新增numberdictionary的散列键
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2
demo/libs/framework/framework.d.ts
vendored
2
demo/libs/framework/framework.d.ts
vendored
@@ -411,6 +411,7 @@ declare abstract class Collider extends Component {
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overlaps(other: Collider): any;
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collidesWith(collider: Collider, motion: Vector2): CollisionResult;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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onEntityTransformChanged(comp: ComponentTransform): void;
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onEnabled(): void;
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onDisabled(): void;
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@@ -777,6 +778,7 @@ declare class RaycastResultParser {
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declare class NumberDictionary {
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private _store;
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private getKey;
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private intToUint;
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add(x: number, y: number, list: Collider[]): void;
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remove(obj: Collider): void;
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tryGetValue(x: number, y: number): Collider[];
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@@ -1911,7 +1911,7 @@ var Collider = (function (_super) {
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console.error("Only box and circle colliders can be created automatically");
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}
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var renderable = this.entity.getComponent(RenderableComponent);
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if (!renderable) {
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if (renderable) {
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var renderbaleBounds = renderable.bounds;
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var width = renderbaleBounds.width / this.entity.transform.scale.x;
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var height = renderbaleBounds.height / this.entity.transform.scale.y;
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@@ -1926,6 +1926,10 @@ var Collider = (function (_super) {
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this._isParentEntityAddedToScene = true;
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this.registerColliderWithPhysicsSystem();
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};
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Collider.prototype.onRemovedFromEntity = function () {
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this.unregisterColliderWithPhysicsSystem();
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this._isParentEntityAddedToScene = false;
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};
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Collider.prototype.onEntityTransformChanged = function (comp) {
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switch (comp) {
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case ComponentTransform.position:
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@@ -3844,7 +3848,13 @@ var NumberDictionary = (function () {
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this._store = new Map();
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}
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NumberDictionary.prototype.getKey = function (x, y) {
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return x << 32 | y;
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return x << 32 | this.intToUint(y);
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};
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NumberDictionary.prototype.intToUint = function (i) {
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if (i >= 0)
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return i;
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else
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return 4294967296 + i;
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};
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NumberDictionary.prototype.add = function (x, y, list) {
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this._store.set(this.getKey(x, y), list);
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2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
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