shader
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@@ -7,6 +7,8 @@ abstract class RenderableComponent extends Component implements IRenderable {
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protected _bounds: Rectangle = new Rectangle();
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protected _localOffset: Vector2 = Vector2.zero;
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public color: number = 0x000000;
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public get width(){
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return this.getWidth();
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}
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@@ -1,126 +1,72 @@
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class GaussianBlurEffect extends egret.CustomFilter {
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private static vertSrc = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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// private static blur_frag = "precision mediump float;\n" +
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// "uniform vec2 blur;\n" +
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// "uniform sampler2D uSampler;\n" +
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// "varying vec2 vTextureCoord;\n" +
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// "uniform vec2 uTextureSize;\n" +
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// "void main()\n" +
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// "{\n " +
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// "const int sampleRadius = 5;\n" +
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// "const int samples = sampleRadius * 2 + 1;\n" +
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// "vec2 blurUv = blur / uTextureSize;\n" +
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// "vec4 color = vec4(0, 0, 0, 0);\n" +
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// "vec2 uv = vec2(0.0, 0.0);\n" +
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// "blurUv /= float(sampleRadius);\n" +
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// "for (int i = -sampleRadius; i <= sampleRadius; i++) {\n" +
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// "uv.x = vTextureCoord.x + float(i) * blurUv.x;\n" +
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// "uv.y = vTextureCoord.y + float(i) * blurUv.y;\n" +
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// "color += texture2D(uSampler, uv);\n" +
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// "}\n" +
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// "color /= float(samples);\n" +
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// "gl_FragColor = color;\n" +
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// "}";
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"uniform vec2 projectionVector;\n" +
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private static blur_frag = "precision mediump float;\n" +
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"uniform sampler2D uSampler;\n" +
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"uniform float screenWidth;\n" +
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"uniform float screenHeight;\n" +
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"varying vec2 vTextureCoord;\n" +
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"float normpdf(in float x, in float sigma)\n" +
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"{\n" +
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"return 0.39894*exp(-0.5*x*x/(sigma*sigma))/sigma;\n" +
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"}\n" +
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"const vec2 center = vec2(-1.0, 1.0);\n" +
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"void main()\n" +
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"{\n" +
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"vec3 c = texture2D(uSampler, gl_FragCoord.xy / vec2(screenWidth, screenHeight).xy).rgb;\n" +
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"void main(void) {\n" +
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" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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" vTextureCoord = aTextureCoord;\n" +
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"const int mSize = 11;\n" +
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"const int kSize = (mSize - 1)/2;\n" +
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"float kernel[mSize];\n" +
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"vec3 final_colour = vec3(0.0);\n" +
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"float sigma = 7.0;\n" +
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"float z = 0.0;\n" +
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"for (int j = 0; j <= kSize; ++j)\n" +
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"{\n" +
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"kernel[kSize+j] = kernel[kSize-j] = normpdf(float(j),sigma);\n" +
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"}\n" +
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"for (int j = 0; j < mSize; ++j)\n" +
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"{\n" +
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"z += kernel[j];\n" +
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"}\n" +
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"for (int i = -kSize; i <= kSize; ++i)\n" +
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"{\n" +
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"for (int j = -kSize; j <= kSize; ++j)\n" +
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"{\n" +
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"final_colour += kernel[kSize+j]*kernel[kSize+i]*texture2D(uSampler, (gl_FragCoord.xy+vec2(float(i),float(j))) / vec2(screenWidth, screenHeight).xy).rgb;\n" +
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"}\n}\n" +
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"gl_FragColor = vec4(final_colour/(z*z), 1.0);\n" +
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"}";
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private static fragmentSrc = "precision lowp float;\n" +
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"varying vec2 vTextureCoord;\n" +
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"uniform sampler2D uSampler;\n" +
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"#define SAMPLE_COUNT 15\n" +
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"uniform vec2 _sampleOffsets[SAMPLE_COUNT];\n" +
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"uniform float _sampleWeights[SAMPLE_COUNT];\n" +
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"void main(void) {\n" +
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"vec4 c = vec4(0, 0, 0, 0);\n" +
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"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +
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" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
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"gl_FragColor = c;\n" +
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"}";
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private _sampleWeights: number[];
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private _verticalSampleOffsets: Vector2[];
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private _horizontalSampleOffsets: Vector2[];
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private _blurAmount = 2;
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private _horizontalBlurDelta = 0.01;
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private _verticalBlurDelta = 0.01;
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private _sampleCount: number = 15;
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public get blurAmount(){
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return this._blurAmount;
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}
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public set blurAmount(value: number){
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if (this._blurAmount != value){
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if (value == 0)
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value = 0.001;
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this._blurAmount = value;
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this.calculateSampleWeights();
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}
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}
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public get horizontalBlurDelta(){
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return this._horizontalBlurDelta;
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}
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public set horizontalBlurDelta(value: number){
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if (value != this._horizontalBlurDelta){
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this._horizontalBlurDelta = value;
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this.setBlurEffectParameters(this._horizontalBlurDelta, 0, this._horizontalSampleOffsets);
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}
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}
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public get verticalBlurDelta(){
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return this._verticalBlurDelta;
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}
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public set verticalBlurDelta(value: number){
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if (value != this._verticalBlurDelta){
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this._verticalBlurDelta = value;
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this.setBlurEffectParameters(0, this._verticalBlurDelta, this._verticalSampleOffsets);
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}
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}
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constructor(){
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super(GaussianBlurEffect.vertSrc, GaussianBlurEffect.fragmentSrc);
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this._sampleWeights = [];
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this._verticalSampleOffsets = [];
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this._horizontalSampleOffsets = [];
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this._verticalSampleOffsets[0] = Vector2.zero;
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this._horizontalSampleOffsets[0] = Vector2.zero;
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this.calculateSampleWeights();
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this.setBlurEffectParameters(this._horizontalBlurDelta, 0, this._horizontalSampleOffsets);
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this.prepareForHorizontalBlur();
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}
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public prepareForHorizontalBlur(){
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this.uniforms._sampleOffsets = this._horizontalSampleOffsets;
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}
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public prepareForVerticalBlur(){
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this.uniforms._sampleOffsets = this._verticalSampleOffsets;
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}
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private calculateSampleWeights(){
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this._sampleWeights[0] = this.computeGaussian(0);
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let totalWeights = this._sampleWeights[0];
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for (let i = 0; i < this._sampleCount / 2; i ++){
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let weight = this.computeGaussian(i + 1);
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this._sampleWeights[i * 2 + 1] = weight;
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this._sampleWeights[i * 2 + 2] = weight;
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totalWeights += weight * 2;
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}
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for (let i = 0; i < this._sampleWeights.length; i ++){
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this._sampleWeights[i] /= totalWeights;
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}
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this.uniforms._sampleWeights = this._sampleWeights;
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}
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private setBlurEffectParameters(dx: number, dy: number, offsets: Vector2[]){
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for (let i = 0; i < this._sampleCount / 2; i ++){
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let sampleOffset = i * 2 + 1.5;
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let delta = Vector2.multiply( new Vector2(dx, dy), new Vector2(sampleOffset));
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offsets[i * 2 + 1] = delta;
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offsets[i * 2 + 2] = new Vector2(-delta);
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}
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}
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private computeGaussian(n: number){
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return ((1 / Math.sqrt(2 * Math.PI * this._blurAmount)) * Math.exp(-(n * n) / (2 * this._blurAmount * this._blurAmount)));
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super(PostProcessor.default_vert, GaussianBlurEffect.blur_frag,{
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screenWidth: SceneManager.stage.stageWidth,
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screenHeight: SceneManager.stage.stageHeight
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});
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}
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}
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34
source/src/Graphics/Effects/PolygonLightEffect.ts
Normal file
34
source/src/Graphics/Effects/PolygonLightEffect.ts
Normal file
@@ -0,0 +1,34 @@
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class PolygonLightEffect extends egret.CustomFilter {
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private static vertSrc = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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"uniform vec2 projectionVector;\n" +
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"varying vec2 vTextureCoord;\n" +
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"const vec2 center = vec2(-1.0, 1.0);\n" +
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"void main(void) {\n" +
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" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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" vTextureCoord = aTextureCoord;\n" +
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"}";
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private static fragmentSrc = "precision lowp float;\n" +
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"varying vec2 vTextureCoord;\n" +
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"uniform sampler2D uSampler;\n" +
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"#define SAMPLE_COUNT 15\n" +
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"uniform vec2 _sampleOffsets[SAMPLE_COUNT];\n" +
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"uniform float _sampleWeights[SAMPLE_COUNT];\n" +
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"void main(void) {\n" +
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"vec4 c = vec4(0, 0, 0, 0);\n" +
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"for( int i = 0; i < SAMPLE_COUNT; i++ )\n" +
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" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
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"gl_FragColor = c;\n" +
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"}";
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constructor(){
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super(PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc);
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}
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}
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@@ -1,10 +1,28 @@
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class PostProcessor {
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public enable: boolean;
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public effect: egret.CustomFilter;
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public effect: egret.Filter;
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public scene: Scene;
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public shape: egret.Shape;
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constructor(effect: egret.CustomFilter = null){
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public static default_vert = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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"attribute vec2 aColor;\n" +
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"uniform vec2 projectionVector;\n" +
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//"uniform vec2 offsetVector;\n" +
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"varying vec2 vTextureCoord;\n" +
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"varying vec4 vColor;\n" +
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"const vec2 center = vec2(-1.0, 1.0);\n" +
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"void main(void) {\n" +
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"gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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"vTextureCoord = aTextureCoord;\n" +
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"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
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"}";
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constructor(effect: egret.Filter = null){
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this.enable = true;
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this.effect = effect;
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}
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@@ -25,7 +43,8 @@ class PostProcessor {
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public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){}
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protected drawFullscreenQuad(){
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this.shape.filters = [this.effect];
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this.scene.filters = [this.effect];
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// this.shape.filters = [this.effect];
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}
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public unload(){
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@@ -1,36 +1,6 @@
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class GaussianBlurPostProcessor extends PostProcessor {
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private _renderTargetScale = 1;
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public get renderTargetScale(){
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return this._renderTargetScale;
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}
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public set renderTargetScale(value: number){
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if (this._renderTargetScale != value){
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this._renderTargetScale = value;
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this.updateEffectDeltas();
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}
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}
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public onAddedToScene(scene: Scene){
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super.onAddedToScene(scene);
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this.effect = new GaussianBlurEffect();
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}
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public onSceneBackBufferSizeChanged(newWidth: number, newHeight: number){
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this.updateEffectDeltas();
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}
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private updateEffectDeltas(){
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let effect = this.effect as GaussianBlurEffect;
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effect.horizontalBlurDelta = 1 / (this.scene.stage.stageWidth * this._renderTargetScale);
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effect.verticalBlurDelta = 1 / (this.scene.stage.stageHeight * this._renderTargetScale);
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}
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public process(){
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let effect = this.effect as GaussianBlurEffect;
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effect.prepareForHorizontalBlur();
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this.drawFullscreenQuad();
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effect.prepareForVerticalBlur();
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this.drawFullscreenQuad();
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}
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}
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52
source/src/Graphics/Renderers/PolygonLight/PolyLight.ts
Normal file
52
source/src/Graphics/Renderers/PolygonLight/PolyLight.ts
Normal file
@@ -0,0 +1,52 @@
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class PolyLight extends RenderableComponent {
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public power: number;
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protected _radius: number;
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private _lightEffect;
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private _indices: number[] = [];
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public get bounds(){
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if (this._areBoundsDirty){
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, new Vector2(this._radius),
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Vector2.one, 0, this._radius * 2, this._radius * 2);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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}
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public get radius(){
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return this._radius;
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}
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public set radius(value: number){
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this.setRadius(value);
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}
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constructor(radius: number, color: number, power: number){
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super();
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this.radius = radius;
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this.power = power;
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this.color = color;
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this.computeTriangleIndices();
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}
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private computeTriangleIndices(totalTris: number = 20){
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this._indices.length = 0;
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for (let i = 0; i < totalTris; i += 2){
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this._indices.push(0);
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this._indices.push(i + 2);
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this._indices.push(i + 1);
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}
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}
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public setRadius(radius: number){
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if (radius != this._radius){
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this._radius = radius;
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this._areBoundsDirty = true;
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}
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}
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public render(camera: Camera) {
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}
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}
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