Feature/render pipeline (#232)

* refactor(engine): 重构2D渲染管线坐标系统

* feat(engine): 完善2D渲染管线和编辑器视口功能

* feat(editor): 实现Viewport变换工具系统

* feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示

* feat(editor): 实现Run on Device移动预览功能

* feat(editor): 添加组件属性控制和依赖关系系统

* feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器

* feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(ci): 迁移项目到pnpm并修复CI构建问题

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 移除 network 相关包

* chore: 移除 network 相关包
This commit is contained in:
YHH
2025-11-23 14:49:37 +08:00
committed by GitHub
parent b15cbab313
commit a3f7cc38b1
247 changed files with 33561 additions and 52047 deletions

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/**
* Camera System
* 相机系统
*/
import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/ecs-framework';
import { CameraComponent } from '@esengine/ecs-components';
import type { EngineBridge } from '../core/EngineBridge';
@ECSSystem('Camera', { updateOrder: -100 })
export class CameraSystem extends EntitySystem {
private bridge: EngineBridge;
private lastAppliedCameraId: number | null = null;
constructor(bridge: EngineBridge) {
// Match entities with CameraComponent
super(Matcher.empty().all(CameraComponent));
this.bridge = bridge;
}
protected override onBegin(): void {
// Will process cameras in process()
}
protected override process(entities: readonly Entity[]): void {
// Use first enabled camera
for (const entity of entities) {
if (!entity.enabled) continue;
const camera = entity.getComponent(CameraComponent);
if (!camera) continue;
// Only apply if camera changed
if (this.lastAppliedCameraId !== entity.id) {
this.applyCamera(camera);
this.lastAppliedCameraId = entity.id;
}
// Only use first active camera
break;
}
}
private applyCamera(camera: CameraComponent): void {
// Apply background color
const bgColor = camera.backgroundColor || '#000000';
const r = parseInt(bgColor.slice(1, 3), 16) / 255;
const g = parseInt(bgColor.slice(3, 5), 16) / 255;
const b = parseInt(bgColor.slice(5, 7), 16) / 255;
this.bridge.setClearColor(r, g, b, 1.0);
}
}