Feature/render pipeline (#232)

* refactor(engine): 重构2D渲染管线坐标系统

* feat(engine): 完善2D渲染管线和编辑器视口功能

* feat(editor): 实现Viewport变换工具系统

* feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示

* feat(editor): 实现Run on Device移动预览功能

* feat(editor): 添加组件属性控制和依赖关系系统

* feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器

* feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(ci): 迁移项目到pnpm并修复CI构建问题

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 移除 network 相关包

* chore: 移除 network 相关包
This commit is contained in:
YHH
2025-11-23 14:49:37 +08:00
committed by GitHub
parent b15cbab313
commit a3f7cc38b1
247 changed files with 33561 additions and 52047 deletions

View File

@@ -36,6 +36,8 @@ export function ProfilerWindow({ onClose }: ProfilerWindowProps) {
const [isServerRunning, setIsServerRunning] = useState(false);
const [port, setPort] = useState('8080');
const animationRef = useRef<number>();
const frameTimesRef = useRef<number[]>([]);
const lastFpsRef = useRef<number>(0);
useEffect(() => {
const settings = SettingsService.getInstance();
@@ -298,7 +300,29 @@ export function ProfilerWindow({ onClose }: ProfilerWindowProps) {
return result;
};
const fps = totalFrameTime > 0 ? Math.round(1000 / totalFrameTime) : 0;
// Calculate FPS using rolling average for stability
// 使用滑动平均计算 FPS 以保持稳定
const calculateFps = () => {
// Add any positive frame time
// 添加任何正数的帧时间
if (totalFrameTime > 0) {
frameTimesRef.current.push(totalFrameTime);
// Keep last 60 samples
if (frameTimesRef.current.length > 60) {
frameTimesRef.current.shift();
}
}
if (frameTimesRef.current.length > 0) {
const avgFrameTime = frameTimesRef.current.reduce((a, b) => a + b, 0) / frameTimesRef.current.length;
// Cap FPS between 0-999, and ensure avgFrameTime is reasonable
if (avgFrameTime > 0.01) {
lastFpsRef.current = Math.min(999, Math.round(1000 / avgFrameTime));
}
}
return lastFpsRef.current;
};
const fps = calculateFps();
const targetFrameTime = 16.67;
const isOverBudget = totalFrameTime > targetFrameTime;