#28 tileset 渲染
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@@ -20,7 +20,13 @@ class ObjectUtils {
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public static elements(p: {}){
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let c = [];
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for (let i in p){
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c.push(p[i]);
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if (Array.isArray(p[i])){
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for (let v of p[i]){
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c.push(v);
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}
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}else{
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c.push(p[i]);
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}
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}
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return c;
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@@ -59,11 +59,11 @@ module es {
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*/
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public static async parseLayers(container: any, xEle: any, map: TmxMap, width: number, height: number) {
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for (let e of ObjectUtils.elements(xEle).where(x => {
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return x.name == "layer" || x.name == "objectgroup" || x.name == "imagelayer" || x.name == "group"
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return x.type == "tilelayer" || x.name == "objectgroup" || x.name == "imagelayer" || x.name == "group"
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})) {
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let layer: ITmxLayer;
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switch (e.name) {
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case "layer":
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switch (e.type) {
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case "tilelayer":
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let tileLayer = this.loadTmxLayer(new TmxLayer(), map, e, width, height);
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layer = tileLayer;
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@@ -148,11 +148,11 @@ module es {
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layer.height = xLayer["height"];
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let xData = xLayer["data"];
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let encoding = xData["encoding"];
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let encoding = xData["encoding"] != undefined ? xData["encoding"] : "csv";
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layer.tiles = new Array<TmxLayerTile>(width * height);
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if (encoding == "base64") {
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let br = TmxUtils.decode(xData, encoding, xData["compression"]);
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let br = TmxUtils.decode(xData.toString(), encoding, xData["compression"]);
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let index = 0;
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for (let j = 0; j < height; j++) {
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for (let i = 0; i < width; i++) {
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@@ -161,9 +161,9 @@ module es {
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}
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}
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} else if (encoding == "csv") {
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let csvData = TmxUtils.decode(xData, encoding, xData["compression"]);
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// let csvData = TmxUtils.decode(xData.toString(), encoding, xData["compression"]);
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let k = 0;
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for (let s of csvData) {
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for (let s of xData) {
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let gid = s;
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let x = k % width;
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let y = k / width;
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@@ -314,11 +314,11 @@ module es {
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// 缓存我们的源矩形为每个瓷砖,所以我们不必每次我们渲染计算他们。
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// 如果我们有一个image,这是一个普通的tileset,否则它是一个image tileset
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tileset.tileRegions = new Map<number, Rectangle>();
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if (tileset.image) {
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if (tileset.image && tileset.image.bitmap) {
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let id = firstGid;
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for (let y = tileset.margin; y < tileset.image.height - tileset.margin; y += tileset.tileHeight + tileset.spacing) {
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for (let y = tileset.margin; y < tileset.image.bitmap.height - tileset.margin; y += tileset.tileHeight + tileset.spacing) {
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let column = 0;
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for (let x = tileset.margin; x < tileset.image.width - tileset.margin; x += tileset.tileWidth + tileset.spacing) {
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for (let x = tileset.margin; x < tileset.image.bitmap.width - tileset.margin; x += tileset.tileWidth + tileset.spacing) {
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tileset.tileRegions.set(id++, new Rectangle(x, y, tileset.tileWidth, tileset.tileHeight));
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if (++column >= tileset.columns)
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@@ -327,7 +327,7 @@ module es {
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}
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} else {
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tileset.tiles.forEach(tile => {
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tileset.tileRegions.set(firstGid + tile.id, new Rectangle(0, 0, tile.image.width, tile.image.height));
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tileset.tileRegions.set(firstGid + tile.id, new Rectangle(0, 0, tile.image.bitmap.width, tile.image.bitmap.height));
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});
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}
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@@ -188,23 +188,26 @@ module es {
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let pos = new Vector2(tx, ty).add(position);
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if (tile.tileset.image) {
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if (!tile.tilesetTile.image.bitmap.parent)
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container.addChild(tile.tilesetTile.image.bitmap);
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tile.tilesetTile.image.bitmap.x = pos.x;
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tile.tilesetTile.image.bitmap.y = pos.y;
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tile.tilesetTile.image.bitmap.scaleX = scale.x;
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tile.tilesetTile.image.bitmap.scaleY = scale.y;
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tile.tilesetTile.image.bitmap.rotation = rotation;
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tile.tilesetTile.image.bitmap.filters = [color];
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if (!tile.tileset.image.bitmap.parent)
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container.addChild(tile.tileset.image.bitmap);
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tile.tileset.image.bitmap.x = pos.x;
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tile.tileset.image.bitmap.y = pos.y;
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tile.tileset.image.bitmap.scaleX = scale.x;
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tile.tileset.image.bitmap.scaleY = scale.y;
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tile.tileset.image.bitmap.rotation = rotation;
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tile.tileset.image.bitmap.filters = [color];
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} else {
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if (!tilesetTile.image.bitmap)
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container.addChild(tilesetTile.image.bitmap);
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tilesetTile.image.bitmap.x = pos.x;
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tilesetTile.image.bitmap.y = pos.y;
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tilesetTile.image.bitmap.scaleX = scale.x;
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tilesetTile.image.bitmap.scaleY = scale.y;
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tilesetTile.image.bitmap.rotation = rotation;
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tilesetTile.image.bitmap.filters = [color];
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if (tilesetTile.image.bitmap){
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if (!tilesetTile.image.bitmap.parent)
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container.addChild(tilesetTile.image.bitmap);
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tilesetTile.image.bitmap.x = pos.x;
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tilesetTile.image.bitmap.y = pos.y;
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tilesetTile.image.bitmap.scaleX = scale.x;
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tilesetTile.image.bitmap.scaleY = scale.y;
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tilesetTile.image.bitmap.rotation = rotation;
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tilesetTile.image.bitmap.filters = [color];
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}
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}
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}
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}
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@@ -12,19 +12,18 @@ module es {
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static decode(data: any, encoding: any, compression: string): Array<number> {
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compression = compression || "none";
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encoding = encoding || "none";
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var text:string=data.children[0].text;
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switch (encoding) {
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case "base64":
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var decoded = Base64Utils.decodeBase64AsArray(text, 4);
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return (compression === "none") ? decoded : Base64Utils.decompress(text, decoded, compression);
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var decoded = Base64Utils.decodeBase64AsArray(data, 4);
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return (compression === "none") ? decoded : Base64Utils.decompress(data, decoded, compression);
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case "csv":
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return Base64Utils.decodeCSV(text);
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return Base64Utils.decodeCSV(data);
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case "none":
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var datas: Array<number> = [];
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for (var i: number = 0; i < data.children.length; i++) {
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datas[i] = +data.children[i].attributes.gid;
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for (var i: number = 0; i < data.length; i++) {
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datas[i] = +data[i].gid;
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}
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return datas;
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