新增entity/component等transform便捷方法
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49
demo/libs/framework/framework.d.ts
vendored
49
demo/libs/framework/framework.d.ts
vendored
@@ -21,6 +21,8 @@ declare abstract class Component {
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entity: Entity;
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displayRender: egret.DisplayObject;
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private _enabled;
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updateInterval: number;
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readonly transform: Transform;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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abstract initialize(): any;
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@@ -43,6 +45,18 @@ declare class Entity {
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private _enabled;
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private _isDestoryed;
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componentBits: BitSet;
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parent: Transform;
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position: Vector2;
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localPosition: Vector2;
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rotation: number;
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rotationDegrees: number;
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localRotation: number;
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localRotationDegrees: number;
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scale: Vector2;
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localScale: Vector2;
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readonly worldInverseTransform: Matrix2D;
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readonly localToWorldTransform: Matrix2D;
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readonly worldToLocalTransform: Matrix2D;
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readonly isDestoryed: boolean;
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enabled: boolean;
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setEnabled(isEnabled: boolean): this;
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@@ -52,7 +66,12 @@ declare class Entity {
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attachToScene(newScene: Scene): void;
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detachFromScene(): void;
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addComponent<T extends Component>(component: T): T;
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hasComponent<T extends Component>(type: any): boolean;
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getOrCreateComponent<T extends Component>(type: T): T;
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getComponent<T extends Component>(type: any): T;
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removeComponentForType<T extends Component>(type: any): boolean;
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removeComponent(component: Component): void;
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removeAllComponents(): void;
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update(): void;
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onAddedToScene(): void;
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onRemovedFromScene(): void;
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@@ -129,10 +148,25 @@ declare class Transform {
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readonly childCount: number;
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constructor(entity: Entity);
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getChild(index: number): Transform;
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readonly worldInverseTransform: Matrix2D;
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readonly localToWorldTransform: Matrix2D;
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readonly worldToLocalTransform: Matrix2D;
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parent: Transform;
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setParent(parent: Transform): this;
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rotation: number;
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localRotation: number;
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position: Vector2;
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localPosition: Vector2;
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scale: Vector2;
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localScale: Vector2;
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rotationDegrees: number;
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localRotationDegrees: number;
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setLocalScale(scale: Vector2): this;
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setScale(scale: Vector2): this;
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setLocalRotationDegrees(degrees: number): this;
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setLocalRotation(radians: number): this;
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setRotation(radians: number): this;
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setRotationDegrees(degrees: number): this;
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setLocalPosition(localPosition: Vector2): this;
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setPosition(position: Vector2): this;
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setDirty(dirtyFlagType: DirtyType): void;
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@@ -143,8 +177,18 @@ declare class Camera extends Component {
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private _origin;
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private _transformMatrix;
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private _inverseTransformMatrix;
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private _minimumZoom;
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private _maximumZoom;
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private _areMatrixesDirty;
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zoom: number;
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minimumZoom: number;
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maximumZoom: number;
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origin: Vector2;
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readonly transformMatrix: Matrix2D;
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constructor();
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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setZoom(zoom: number): this;
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initialize(): void;
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update(): void;
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setPosition(position: Vector2): this;
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@@ -200,6 +244,7 @@ declare class ComponentList {
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private _componentsToRemove;
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private _tempBufferList;
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constructor(entity: Entity);
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readonly count: number;
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readonly buffer: Component[];
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add(component: Component): void;
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remove(component: Component): void;
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@@ -266,6 +311,8 @@ declare class Time {
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declare class MathHelper {
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static toDegrees(radians: number): number;
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static toRadians(degrees: number): number;
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static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
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static clamp(value: number, min: number, max: number): number;
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}
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declare class Matrix2D {
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m11: number;
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@@ -286,7 +333,7 @@ declare class Matrix2D {
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static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D;
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static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D;
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determinant(): number;
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static invert(matrix: Matrix2D, result: Matrix2D): Matrix2D;
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static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D;
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static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D;
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static createRotation(radians: number, result?: Matrix2D): Matrix2D;
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static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D;
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