目录 - 抽取 _filterScenesByWhitelist 公共方法统一过滤逻辑 ### 构建面板优化 - availableScenes prop 传递场景列表 - 场景复选框可点击切换启用状态 - 移除动态 import,使用 prop 传入数据 * chore(build): 补充构建相关的辅助改动 - 添加 BuildFileSystemService 的 listFilesByExtension 优化 - 更新 module.json 添加 externalDependencies 配置 - BrowserRuntime 支持 wasmModule 参数传递 - GameRuntime 添加 loadSceneFromData 方法 - Rust 构建命令更新 - 国际化文案更新 * feat(build): 持久化构建设置到项目配置 ## 设计架构 ### ProjectService 扩展 - 新增 BuildSettingsConfig 接口定义构建配置字段 - ProjectConfig 添加 buildSettings 字段 - 新增 getBuildSettings / updateBuildSettings 方法 ### BuildSettingsPanel - 组件挂载时从 projectService 加载已保存配置 - 设置变化时自动保存(500ms 防抖) - 场景选择状态与项目配置同步 ### 配置保存位置 保存在项目的 ecs-editor.config.json 中: - scenes: 选中的场景列表 - buildMode: 构建模式 - companyName/productName/version: 产品信息 - developmentBuild/sourceMap: 构建选项 * fix(editor): Ctrl+S 仅在主编辑区域触发保存场景 - 模态窗口打开时跳过(构建设置、设置、关于等) - 焦点在 input/textarea/contenteditable 时跳过 * fix(tests): 修复 ECS 测试中 Component 注册问题 - 为所有测试 Component 类添加 @ECSComponent 装饰器 - 移除 beforeEach 中的 ComponentRegistry.reset() 调用 - 将内联 Component 类移到文件顶层以支持装饰器 - 更新测试预期值匹配新的组件类型名称 - 添加缺失的 HierarchyComponent 导入 所有 1388 个测试现已通过。
This commit is contained in:
@@ -271,9 +271,6 @@ export class ArchetypeSystem {
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private generateArchetypeId(componentTypes: ComponentType[]): ArchetypeId {
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const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
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for (const type of componentTypes) {
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if (!ComponentRegistry.isRegistered(type)) {
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ComponentRegistry.register(type);
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}
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const bitMask = ComponentRegistry.getBitMask(type);
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BitMask64Utils.orInPlace(mask, bitMask);
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}
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@@ -2,11 +2,12 @@ import { Component } from '../Component';
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import { BitMask64Utils, BitMask64Data } from '../Utils/BigIntCompatibility';
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import { SoAStorage, SupportedTypedArray } from './SoAStorage';
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import { createLogger } from '../../Utils/Logger';
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import { getComponentTypeName } from '../Decorators';
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import { ComponentRegistry, ComponentType } from './ComponentStorage/ComponentRegistry';
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import { getComponentTypeName, ComponentType } from '../Decorators';
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import { ComponentRegistry } from './ComponentStorage/ComponentRegistry';
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// 导出核心类型
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export { ComponentRegistry, ComponentType };
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export { ComponentRegistry };
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export type { ComponentType };
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/**
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@@ -20,11 +21,6 @@ export class ComponentStorage<T extends Component> {
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constructor(componentType: ComponentType<T>) {
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this.componentType = componentType;
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// 确保组件类型已注册
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if (!ComponentRegistry.isRegistered(componentType)) {
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ComponentRegistry.register(componentType);
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}
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}
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/**
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@@ -1,12 +1,11 @@
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import { Component } from '../../Component';
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import { BitMask64Utils, BitMask64Data } from '../../Utils/BigIntCompatibility';
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import { createLogger } from '../../../Utils/Logger';
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import { getComponentTypeName } from '../../Decorators';
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/**
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* 组件类型定义
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*/
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export type ComponentType<T extends Component = Component> = new (...args: any[]) => T;
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import {
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ComponentType,
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getComponentTypeName,
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hasECSComponentDecorator
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} from './ComponentTypeUtils';
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/**
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* 组件注册表
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@@ -29,14 +28,33 @@ export class ComponentRegistry {
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*/
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private static hotReloadEnabled = false;
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/**
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* 已警告过的组件类型集合,避免重复警告
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* Set of warned component types to avoid duplicate warnings
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*/
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private static warnedComponents = new Set<Function>();
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/**
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* 注册组件类型并分配位掩码
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* Register component type and allocate bitmask
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*
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* @param componentType 组件类型
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* @returns 分配的位索引
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*/
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public static register<T extends Component>(componentType: ComponentType<T>): number {
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const typeName = getComponentTypeName(componentType);
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// 检查是否使用了 @ECSComponent 装饰器
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// Check if @ECSComponent decorator is used
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if (!hasECSComponentDecorator(componentType) && !this.warnedComponents.has(componentType)) {
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this.warnedComponents.add(componentType);
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console.warn(
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`[ComponentRegistry] Component "${typeName}" is missing @ECSComponent decorator. ` +
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`This may cause issues with serialization and code minification. ` +
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`Please add: @ECSComponent('${typeName}')`
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);
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}
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if (this.componentTypes.has(componentType)) {
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const existingIndex = this.componentTypes.get(componentType)!;
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return existingIndex;
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@@ -324,6 +342,7 @@ export class ComponentRegistry {
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this.componentNameToType.clear();
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this.componentNameToId.clear();
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this.maskCache.clear();
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this.warnedComponents.clear();
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this.nextBitIndex = 0;
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this.hotReloadEnabled = false;
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}
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@@ -0,0 +1,83 @@
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/**
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* Component Type Utilities
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* 组件类型工具函数
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*
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* This module contains low-level utilities for component type handling.
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* It has NO dependencies on other ECS modules to avoid circular imports.
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*
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* 此模块包含组件类型处理的底层工具函数。
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* 它不依赖其他 ECS 模块,以避免循环导入。
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*/
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import type { Component } from '../../Component';
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/**
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* 组件类型定义
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* Component type definition
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*/
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export type ComponentType<T extends Component = Component> = new (...args: any[]) => T;
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/**
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* 存储组件类型名称的 Symbol 键
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* Symbol key for storing component type name
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*/
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export const COMPONENT_TYPE_NAME = Symbol('ComponentTypeName');
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/**
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* 存储组件依赖的 Symbol 键
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* Symbol key for storing component dependencies
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*/
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export const COMPONENT_DEPENDENCIES = Symbol('ComponentDependencies');
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/**
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* 检查组件是否使用了 @ECSComponent 装饰器
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* Check if component has @ECSComponent decorator
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*
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* @param componentType 组件构造函数
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* @returns 是否有装饰器
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*/
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export function hasECSComponentDecorator(componentType: ComponentType): boolean {
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return !!(componentType as any)[COMPONENT_TYPE_NAME];
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}
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/**
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* 获取组件类型的名称,优先使用装饰器指定的名称
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* Get component type name, preferring decorator-specified name
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*
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* @param componentType 组件构造函数
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* @returns 组件类型名称
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*/
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export function getComponentTypeName(componentType: ComponentType): string {
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// 优先使用装饰器指定的名称
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// Prefer decorator-specified name
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const decoratorName = (componentType as any)[COMPONENT_TYPE_NAME];
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if (decoratorName) {
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return decoratorName;
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}
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// 回退到 constructor.name
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// Fallback to constructor.name
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return componentType.name || 'UnknownComponent';
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}
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/**
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* 从组件实例获取类型名称
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* Get type name from component instance
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*
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* @param component 组件实例
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* @returns 组件类型名称
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*/
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export function getComponentInstanceTypeName(component: Component): string {
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return getComponentTypeName(component.constructor as ComponentType);
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}
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/**
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* 获取组件的依赖列表
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* Get component dependencies
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*
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* @param componentType 组件构造函数
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* @returns 依赖的组件名称列表
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*/
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export function getComponentDependencies(componentType: ComponentType): string[] | undefined {
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return (componentType as any)[COMPONENT_DEPENDENCIES];
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}
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@@ -821,13 +821,9 @@ export class QuerySystem {
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return cached;
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}
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// 使用ComponentRegistry而不是ComponentTypeManager,确保bitIndex一致
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// 使用ComponentRegistry确保bitIndex一致
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const mask = BitMask64Utils.clone(BitMask64Utils.ZERO);
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for (const type of componentTypes) {
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// 确保组件已注册
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if (!ComponentRegistry.isRegistered(type)) {
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ComponentRegistry.register(type);
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}
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const bitMask = ComponentRegistry.getBitMask(type);
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BitMask64Utils.orInPlace(mask, bitMask);
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}
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@@ -1,36 +1,48 @@
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/**
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* Type Decorators for ECS Components and Systems
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* ECS 组件和系统的类型装饰器
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*
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* Provides decorators to mark component/system types with stable names
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* that survive code minification.
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*
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* 提供装饰器为组件/系统类型标记稳定的名称,使其在代码混淆后仍然有效。
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*/
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import type { Component } from '../Component';
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import type { EntitySystem } from '../Systems';
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import { ComponentType } from '../../Types';
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/**
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* 存储组件类型名称的Symbol键
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*/
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export const COMPONENT_TYPE_NAME = Symbol('ComponentTypeName');
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/**
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* 存储组件依赖的Symbol键
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*/
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export const COMPONENT_DEPENDENCIES = Symbol('ComponentDependencies');
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import { ComponentRegistry } from '../Core/ComponentStorage/ComponentRegistry';
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import {
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COMPONENT_TYPE_NAME,
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COMPONENT_DEPENDENCIES
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} from '../Core/ComponentStorage/ComponentTypeUtils';
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/**
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* 存储系统类型名称的Symbol键
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* Symbol key for storing system type name
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*/
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export const SYSTEM_TYPE_NAME = Symbol('SystemTypeName');
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/**
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* 组件装饰器配置选项
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* Component decorator options
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*/
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export interface ComponentOptions {
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/** 依赖的其他组件名称列表 */
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/** 依赖的其他组件名称列表 | List of required component names */
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requires?: string[];
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}
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/**
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* 组件类型装饰器
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* 用于为组件类指定固定的类型名称,避免在代码混淆后失效
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* Component type decorator
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*
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* @param typeName 组件类型名称
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* @param options 组件配置选项
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* 用于为组件类指定固定的类型名称,避免在代码混淆后失效。
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* 装饰器执行时会自动注册到 ComponentRegistry,使组件可以通过名称反序列化。
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*
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* Assigns a stable type name to component classes that survives minification.
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* The decorator automatically registers to ComponentRegistry, enabling deserialization by name.
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*
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* @param typeName 组件类型名称 | Component type name
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* @param options 组件配置选项 | Component options
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* @example
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* ```typescript
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* @ECSComponent('Position')
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@@ -39,7 +51,7 @@ export interface ComponentOptions {
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* y: number = 0;
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* }
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*
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* // 带依赖声明
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* // 带依赖声明 | With dependency declaration
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* @ECSComponent('SpriteAnimator', { requires: ['Sprite'] })
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* class SpriteAnimatorComponent extends Component {
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* // ...
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@@ -53,48 +65,52 @@ export function ECSComponent(typeName: string, options?: ComponentOptions) {
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}
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// 在构造函数上存储类型名称
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// Store type name on constructor
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(target as any)[COMPONENT_TYPE_NAME] = typeName;
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// 存储依赖关系
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// Store dependencies
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if (options?.requires) {
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(target as any)[COMPONENT_DEPENDENCIES] = options.requires;
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}
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// 自动注册到 ComponentRegistry,使组件可以通过名称查找
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// Auto-register to ComponentRegistry, enabling lookup by name
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ComponentRegistry.register(target);
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return target;
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};
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}
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/**
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* 获取组件的依赖列表
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*/
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export function getComponentDependencies(componentType: ComponentType): string[] | undefined {
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return (componentType as any)[COMPONENT_DEPENDENCIES];
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}
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/**
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* System元数据配置
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* System 元数据配置
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* System metadata configuration
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*/
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export interface SystemMetadata {
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/**
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* 更新顺序(数值越小越先执行,默认0)
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* Update order (lower values execute first, default 0)
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*/
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updateOrder?: number;
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/**
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* 是否默认启用(默认true)
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* Whether enabled by default (default true)
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*/
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enabled?: boolean;
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}
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/**
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* 系统类型装饰器
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* 用于为系统类指定固定的类型名称,避免在代码混淆后失效
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* System type decorator
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*
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* @param typeName 系统类型名称
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* @param metadata 系统元数据配置
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* 用于为系统类指定固定的类型名称,避免在代码混淆后失效。
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* Assigns a stable type name to system classes that survives minification.
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*
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* @param typeName 系统类型名称 | System type name
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* @param metadata 系统元数据配置 | System metadata configuration
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* @example
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* ```typescript
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* // 基本使用
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* @ECSSystem('Movement')
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* class MovementSystem extends EntitySystem {
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* protected process(entities: Entity[]): void {
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@@ -102,16 +118,9 @@ export interface SystemMetadata {
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* }
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* }
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*
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* // 配置更新顺序和依赖注入
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* @Injectable()
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* @ECSSystem('Physics', { updateOrder: 10 })
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* class PhysicsSystem extends EntitySystem {
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* @InjectProperty(CollisionSystem)
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* private collision!: CollisionSystem;
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*
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* constructor() {
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* super(Matcher.empty().all(Transform, RigidBody));
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* }
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* // ...
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||||
* }
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* ```
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*/
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@@ -122,9 +131,11 @@ export function ECSSystem(typeName: string, metadata?: SystemMetadata) {
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}
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// 在构造函数上存储类型名称
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// Store type name on constructor
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(target as any)[SYSTEM_TYPE_NAME] = typeName;
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// 存储元数据
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// Store metadata
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if (metadata) {
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(target as any).__systemMetadata__ = metadata;
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}
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@@ -134,67 +145,37 @@ export function ECSSystem(typeName: string, metadata?: SystemMetadata) {
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||||
}
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/**
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* 获取System的元数据
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* 获取 System 的元数据
|
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* Get System metadata
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*/
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export function getSystemMetadata(systemType: new (...args: any[]) => EntitySystem): SystemMetadata | undefined {
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return (systemType as any).__systemMetadata__;
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||||
}
|
||||
|
||||
/**
|
||||
* 获取组件类型的名称,优先使用装饰器指定的名称
|
||||
*
|
||||
* @param componentType 组件构造函数
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
export function getComponentTypeName(
|
||||
componentType: ComponentType
|
||||
): string {
|
||||
// 优先使用装饰器指定的名称
|
||||
const decoratorName = (componentType as any)[COMPONENT_TYPE_NAME];
|
||||
if (decoratorName) {
|
||||
return decoratorName;
|
||||
}
|
||||
|
||||
// 回退到constructor.name
|
||||
return componentType.name || 'UnknownComponent';
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统类型的名称,优先使用装饰器指定的名称
|
||||
* Get system type name, preferring decorator-specified name
|
||||
*
|
||||
* @param systemType 系统构造函数
|
||||
* @returns 系统类型名称
|
||||
* @param systemType 系统构造函数 | System constructor
|
||||
* @returns 系统类型名称 | System type name
|
||||
*/
|
||||
export function getSystemTypeName<T extends EntitySystem>(
|
||||
systemType: new (...args: any[]) => T
|
||||
): string {
|
||||
// 优先使用装饰器指定的名称
|
||||
const decoratorName = (systemType as any)[SYSTEM_TYPE_NAME];
|
||||
if (decoratorName) {
|
||||
return decoratorName;
|
||||
}
|
||||
|
||||
// 回退到constructor.name
|
||||
return systemType.name || 'UnknownSystem';
|
||||
}
|
||||
|
||||
/**
|
||||
* 从组件实例获取类型名称
|
||||
*
|
||||
* @param component 组件实例
|
||||
* @returns 组件类型名称
|
||||
*/
|
||||
export function getComponentInstanceTypeName(component: Component): string {
|
||||
return getComponentTypeName(component.constructor as ComponentType);
|
||||
}
|
||||
|
||||
/**
|
||||
* 从系统实例获取类型名称
|
||||
* Get type name from system instance
|
||||
*
|
||||
* @param system 系统实例
|
||||
* @returns 系统类型名称
|
||||
* @param system 系统实例 | System instance
|
||||
* @returns 系统类型名称 | System type name
|
||||
*/
|
||||
export function getSystemInstanceTypeName(system: EntitySystem): string {
|
||||
return getSystemTypeName(system.constructor as new (...args: any[]) => EntitySystem);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,19 +1,37 @@
|
||||
// ============================================================================
|
||||
// Component Type Utilities (from ComponentTypeUtils - no circular deps)
|
||||
// 组件类型工具(来自 ComponentTypeUtils - 无循环依赖)
|
||||
// ============================================================================
|
||||
export {
|
||||
COMPONENT_TYPE_NAME,
|
||||
COMPONENT_DEPENDENCIES,
|
||||
getComponentTypeName,
|
||||
getComponentInstanceTypeName,
|
||||
getComponentDependencies,
|
||||
hasECSComponentDecorator
|
||||
} from '../Core/ComponentStorage/ComponentTypeUtils';
|
||||
|
||||
export type { ComponentType } from '../Core/ComponentStorage/ComponentTypeUtils';
|
||||
|
||||
// ============================================================================
|
||||
// Type Decorators (ECSComponent, ECSSystem)
|
||||
// 类型装饰器
|
||||
// ============================================================================
|
||||
export {
|
||||
ECSComponent,
|
||||
ECSSystem,
|
||||
getComponentTypeName,
|
||||
getSystemTypeName,
|
||||
getComponentInstanceTypeName,
|
||||
getSystemInstanceTypeName,
|
||||
getSystemMetadata,
|
||||
getComponentDependencies,
|
||||
COMPONENT_TYPE_NAME,
|
||||
COMPONENT_DEPENDENCIES,
|
||||
SYSTEM_TYPE_NAME
|
||||
} from './TypeDecorators';
|
||||
|
||||
export type { SystemMetadata, ComponentOptions } from './TypeDecorators';
|
||||
|
||||
// ============================================================================
|
||||
// Entity Reference Decorator
|
||||
// 实体引用装饰器
|
||||
// ============================================================================
|
||||
export {
|
||||
EntityRef,
|
||||
getEntityRefMetadata,
|
||||
@@ -23,6 +41,10 @@ export {
|
||||
|
||||
export type { EntityRefMetadata } from './EntityRefDecorator';
|
||||
|
||||
// ============================================================================
|
||||
// Property Decorator
|
||||
// 属性装饰器
|
||||
// ============================================================================
|
||||
export {
|
||||
Property,
|
||||
getPropertyMetadata,
|
||||
@@ -30,4 +52,11 @@ export {
|
||||
PROPERTY_METADATA
|
||||
} from './PropertyDecorator';
|
||||
|
||||
export type { PropertyOptions, PropertyType, PropertyControl, PropertyAction, AssetType, EnumOption } from './PropertyDecorator';
|
||||
export type {
|
||||
PropertyOptions,
|
||||
PropertyType,
|
||||
PropertyControl,
|
||||
PropertyAction,
|
||||
AssetType,
|
||||
EnumOption
|
||||
} from './PropertyDecorator';
|
||||
|
||||
@@ -368,11 +368,8 @@ export class Entity {
|
||||
private addComponentInternal<T extends Component>(component: T): T {
|
||||
const componentType = component.constructor as ComponentType<T>;
|
||||
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
}
|
||||
|
||||
// 更新位掩码
|
||||
// 更新位掩码(组件已通过 @ECSComponent 装饰器自动注册)
|
||||
// Update bitmask (component already registered via @ECSComponent decorator)
|
||||
const componentMask = ComponentRegistry.getBitMask(componentType);
|
||||
BitMask64Utils.orInPlace(this._componentMask, componentMask);
|
||||
|
||||
|
||||
@@ -672,10 +672,6 @@ export class Scene implements IScene {
|
||||
* @param system 系统 | System
|
||||
*/
|
||||
private addSystemToComponentIndex(componentType: ComponentType, system: EntitySystem): void {
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
}
|
||||
|
||||
const componentId = ComponentRegistry.getBitIndex(componentType);
|
||||
let systems = this._componentIdToSystems.get(componentId);
|
||||
|
||||
|
||||
@@ -85,11 +85,6 @@ export class ComponentSparseSet {
|
||||
const componentType = component.constructor as ComponentType;
|
||||
entityComponents.add(componentType);
|
||||
|
||||
// 确保组件类型已注册
|
||||
if (!ComponentRegistry.isRegistered(componentType)) {
|
||||
ComponentRegistry.register(componentType);
|
||||
}
|
||||
|
||||
// 获取组件位掩码并合并
|
||||
const bitMask = ComponentRegistry.getBitMask(componentType);
|
||||
BitMask64Utils.orInPlace(componentMask, bitMask);
|
||||
|
||||
@@ -49,14 +49,6 @@ export interface ISystemBase {
|
||||
lateUpdate?(): void;
|
||||
}
|
||||
|
||||
/**
|
||||
* 组件类型定义
|
||||
*
|
||||
* 用于类型安全的组件操作
|
||||
* 支持任意构造函数签名,提供更好的类型安全性
|
||||
*/
|
||||
export type ComponentType<T extends IComponent = IComponent> = new (...args: any[]) => T;
|
||||
|
||||
/**
|
||||
* 事件总线接口
|
||||
* 提供类型安全的事件发布订阅机制
|
||||
|
||||
Reference in New Issue
Block a user