feat(fairygui): FairyGUI 完整集成 (#314)
* feat(fairygui): FairyGUI ECS 集成核心架构 实现 FairyGUI 的 ECS 原生集成,完全替代旧 UI 系统: 核心类: - GObject: UI 对象基类,支持变换、可见性、关联、齿轮 - GComponent: 容器组件,管理子对象和控制器 - GRoot: 根容器,管理焦点、弹窗、输入分发 - GGroup: 组容器,支持水平/垂直布局 抽象层: - DisplayObject: 显示对象基类 - EventDispatcher: 事件分发 - Timer: 计时器 - Stage: 舞台,管理输入和缩放 布局系统: - Relations: 约束关联管理 - RelationItem: 24 种关联类型 基础设施: - Controller: 状态控制器 - Transition: 过渡动画 - ScrollPane: 滚动面板 - UIPackage: 包管理 - ByteBuffer: 二进制解析 * refactor(ui): 删除旧 UI 系统,使用 FairyGUI 替代 * feat(fairygui): 实现 UI 控件 - 添加显示类:Image、TextField、Graph - 添加基础控件:GImage、GTextField、GGraph - 添加交互控件:GButton、GProgressBar、GSlider - 更新 IRenderCollector 支持 Graph 渲染 - 扩展 Controller 添加 selectedPageId - 添加 STATE_CHANGED 事件类型 * feat(fairygui): 现代化架构重构 - 增强 EventDispatcher 支持类型安全、优先级和传播控制 - 添加 PropertyBinding 响应式属性绑定系统 - 添加 ServiceContainer 依赖注入容器 - 添加 UIConfig 全局配置系统 - 添加 UIObjectFactory 对象工厂 - 实现 RenderBridge 渲染桥接层 - 实现 Canvas2DBackend 作为默认渲染后端 - 扩展 IRenderCollector 支持更多图元类型 * feat(fairygui): 九宫格渲染和资源加载修复 - 修复 FGUIUpdateSystem 支持路径和 GUID 两种加载方式 - 修复 GTextInput 同时设置 _displayObject 和 _textField - 实现九宫格渲染展开为 9 个子图元 - 添加 sourceWidth/sourceHeight 用于九宫格计算 - 添加 DOMTextRenderer 文本渲染层(临时方案) * fix(fairygui): 修复 GGraph 颜色读取 * feat(fairygui): 虚拟节点 Inspector 和文本渲染支持 * fix(fairygui): 编辑器状态刷新和遗留引用修复 - 修复切换 FGUI 包后组件列表未刷新问题 - 修复切换组件后 viewport 未清理旧内容问题 - 修复虚拟节点在包加载后未刷新问题 - 重构为事件驱动架构,移除轮询机制 - 修复 @esengine/ui 遗留引用,统一使用 @esengine/fairygui * fix: 移除 tsconfig 中的 @esengine/ui 引用
This commit is contained in:
547
packages/fairygui/src/render/Canvas2DBackend.ts
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547
packages/fairygui/src/render/Canvas2DBackend.ts
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import type { IRectangle } from '../utils/MathTypes';
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import type { IRenderPrimitive, ETextAlign, ETextVAlign } from './IRenderCollector';
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import { ERenderPrimitiveType } from './IRenderCollector';
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import type { IRenderBackend, IRenderStats, ITextureHandle, IFontHandle } from './IRenderBackend';
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/**
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* Canvas2D texture handle
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* Canvas2D 纹理句柄
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*/
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class Canvas2DTexture implements ITextureHandle {
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private static _nextId = 1;
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public readonly id: number;
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public readonly width: number;
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public readonly height: number;
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public readonly source: ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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private _valid: boolean = true;
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constructor(source: ImageBitmap | HTMLImageElement | HTMLCanvasElement) {
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this.id = Canvas2DTexture._nextId++;
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this.source = source;
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this.width = source.width;
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this.height = source.height;
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}
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public get isValid(): boolean {
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return this._valid;
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}
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public invalidate(): void {
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this._valid = false;
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}
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}
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/**
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* Canvas2D font handle
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* Canvas2D 字体句柄
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*/
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class Canvas2DFont implements IFontHandle {
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public readonly family: string;
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private _loaded: boolean = false;
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constructor(family: string) {
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this.family = family;
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}
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public get isLoaded(): boolean {
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return this._loaded;
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}
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public setLoaded(): void {
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this._loaded = true;
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}
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}
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/**
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* Canvas2DBackend
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*
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* Canvas 2D rendering backend for FairyGUI.
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* Provides fallback rendering when WebGPU is not available.
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*
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* Canvas 2D 渲染后端
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* 在 WebGPU 不可用时提供回退渲染
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*/
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export class Canvas2DBackend implements IRenderBackend {
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public readonly name = 'Canvas2D';
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private _canvas: HTMLCanvasElement | null = null;
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private _ctx: CanvasRenderingContext2D | null = null;
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private _width: number = 0;
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private _height: number = 0;
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private _initialized: boolean = false;
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private _textures: Map<number, Canvas2DTexture> = new Map();
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private _clipRect: IRectangle | null = null;
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private _stats: IRenderStats = {
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drawCalls: 0,
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triangles: 0,
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textureSwitches: 0,
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batches: 0,
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frameTime: 0
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};
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private _frameStartTime: number = 0;
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private _lastTextureId: number = -1;
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public get isInitialized(): boolean {
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return this._initialized;
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}
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public get width(): number {
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return this._width;
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}
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public get height(): number {
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return this._height;
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}
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public async initialize(canvas: HTMLCanvasElement): Promise<boolean> {
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this._canvas = canvas;
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this._ctx = canvas.getContext('2d', {
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alpha: true,
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desynchronized: true
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});
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if (!this._ctx) {
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console.error('Failed to get Canvas 2D context');
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return false;
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}
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this._width = canvas.width;
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this._height = canvas.height;
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this._initialized = true;
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return true;
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}
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public beginFrame(): void {
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if (!this._ctx) return;
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this._frameStartTime = performance.now();
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this._stats.drawCalls = 0;
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this._stats.triangles = 0;
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this._stats.textureSwitches = 0;
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this._stats.batches = 0;
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this._lastTextureId = -1;
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// Clear canvas
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this._ctx.setTransform(1, 0, 0, 1, 0, 0);
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this._ctx.clearRect(0, 0, this._width, this._height);
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}
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public endFrame(): void {
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this._stats.frameTime = performance.now() - this._frameStartTime;
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}
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public submitPrimitives(primitives: readonly IRenderPrimitive[]): void {
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if (!this._ctx || primitives.length === 0) return;
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this._stats.batches++;
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for (const primitive of primitives) {
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this.renderPrimitive(primitive);
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}
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}
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public setClipRect(rect: IRectangle | null): void {
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if (!this._ctx) return;
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this._clipRect = rect;
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this._ctx.restore();
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this._ctx.save();
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if (rect) {
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this._ctx.beginPath();
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this._ctx.rect(rect.x, rect.y, rect.width, rect.height);
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this._ctx.clip();
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}
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}
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public createTexture(
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source: ImageBitmap | HTMLImageElement | HTMLCanvasElement | ImageData
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): ITextureHandle {
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let textureSource: ImageBitmap | HTMLImageElement | HTMLCanvasElement;
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if (source instanceof ImageData) {
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// Convert ImageData to canvas
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const canvas = document.createElement('canvas');
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canvas.width = source.width;
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canvas.height = source.height;
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const ctx = canvas.getContext('2d');
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if (ctx) {
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ctx.putImageData(source, 0, 0);
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}
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textureSource = canvas;
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} else {
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textureSource = source;
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}
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const texture = new Canvas2DTexture(textureSource);
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this._textures.set(texture.id, texture);
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return texture;
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}
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public destroyTexture(texture: ITextureHandle): void {
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const cached = this._textures.get(texture.id);
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if (cached) {
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cached.invalidate();
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this._textures.delete(texture.id);
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}
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}
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public async loadFont(family: string, url?: string): Promise<IFontHandle> {
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const font = new Canvas2DFont(family);
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if (url) {
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try {
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const fontFace = new FontFace(family, `url(${url})`);
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await fontFace.load();
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// Use type assertion for FontFaceSet.add which exists in browsers
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(document.fonts as unknown as { add(font: FontFace): void }).add(fontFace);
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font.setLoaded();
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} catch (error) {
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console.error(`Failed to load font: ${family}`, error);
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}
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} else {
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// Assume system font is available
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font.setLoaded();
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}
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return font;
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}
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public resize(width: number, height: number): void {
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if (!this._canvas) return;
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this._canvas.width = width;
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this._canvas.height = height;
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this._width = width;
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this._height = height;
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}
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public getStats(): IRenderStats {
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return { ...this._stats };
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}
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public dispose(): void {
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for (const texture of this._textures.values()) {
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texture.invalidate();
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}
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this._textures.clear();
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this._ctx = null;
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this._canvas = null;
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this._initialized = false;
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}
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private renderPrimitive(primitive: IRenderPrimitive): void {
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if (!this._ctx) return;
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const ctx = this._ctx;
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const textureId = typeof primitive.textureId === 'number' ? primitive.textureId : -1;
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// Track texture switches
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if (textureId !== -1 && textureId !== this._lastTextureId) {
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this._stats.textureSwitches++;
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this._lastTextureId = textureId;
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}
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// Apply transform
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ctx.save();
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ctx.globalAlpha = primitive.alpha ?? 1;
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if (primitive.transform) {
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const t = primitive.transform;
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ctx.setTransform(t.a, t.b, t.c, t.d, t.tx, t.ty);
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}
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switch (primitive.type) {
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case ERenderPrimitiveType.Image:
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this.renderImage(primitive);
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break;
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case ERenderPrimitiveType.Text:
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this.renderText(primitive);
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break;
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case ERenderPrimitiveType.Rect:
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this.renderRect(primitive);
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break;
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case ERenderPrimitiveType.Ellipse:
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this.renderEllipse(primitive);
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break;
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case ERenderPrimitiveType.Polygon:
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this.renderPolygon(primitive);
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break;
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case ERenderPrimitiveType.Graph:
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// Handle graph type based on graphType property
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this.renderGraph(primitive);
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break;
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}
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ctx.restore();
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this._stats.drawCalls++;
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}
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private renderImage(primitive: IRenderPrimitive): void {
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if (!this._ctx) return;
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const textureId = typeof primitive.textureId === 'number' ? primitive.textureId : -1;
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if (textureId === -1) return;
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const texture = this._textures.get(textureId);
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if (!texture || !texture.isValid) return;
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const x = primitive.x ?? 0;
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const y = primitive.y ?? 0;
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const width = primitive.width ?? texture.width;
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const height = primitive.height ?? texture.height;
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const srcRect = primitive.srcRect;
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if (srcRect) {
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this._ctx.drawImage(
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texture.source,
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srcRect.x,
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srcRect.y,
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srcRect.width,
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srcRect.height,
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x,
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y,
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width,
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height
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);
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} else {
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this._ctx.drawImage(texture.source, x, y, width, height);
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}
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this._stats.triangles += 2;
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}
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private renderText(primitive: IRenderPrimitive): void {
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if (!this._ctx || !primitive.text) return;
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const ctx = this._ctx;
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const x = primitive.x ?? 0;
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const y = primitive.y ?? 0;
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const text = primitive.text;
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const font = primitive.font ?? 'Arial';
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const fontSize = primitive.fontSize ?? 14;
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const color = primitive.color ?? 0x000000;
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const textAlign = primitive.textAlign ?? primitive.align ?? 'left';
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const textVAlign = primitive.textVAlign ?? primitive.valign ?? 'top';
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const width = primitive.width;
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const height = primitive.height;
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ctx.font = `${fontSize}px ${font}`;
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ctx.fillStyle = this.colorToCSS(color);
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ctx.textBaseline = this.mapVAlign(String(textVAlign));
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ctx.textAlign = this.mapHAlign(String(textAlign));
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let drawX = x;
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let drawY = y;
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if (width !== undefined) {
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if (textAlign === 'center') drawX = x + width / 2;
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else if (textAlign === 'right') drawX = x + width;
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}
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if (height !== undefined) {
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if (textVAlign === 'middle') drawY = y + height / 2;
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else if (textVAlign === 'bottom') drawY = y + height;
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}
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ctx.fillText(text, drawX, drawY);
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}
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private renderRect(primitive: IRenderPrimitive): void {
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if (!this._ctx) return;
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const ctx = this._ctx;
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const x = primitive.x ?? 0;
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const y = primitive.y ?? 0;
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const width = primitive.width ?? 0;
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const height = primitive.height ?? 0;
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const color = primitive.color ?? primitive.fillColor;
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const lineColor = primitive.lineColor ?? primitive.strokeColor;
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const lineWidth = primitive.lineWidth ?? primitive.strokeWidth ?? 1;
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if (color !== undefined) {
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ctx.fillStyle = this.colorToCSS(color);
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ctx.fillRect(x, y, width, height);
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}
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if (lineColor !== undefined) {
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ctx.strokeStyle = this.colorToCSS(lineColor);
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ctx.lineWidth = lineWidth;
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ctx.strokeRect(x, y, width, height);
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}
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this._stats.triangles += 2;
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}
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private renderEllipse(primitive: IRenderPrimitive): void {
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if (!this._ctx) return;
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const ctx = this._ctx;
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const x = primitive.x ?? 0;
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const y = primitive.y ?? 0;
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const width = primitive.width ?? 0;
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const height = primitive.height ?? 0;
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const color = primitive.color ?? primitive.fillColor;
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const lineColor = primitive.lineColor ?? primitive.strokeColor;
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const lineWidth = primitive.lineWidth ?? primitive.strokeWidth ?? 1;
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const cx = x + width / 2;
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const cy = y + height / 2;
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const rx = width / 2;
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const ry = height / 2;
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ctx.beginPath();
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ctx.ellipse(cx, cy, rx, ry, 0, 0, Math.PI * 2);
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if (color !== undefined) {
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ctx.fillStyle = this.colorToCSS(color);
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ctx.fill();
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}
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if (lineColor !== undefined) {
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ctx.strokeStyle = this.colorToCSS(lineColor);
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ctx.lineWidth = lineWidth;
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ctx.stroke();
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}
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// Approximate triangle count for ellipse
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this._stats.triangles += 32;
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}
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private renderPolygon(primitive: IRenderPrimitive): void {
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const points = primitive.points ?? primitive.polygonPoints;
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if (!this._ctx || !points || points.length < 4) return;
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const ctx = this._ctx;
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const color = primitive.color ?? primitive.fillColor;
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const lineColor = primitive.lineColor ?? primitive.strokeColor;
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const lineWidth = primitive.lineWidth ?? primitive.strokeWidth ?? 1;
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ctx.beginPath();
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ctx.moveTo(points[0], points[1]);
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for (let i = 2; i < points.length; i += 2) {
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ctx.lineTo(points[i], points[i + 1]);
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}
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ctx.closePath();
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if (color !== undefined) {
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ctx.fillStyle = this.colorToCSS(color);
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ctx.fill();
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}
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if (lineColor !== undefined) {
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ctx.strokeStyle = this.colorToCSS(lineColor);
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ctx.lineWidth = lineWidth;
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ctx.stroke();
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}
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this._stats.triangles += Math.max(0, points.length / 2 - 2);
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}
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private renderGraph(primitive: IRenderPrimitive): void {
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// Render based on graphType
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const graphType = primitive.graphType;
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if (graphType === undefined) return;
|
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// For now, delegate to rect/ellipse/polygon based on type
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switch (graphType) {
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case 0: // Rect
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this.renderRect(primitive);
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break;
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case 1: // Ellipse
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this.renderEllipse(primitive);
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break;
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case 2: // Polygon
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this.renderPolygon(primitive);
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break;
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case 3: // Regular Polygon
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this.renderRegularPolygon(primitive);
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private renderRegularPolygon(primitive: IRenderPrimitive): void {
|
||||
if (!this._ctx) return;
|
||||
|
||||
const ctx = this._ctx;
|
||||
const x = primitive.x ?? 0;
|
||||
const y = primitive.y ?? 0;
|
||||
const width = primitive.width ?? 0;
|
||||
const height = primitive.height ?? 0;
|
||||
const sides = primitive.sides ?? 6;
|
||||
const startAngle = (primitive.startAngle ?? 0) * Math.PI / 180;
|
||||
const color = primitive.color ?? primitive.fillColor;
|
||||
const lineColor = primitive.lineColor ?? primitive.strokeColor;
|
||||
const lineWidth = primitive.lineWidth ?? primitive.strokeWidth ?? 1;
|
||||
|
||||
const cx = x + width / 2;
|
||||
const cy = y + height / 2;
|
||||
const rx = width / 2;
|
||||
const ry = height / 2;
|
||||
|
||||
ctx.beginPath();
|
||||
for (let i = 0; i < sides; i++) {
|
||||
const angle = startAngle + (i * 2 * Math.PI) / sides;
|
||||
const px = cx + Math.cos(angle) * rx;
|
||||
const py = cy + Math.sin(angle) * ry;
|
||||
if (i === 0) {
|
||||
ctx.moveTo(px, py);
|
||||
} else {
|
||||
ctx.lineTo(px, py);
|
||||
}
|
||||
}
|
||||
ctx.closePath();
|
||||
|
||||
if (color !== undefined) {
|
||||
ctx.fillStyle = this.colorToCSS(color);
|
||||
ctx.fill();
|
||||
}
|
||||
|
||||
if (lineColor !== undefined) {
|
||||
ctx.strokeStyle = this.colorToCSS(lineColor);
|
||||
ctx.lineWidth = lineWidth;
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
this._stats.triangles += sides;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert packed color (0xRRGGBBAA) to CSS rgba string
|
||||
* 将打包颜色(0xRRGGBBAA)转换为 CSS rgba 字符串
|
||||
*/
|
||||
private colorToCSS(color: number): string {
|
||||
const r = (color >> 24) & 0xff;
|
||||
const g = (color >> 16) & 0xff;
|
||||
const b = (color >> 8) & 0xff;
|
||||
const a = (color & 0xff) / 255;
|
||||
return `rgba(${r},${g},${b},${a})`;
|
||||
}
|
||||
|
||||
private mapHAlign(align: ETextAlign | string | undefined): CanvasTextAlign {
|
||||
switch (align) {
|
||||
case 'center':
|
||||
return 'center';
|
||||
case 'right':
|
||||
return 'right';
|
||||
default:
|
||||
return 'left';
|
||||
}
|
||||
}
|
||||
|
||||
private mapVAlign(align: ETextVAlign | string | undefined): CanvasTextBaseline {
|
||||
switch (align) {
|
||||
case 'middle':
|
||||
return 'middle';
|
||||
case 'bottom':
|
||||
return 'bottom';
|
||||
default:
|
||||
return 'top';
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user