chore: release packages (#371)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
This commit is contained in:
github-actions[bot]
2025-12-28 13:32:44 +08:00
committed by GitHub
parent 18df9d1cda
commit 9f3f9a547a
3 changed files with 15 additions and 14 deletions

View File

@@ -1,13 +0,0 @@
---
"@esengine/server": patch
---
fix: allow define() to be called before start()
Previously, calling `server.define()` before `server.start()` would throw an error because `roomManager` was initialized inside `start()`. This fix moves the `roomManager` initialization to `createServer()`, allowing the expected usage pattern:
```typescript
const server = await createServer({ port: 3000 })
server.define('world', WorldRoom) // Now works correctly
await server.start()
```

View File

@@ -1,5 +1,19 @@
# @esengine/server # @esengine/server
## 1.1.2
### Patch Changes
- [#370](https://github.com/esengine/esengine/pull/370) [`18df9d1`](https://github.com/esengine/esengine/commit/18df9d1cda4d4cf3095841d93125f9d41ce214f1) Thanks [@esengine](https://github.com/esengine)! - fix: allow define() to be called before start()
Previously, calling `server.define()` before `server.start()` would throw an error because `roomManager` was initialized inside `start()`. This fix moves the `roomManager` initialization to `createServer()`, allowing the expected usage pattern:
```typescript
const server = await createServer({ port: 3000 });
server.define('world', WorldRoom); // Now works correctly
await server.start();
```
## 1.1.1 ## 1.1.1
### Patch Changes ### Patch Changes

View File

@@ -1,6 +1,6 @@
{ {
"name": "@esengine/server", "name": "@esengine/server",
"version": "1.1.1", "version": "1.1.2",
"description": "Game server framework for ESEngine with file-based routing", "description": "Game server framework for ESEngine with file-based routing",
"type": "module", "type": "module",
"main": "./dist/index.js", "main": "./dist/index.js",