ecs适配egret
This commit is contained in:
@@ -1,12 +1,10 @@
|
||||
class Entity {
|
||||
class Entity extends egret.DisplayObjectContainer {
|
||||
private static _idGenerator: number;
|
||||
|
||||
public name: string;
|
||||
public readonly id: number;
|
||||
/** 当前实体所属的场景 */
|
||||
public scene: Scene;
|
||||
/** 封装实体的位置/旋转/缩放,并允许设置一个高层结构 */
|
||||
public readonly transform: Transform;
|
||||
/** 当前附加到此实体的所有组件的列表 */
|
||||
public readonly components: ComponentList;
|
||||
private _updateOrder: number = 0;
|
||||
@@ -16,92 +14,26 @@ class Entity {
|
||||
|
||||
public componentBits: BitSet;
|
||||
|
||||
public get parent(){
|
||||
return this.transform.parent;
|
||||
}
|
||||
|
||||
public set parent(value: Transform){
|
||||
this.transform.setParent(value);
|
||||
public get isDestoryed(){
|
||||
return this._isDestoryed;
|
||||
}
|
||||
|
||||
public get position(){
|
||||
return this.transform.position;
|
||||
return new Vector2(this.x, this.y);
|
||||
}
|
||||
|
||||
public set position(value: Vector2){
|
||||
this.transform.setPosition(value);
|
||||
}
|
||||
|
||||
public get localPosition(){
|
||||
return this.transform.localPosition;
|
||||
}
|
||||
|
||||
public set localPosition(value: Vector2){
|
||||
this.transform.setLocalPosition(value);
|
||||
}
|
||||
|
||||
public get rotation(){
|
||||
return this.transform.rotation;
|
||||
}
|
||||
|
||||
public set rotation(value: number){
|
||||
this.transform.setRotation(value);
|
||||
}
|
||||
|
||||
public get rotationDegrees(){
|
||||
return this.transform.rotationDegrees;
|
||||
}
|
||||
|
||||
public set rotationDegrees(value: number){
|
||||
this.transform.setRotationDegrees(value);
|
||||
}
|
||||
|
||||
public get localRotation(){
|
||||
return this.transform.localRotation;
|
||||
}
|
||||
|
||||
public set localRotation(value: number){
|
||||
this.transform.setLocalRotation(value);
|
||||
}
|
||||
|
||||
public get localRotationDegrees(){
|
||||
return this.transform.localRotationDegrees;
|
||||
}
|
||||
|
||||
public set localRotationDegrees(value: number){
|
||||
this.transform.setLocalRotationDegrees(value);
|
||||
this.x = value.x;
|
||||
this.y = value.y;
|
||||
}
|
||||
|
||||
public get scale(){
|
||||
return this.transform.scale;
|
||||
return new Vector2(this.scaleX, this.scaleY);
|
||||
}
|
||||
|
||||
public set scale(value: Vector2){
|
||||
this.transform.setScale(value);
|
||||
}
|
||||
|
||||
public get localScale(){
|
||||
return this.transform.scale;
|
||||
}
|
||||
|
||||
public set localScale(value: Vector2){
|
||||
this.transform.setScale(value);
|
||||
}
|
||||
|
||||
public get worldInverseTransform(){
|
||||
return this.transform.worldInverseTransform;
|
||||
}
|
||||
|
||||
public get localToWorldTransform(){
|
||||
return this.transform.localToWorldTransform;
|
||||
}
|
||||
|
||||
public get worldToLocalTransform(){
|
||||
return this.transform.worldToLocalTransform;
|
||||
}
|
||||
|
||||
public get isDestoryed(){
|
||||
return this._isDestoryed;
|
||||
this.scaleX = value.x;
|
||||
this.scaleY = value.y;
|
||||
}
|
||||
|
||||
public get enabled(){
|
||||
@@ -136,8 +68,8 @@ class Entity {
|
||||
}
|
||||
|
||||
constructor(name: string){
|
||||
super();
|
||||
this.name = name;
|
||||
this.transform = new Transform(this);
|
||||
this.components = new ComponentList(this);
|
||||
this.id = Entity._idGenerator ++;
|
||||
|
||||
@@ -152,6 +84,10 @@ class Entity {
|
||||
this.setUpdateOrder(value);
|
||||
}
|
||||
|
||||
public roundPosition(){
|
||||
this.position = Vector2Ext.round(this.position);
|
||||
}
|
||||
|
||||
public setUpdateOrder(updateOrder: number){
|
||||
if (this._updateOrder != updateOrder){
|
||||
this._updateOrder = updateOrder;
|
||||
@@ -182,8 +118,8 @@ class Entity {
|
||||
newScene.entities.add(this);
|
||||
this.components.registerAllComponents();
|
||||
|
||||
for (let i = 0; i < this.transform.childCount; i ++){
|
||||
this.transform.getChild(i).entity.attachToScene(newScene);
|
||||
for (let i = 0; i < this.numChildren; i ++){
|
||||
(this.getChildAt(i) as Component).entity.attachToScene(newScene);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -191,13 +127,14 @@ class Entity {
|
||||
this.scene.entities.remove(this);
|
||||
this.components.deregisterAllComponents();
|
||||
|
||||
for (let i = 0; i < this.transform.childCount; i ++)
|
||||
this.transform.getChild(i).entity.detachFromScene();
|
||||
for (let i = 0; i < this.numChildren; i ++)
|
||||
(this.getChildAt(i) as Component).entity.detachFromScene();
|
||||
}
|
||||
|
||||
public addComponent<T extends Component>(component: T): T{
|
||||
component.entity = this;
|
||||
this.components.add(component);
|
||||
this.addChild(component);
|
||||
component.initialize();
|
||||
return component;
|
||||
}
|
||||
@@ -260,14 +197,14 @@ class Entity {
|
||||
this.components.onEntityTransformChanged(comp);
|
||||
}
|
||||
|
||||
public destory(){
|
||||
public destroy(){
|
||||
this._isDestoryed = true;
|
||||
this.scene.entities.remove(this);
|
||||
this.transform.parent = null;
|
||||
this.removeChildren();
|
||||
|
||||
for (let i = this.transform.childCount - 1; i >= 0; i --){
|
||||
let child = this.transform.getChild(i);
|
||||
child.entity.destory();
|
||||
for (let i = this.numChildren - 1; i >= 0; i --){
|
||||
let child = this.getChildAt(i);
|
||||
(child as Component).entity.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user