修复origin导致显示位置错误问题
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@@ -2764,8 +2764,8 @@ var es;
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};
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SpriteRenderer.prototype.render = function (camera) {
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this.sync(camera);
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this.displayObject.x = this.entity.position.x - this.origin.x + this.localOffset.x - camera.position.x + camera.origin.x;
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this.displayObject.y = this.entity.position.y - this.origin.y + this.localOffset.y - camera.position.y + camera.origin.y;
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this.displayObject.x = this.entity.position.x + this.localOffset.x - camera.position.x + camera.origin.x;
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this.displayObject.y = this.entity.position.y + this.localOffset.y - camera.position.y + camera.origin.y;
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};
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return SpriteRenderer;
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}(es.RenderableComponent));
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -14,22 +14,19 @@ module scene {
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this.createEntityAsync("bg").then(bg => {
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new es.Mover());
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bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setGapXY(new es.Vector2(10, 0));
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bg.addComponent(new es.SpriteRenderer(sprite)).setOrigin(sprite.sourceRect.getHalfSize());
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bg.addComponent(new es.BoxCollider());
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bg.position = new es.Vector2(Math.random() * 200, Math.random() * 200);
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this.camera.follow(bg, es.CameraStyle.lockOn);
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});
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// bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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// // bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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for (let i = 0; i < 20; i++) {
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
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player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
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player2.addComponent(new es.BoxCollider());
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}
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// for (let i = 0; i < 20; i++) {
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// let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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// let player2 = this.createEntity("player2");
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// player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
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// player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
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// player2.addComponent(new es.BoxCollider());
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// }
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let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
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