Feature/render pipeline (#232)

* refactor(engine): 重构2D渲染管线坐标系统

* feat(engine): 完善2D渲染管线和编辑器视口功能

* feat(editor): 实现Viewport变换工具系统

* feat(editor): 优化Inspector渲染性能并修复Gizmo变换工具显示

* feat(editor): 实现Run on Device移动预览功能

* feat(editor): 添加组件属性控制和依赖关系系统

* feat(editor): 实现动画预览功能和优化SpriteAnimator编辑器

* feat(editor): 修复SpriteAnimator动画预览功能并迁移CI到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(editor): 修复SpriteAnimator动画预览并迁移到pnpm

* feat(ci): 迁移项目到pnpm并修复CI构建问题

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 迁移CI工作流到pnpm并添加WASM构建支持

* chore: 移除 network 相关包

* chore: 移除 network 相关包
This commit is contained in:
YHH
2025-11-23 14:49:37 +08:00
committed by GitHub
parent b15cbab313
commit a3f7cc38b1
247 changed files with 33561 additions and 52047 deletions

View File

@@ -7,17 +7,17 @@ import { useBehaviorTreeDataStore, useUIStore } from '../stores';
*/
export function useCanvasInteraction() {
// 从数据 store 获取画布状态
const canvasOffset = useBehaviorTreeDataStore(state => state.canvasOffset);
const canvasScale = useBehaviorTreeDataStore(state => state.canvasScale);
const setCanvasOffset = useBehaviorTreeDataStore(state => state.setCanvasOffset);
const setCanvasScale = useBehaviorTreeDataStore(state => state.setCanvasScale);
const resetView = useBehaviorTreeDataStore(state => state.resetView);
const canvasOffset = useBehaviorTreeDataStore((state) => state.canvasOffset);
const canvasScale = useBehaviorTreeDataStore((state) => state.canvasScale);
const setCanvasOffset = useBehaviorTreeDataStore((state) => state.setCanvasOffset);
const setCanvasScale = useBehaviorTreeDataStore((state) => state.setCanvasScale);
const resetView = useBehaviorTreeDataStore((state) => state.resetView);
// 从 UI store 获取平移状态
const isPanning = useUIStore(state => state.isPanning);
const panStart = useUIStore(state => state.panStart);
const setIsPanning = useUIStore(state => state.setIsPanning);
const setPanStart = useUIStore(state => state.setPanStart);
const isPanning = useUIStore((state) => state.isPanning);
const panStart = useUIStore((state) => state.panStart);
const setIsPanning = useUIStore((state) => state.setIsPanning);
const setPanStart = useUIStore((state) => state.setPanStart);
const handleWheel = useCallback((e: React.WheelEvent) => {
e.preventDefault();

View File

@@ -181,7 +181,7 @@ export function useCanvasMouseEvents(params: UseCanvasMouseEventsParams) {
return;
}
const sourceNode = nodes.find(n => n.id === connectingFrom);
const sourceNode = nodes.find((n) => n.id === connectingFrom);
if (sourceNode && !sourceNode.canAddChild()) {
const maxChildren = sourceNode.template.maxChildren ?? Infinity;
showToast?.(