shader
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@@ -1,10 +1,28 @@
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class PostProcessor {
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public enable: boolean;
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public effect: egret.CustomFilter;
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public effect: egret.Filter;
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public scene: Scene;
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public shape: egret.Shape;
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constructor(effect: egret.CustomFilter = null){
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public static default_vert = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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"attribute vec2 aColor;\n" +
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"uniform vec2 projectionVector;\n" +
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//"uniform vec2 offsetVector;\n" +
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"varying vec2 vTextureCoord;\n" +
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"varying vec4 vColor;\n" +
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"const vec2 center = vec2(-1.0, 1.0);\n" +
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"void main(void) {\n" +
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"gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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"vTextureCoord = aTextureCoord;\n" +
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"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
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"}";
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constructor(effect: egret.Filter = null){
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this.enable = true;
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this.effect = effect;
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}
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@@ -25,7 +43,8 @@ class PostProcessor {
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public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){}
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protected drawFullscreenQuad(){
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this.shape.filters = [this.effect];
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this.scene.filters = [this.effect];
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// this.shape.filters = [this.effect];
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}
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public unload(){
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