Feature/render pipeline (#232)
* refactor(engine): 重构2D渲染管线坐标系统 * feat(engine): 完善2D渲染管线和编辑器视口功能 * feat(editor): 实现Viewport变换工具系统 * feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示 * feat(editor): 实现Run on Device移动预览功能 * feat(editor): 添加组件属性控制和依赖关系系统 * feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器 * feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm * feat(ci): 迁移项目到pnpm并修复CI构建问题 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 迁移CI工作流到pnpm并添加WASM构建支持 * chore: 移除 network 相关包 * chore: 移除 network 相关包
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packages/components/src/BoxColliderComponent.ts
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33
packages/components/src/BoxColliderComponent.ts
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import { Component, ECSComponent, Serializable, Serialize } from '@esengine/ecs-framework';
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/**
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* 盒型碰撞器组件
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*/
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@ECSComponent('BoxCollider')
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@Serializable({ version: 1, typeId: 'BoxCollider' })
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export class BoxColliderComponent extends Component {
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/** 是否为触发器 */
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@Serialize() public isTrigger: boolean = false;
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/** 中心点X偏移 */
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@Serialize() public centerX: number = 0;
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/** 中心点Y偏移 */
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@Serialize() public centerY: number = 0;
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/** 中心点Z偏移 */
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@Serialize() public centerZ: number = 0;
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/** 宽度 */
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@Serialize() public width: number = 1;
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/** 高度 */
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@Serialize() public height: number = 1;
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/** 深度 */
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@Serialize() public depth: number = 1;
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constructor() {
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super();
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}
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}
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