shader
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@@ -1993,6 +1993,7 @@ var RenderableComponent = (function (_super) {
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_this._areBoundsDirty = true;
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_this._bounds = new Rectangle();
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_this._localOffset = Vector2.zero;
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_this.color = 0x000000;
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return _this;
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}
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Object.defineProperty(RenderableComponent.prototype, "width", {
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@@ -3006,94 +3007,52 @@ var Time = (function () {
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var GaussianBlurEffect = (function (_super) {
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__extends(GaussianBlurEffect, _super);
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function GaussianBlurEffect() {
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var _this = _super.call(this, GaussianBlurEffect.vertSrc, GaussianBlurEffect.fragmentSrc) || this;
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_this._blurAmount = 2;
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_this._horizontalBlurDelta = 0.01;
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_this._verticalBlurDelta = 0.01;
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_this._sampleCount = 15;
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_this._sampleWeights = [];
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_this._verticalSampleOffsets = [];
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_this._horizontalSampleOffsets = [];
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_this._verticalSampleOffsets[0] = Vector2.zero;
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_this._horizontalSampleOffsets[0] = Vector2.zero;
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_this.calculateSampleWeights();
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_this.setBlurEffectParameters(_this._horizontalBlurDelta, 0, _this._horizontalSampleOffsets);
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_this.prepareForHorizontalBlur();
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return _this;
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return _super.call(this, PostProcessor.default_vert, GaussianBlurEffect.blur_frag, {
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screenWidth: SceneManager.stage.stageWidth,
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screenHeight: SceneManager.stage.stageHeight
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}) || this;
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}
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Object.defineProperty(GaussianBlurEffect.prototype, "blurAmount", {
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get: function () {
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return this._blurAmount;
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},
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set: function (value) {
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if (this._blurAmount != value) {
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if (value == 0)
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value = 0.001;
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this._blurAmount = value;
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this.calculateSampleWeights();
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}
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(GaussianBlurEffect.prototype, "horizontalBlurDelta", {
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get: function () {
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return this._horizontalBlurDelta;
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},
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set: function (value) {
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if (value != this._horizontalBlurDelta) {
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this._horizontalBlurDelta = value;
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this.setBlurEffectParameters(this._horizontalBlurDelta, 0, this._horizontalSampleOffsets);
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}
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(GaussianBlurEffect.prototype, "verticalBlurDelta", {
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get: function () {
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return this._verticalBlurDelta;
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},
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set: function (value) {
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if (value != this._verticalBlurDelta) {
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this._verticalBlurDelta = value;
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this.setBlurEffectParameters(0, this._verticalBlurDelta, this._verticalSampleOffsets);
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}
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},
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enumerable: true,
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configurable: true
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});
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GaussianBlurEffect.prototype.prepareForHorizontalBlur = function () {
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this.uniforms._sampleOffsets = this._horizontalSampleOffsets;
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};
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GaussianBlurEffect.prototype.prepareForVerticalBlur = function () {
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this.uniforms._sampleOffsets = this._verticalSampleOffsets;
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};
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GaussianBlurEffect.prototype.calculateSampleWeights = function () {
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this._sampleWeights[0] = this.computeGaussian(0);
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var totalWeights = this._sampleWeights[0];
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for (var i = 0; i < this._sampleCount / 2; i++) {
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var weight = this.computeGaussian(i + 1);
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this._sampleWeights[i * 2 + 1] = weight;
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this._sampleWeights[i * 2 + 2] = weight;
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totalWeights += weight * 2;
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}
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for (var i = 0; i < this._sampleWeights.length; i++) {
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this._sampleWeights[i] /= totalWeights;
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}
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this.uniforms._sampleWeights = this._sampleWeights;
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};
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GaussianBlurEffect.prototype.setBlurEffectParameters = function (dx, dy, offsets) {
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for (var i = 0; i < this._sampleCount / 2; i++) {
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var sampleOffset = i * 2 + 1.5;
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var delta = Vector2.multiply(new Vector2(dx, dy), new Vector2(sampleOffset));
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offsets[i * 2 + 1] = delta;
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offsets[i * 2 + 2] = new Vector2(-delta);
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}
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};
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GaussianBlurEffect.prototype.computeGaussian = function (n) {
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return ((1 / Math.sqrt(2 * Math.PI * this._blurAmount)) * Math.exp(-(n * n) / (2 * this._blurAmount * this._blurAmount)));
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};
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GaussianBlurEffect.vertSrc = "attribute vec2 aVertexPosition;\n" +
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GaussianBlurEffect.blur_frag = "precision mediump float;\n" +
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"uniform sampler2D uSampler;\n" +
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"uniform float screenWidth;\n" +
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"uniform float screenHeight;\n" +
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"float normpdf(in float x, in float sigma)\n" +
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"{\n" +
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"return 0.39894*exp(-0.5*x*x/(sigma*sigma))/sigma;\n" +
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"}\n" +
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"void main()\n" +
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"{\n" +
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"vec3 c = texture2D(uSampler, gl_FragCoord.xy / vec2(screenWidth, screenHeight).xy).rgb;\n" +
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"const int mSize = 11;\n" +
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"const int kSize = (mSize - 1)/2;\n" +
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"float kernel[mSize];\n" +
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"vec3 final_colour = vec3(0.0);\n" +
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"float sigma = 7.0;\n" +
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"float z = 0.0;\n" +
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"for (int j = 0; j <= kSize; ++j)\n" +
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"{\n" +
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"kernel[kSize+j] = kernel[kSize-j] = normpdf(float(j),sigma);\n" +
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"}\n" +
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"for (int j = 0; j < mSize; ++j)\n" +
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"{\n" +
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"z += kernel[j];\n" +
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"}\n" +
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"for (int i = -kSize; i <= kSize; ++i)\n" +
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"{\n" +
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"for (int j = -kSize; j <= kSize; ++j)\n" +
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"{\n" +
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"final_colour += kernel[kSize+j]*kernel[kSize+i]*texture2D(uSampler, (gl_FragCoord.xy+vec2(float(i),float(j))) / vec2(screenWidth, screenHeight).xy).rgb;\n" +
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"}\n}\n" +
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"gl_FragColor = vec4(final_colour/(z*z), 1.0);\n" +
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"}";
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return GaussianBlurEffect;
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}(egret.CustomFilter));
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var PolygonLightEffect = (function (_super) {
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__extends(PolygonLightEffect, _super);
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function PolygonLightEffect() {
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return _super.call(this, PolygonLightEffect.vertSrc, PolygonLightEffect.fragmentSrc) || this;
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}
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PolygonLightEffect.vertSrc = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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"uniform vec2 projectionVector;\n" +
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"varying vec2 vTextureCoord;\n" +
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@@ -3102,7 +3061,7 @@ var GaussianBlurEffect = (function (_super) {
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" gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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" vTextureCoord = aTextureCoord;\n" +
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"}";
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GaussianBlurEffect.fragmentSrc = "precision lowp float;\n" +
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PolygonLightEffect.fragmentSrc = "precision lowp float;\n" +
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"varying vec2 vTextureCoord;\n" +
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"uniform sampler2D uSampler;\n" +
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"#define SAMPLE_COUNT 15\n" +
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@@ -3114,7 +3073,7 @@ var GaussianBlurEffect = (function (_super) {
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" c += texture2D( uSampler, vTextureCoord + _sampleOffsets[i] ) * _sampleWeights[i];\n" +
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"gl_FragColor = c;\n" +
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"}";
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return GaussianBlurEffect;
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return PolygonLightEffect;
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}(egret.CustomFilter));
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var PostProcessor = (function () {
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function PostProcessor(effect) {
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@@ -3135,7 +3094,7 @@ var PostProcessor = (function () {
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};
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PostProcessor.prototype.onSceneBackBufferSizeChanged = function (newWidth, newHeight) { };
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PostProcessor.prototype.drawFullscreenQuad = function () {
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this.shape.filters = [this.effect];
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this.scene.filters = [this.effect];
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};
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PostProcessor.prototype.unload = function () {
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if (this.effect) {
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@@ -3144,6 +3103,18 @@ var PostProcessor = (function () {
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this.scene.removeChild(this.shape);
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this.scene = null;
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};
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PostProcessor.default_vert = "attribute vec2 aVertexPosition;\n" +
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"attribute vec2 aTextureCoord;\n" +
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"attribute vec2 aColor;\n" +
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"uniform vec2 projectionVector;\n" +
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"varying vec2 vTextureCoord;\n" +
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"varying vec4 vColor;\n" +
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"const vec2 center = vec2(-1.0, 1.0);\n" +
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"void main(void) {\n" +
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"gl_Position = vec4( (aVertexPosition / projectionVector) + center , 0.0, 1.0);\n" +
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"vTextureCoord = aTextureCoord;\n" +
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"vColor = vec4(aColor.x, aColor.x, aColor.x, aColor.x);\n" +
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"}";
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return PostProcessor;
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}());
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var BloomSettings = (function () {
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@@ -3168,42 +3139,12 @@ var BloomSettings = (function () {
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var GaussianBlurPostProcessor = (function (_super) {
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__extends(GaussianBlurPostProcessor, _super);
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function GaussianBlurPostProcessor() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this._renderTargetScale = 1;
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return _this;
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return _super !== null && _super.apply(this, arguments) || this;
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}
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Object.defineProperty(GaussianBlurPostProcessor.prototype, "renderTargetScale", {
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get: function () {
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return this._renderTargetScale;
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},
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set: function (value) {
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if (this._renderTargetScale != value) {
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this._renderTargetScale = value;
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this.updateEffectDeltas();
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}
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},
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enumerable: true,
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configurable: true
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});
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GaussianBlurPostProcessor.prototype.onAddedToScene = function (scene) {
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_super.prototype.onAddedToScene.call(this, scene);
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this.effect = new GaussianBlurEffect();
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};
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GaussianBlurPostProcessor.prototype.onSceneBackBufferSizeChanged = function (newWidth, newHeight) {
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this.updateEffectDeltas();
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};
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GaussianBlurPostProcessor.prototype.updateEffectDeltas = function () {
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var effect = this.effect;
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effect.horizontalBlurDelta = 1 / (this.scene.stage.stageWidth * this._renderTargetScale);
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effect.verticalBlurDelta = 1 / (this.scene.stage.stageHeight * this._renderTargetScale);
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};
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GaussianBlurPostProcessor.prototype.process = function () {
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var effect = this.effect;
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effect.prepareForHorizontalBlur();
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this.drawFullscreenQuad();
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effect.prepareForVerticalBlur();
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this.drawFullscreenQuad();
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};
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return GaussianBlurPostProcessor;
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}(PostProcessor));
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var Renderer = (function () {
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@@ -3248,6 +3189,57 @@ var ScreenSpaceRenderer = (function (_super) {
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};
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return ScreenSpaceRenderer;
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}(Renderer));
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var PolyLight = (function (_super) {
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__extends(PolyLight, _super);
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function PolyLight(radius, color, power) {
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var _this = _super.call(this) || this;
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_this._indices = [];
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_this.radius = radius;
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_this.power = power;
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_this.color = color;
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_this.computeTriangleIndices();
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return _this;
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}
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Object.defineProperty(PolyLight.prototype, "bounds", {
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get: function () {
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if (this._areBoundsDirty) {
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this._bounds.calculateBounds(this.entity.transform.position, this._localOffset, new Vector2(this._radius), Vector2.one, 0, this._radius * 2, this._radius * 2);
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this._areBoundsDirty = false;
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}
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return this._bounds;
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},
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enumerable: true,
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configurable: true
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});
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Object.defineProperty(PolyLight.prototype, "radius", {
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get: function () {
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return this._radius;
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},
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set: function (value) {
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this.setRadius(value);
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},
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enumerable: true,
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configurable: true
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});
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PolyLight.prototype.computeTriangleIndices = function (totalTris) {
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if (totalTris === void 0) { totalTris = 20; }
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this._indices.length = 0;
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for (var i = 0; i < totalTris; i += 2) {
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this._indices.push(0);
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this._indices.push(i + 2);
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this._indices.push(i + 1);
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}
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};
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PolyLight.prototype.setRadius = function (radius) {
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if (radius != this._radius) {
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this._radius = radius;
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this._areBoundsDirty = true;
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}
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};
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PolyLight.prototype.render = function (camera) {
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};
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return PolyLight;
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}(RenderableComponent));
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var SceneTransition = (function () {
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function SceneTransition(sceneLoadAction) {
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this.sceneLoadAction = sceneLoadAction;
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