修复碰撞器旋转后bounds计算错误

This commit is contained in:
YHH
2020-08-28 09:13:53 +08:00
parent d07912d610
commit a3c53116e1
6 changed files with 20 additions and 17 deletions
+1 -1
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@@ -7146,7 +7146,7 @@ var es;
var hasUnitScale = true;
var tempMat = void 0;
var combinedMatrix = es.Matrix2D.create().translate(-this._polygonCenter.x, -this._polygonCenter.y);
if (collider.entity.transform.scale != es.Vector2.one) {
if (!collider.entity.transform.scale.equals(es.Vector2.one)) {
tempMat = es.Matrix2D.create().scale(collider.entity.transform.scale.x, collider.entity.transform.scale.y);
combinedMatrix = combinedMatrix.multiply(tempMat);
hasUnitScale = false;
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@@ -219,7 +219,7 @@ module es {
let tempMat: Matrix2D;
let combinedMatrix = Matrix2D.create().translate(-this._polygonCenter.x, -this._polygonCenter.y);
if (collider.entity.transform.scale != Vector2.one) {
if (!collider.entity.transform.scale.equals(Vector2.one)) {
tempMat = Matrix2D.create().scale(collider.entity.transform.scale.x, collider.entity.transform.scale.y);
combinedMatrix = combinedMatrix.multiply(tempMat);
hasUnitScale = false;