Feature/render pipeline (#232)

* refactor(engine): 重构2D渲染管线坐标系统

* feat(engine): 完善2D渲染管线和编辑器视口功能

* feat(editor): 实现Viewport变换工具系统

* feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示

* feat(editor): 实现Run on Device移动预览功能

* feat(editor): 添加组件属性控制和依赖关系系统

* feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器

* feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(ci): 迁移项目到pnpm并修复CI构建问题

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 移除 network 相关包

* chore: 移除 network 相关包
This commit is contained in:
YHH
2025-11-23 14:49:37 +08:00
committed by GitHub
parent b15cbab313
commit a3f7cc38b1
247 changed files with 33561 additions and 52047 deletions

View File

@@ -451,15 +451,15 @@ export class BehaviorTreeExecutor {
// 检查断点
logger.info(`[Breakpoint Debug] Node ${nodeData.name} (${nodeId}) started running`);
logger.info(`[Breakpoint Debug] Breakpoints count:`, this.breakpoints.size);
logger.info(`[Breakpoint Debug] Has breakpoint:`, this.breakpoints.has(nodeId));
logger.info('[Breakpoint Debug] Breakpoints count:', this.breakpoints.size);
logger.info('[Breakpoint Debug] Has breakpoint:', this.breakpoints.has(nodeId));
const breakpoint = this.breakpoints.get(nodeId);
if (breakpoint) {
logger.info(`[Breakpoint Debug] Breakpoint found, enabled:`, breakpoint.enabled);
logger.info('[Breakpoint Debug] Breakpoint found, enabled:', breakpoint.enabled);
if (breakpoint.enabled) {
this.addLog(`断点触发: ${nodeData.name}`, 'warning', nodeId);
logger.info(`[Breakpoint Debug] Calling onBreakpointHit callback:`, !!this.onBreakpointHit);
logger.info('[Breakpoint Debug] Calling onBreakpointHit callback:', !!this.onBreakpointHit);
if (this.onBreakpointHit) {
this.onBreakpointHit(nodeId, nodeData.name);
}

View File

@@ -58,4 +58,4 @@ export function getPortPosition(
const worldY = (screenY - canvasOffset.y) / canvasScale;
return { x: worldX, y: worldY };
}
}