refactor(platform): 平台适配层优化
- BrowserRuntime 改进 - 新增 RuntimeSceneManager 服务 - 导出优化
This commit is contained in:
@@ -16,7 +16,10 @@ import {
|
||||
BrowserPlatformAdapter,
|
||||
runtimePluginManager,
|
||||
BrowserFileSystemService,
|
||||
type IPlugin
|
||||
RuntimeSceneManager,
|
||||
RuntimeSceneManagerToken,
|
||||
type IPlugin,
|
||||
type IRuntimeSceneManager
|
||||
} from '@esengine/runtime-core';
|
||||
import { isValidGUID, type IAssetManager } from '@esengine/asset-system';
|
||||
import { BrowserAssetReader } from './BrowserAssetReader';
|
||||
@@ -55,6 +58,7 @@ export class BrowserRuntime {
|
||||
private _assetBaseUrl: string;
|
||||
private _fileSystem: BrowserFileSystemService | null = null;
|
||||
private _assetReader: BrowserAssetReader | null = null;
|
||||
private _sceneManager: RuntimeSceneManager | null = null;
|
||||
private _initialized = false;
|
||||
|
||||
constructor(config: RuntimeConfig) {
|
||||
@@ -164,10 +168,60 @@ export class BrowserRuntime {
|
||||
// 为渲染系统设置资产路径解析器
|
||||
this._setupAssetPathResolver();
|
||||
|
||||
// Initialize scene manager
|
||||
// 初始化场景管理器
|
||||
this._initializeSceneManager();
|
||||
|
||||
this._initialized = true;
|
||||
console.log('[Runtime] Initialized');
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the runtime scene manager
|
||||
* 初始化运行时场景管理器
|
||||
*/
|
||||
private _initializeSceneManager(): void {
|
||||
if (!this._runtime) return;
|
||||
|
||||
// Create scene manager with scene loader
|
||||
// 使用场景加载器创建场景管理器
|
||||
this._sceneManager = new RuntimeSceneManager(
|
||||
(url: string) => this._runtime!.loadSceneFromUrl(url),
|
||||
'./scenes'
|
||||
);
|
||||
|
||||
// Auto-discover scenes from catalog
|
||||
// 从目录自动发现场景
|
||||
// scenes 是运行时扩展字段,不在 IAssetCatalog 接口中
|
||||
// scenes is a runtime extension field, not in IAssetCatalog interface
|
||||
const catalog = this._fileSystem?.catalog as { scenes?: Array<{ name: string; path: string }> } | null;
|
||||
if (catalog?.scenes) {
|
||||
const scenes = catalog.scenes.map((scene) => ({
|
||||
name: scene.name,
|
||||
path: `./scenes/${scene.name}.ecs`
|
||||
}));
|
||||
this._sceneManager.registerScenes(scenes);
|
||||
}
|
||||
|
||||
// Register scene manager as a service
|
||||
// 注册场景管理器为服务
|
||||
const serviceRegistry = this._runtime.getServiceRegistry();
|
||||
if (serviceRegistry) {
|
||||
serviceRegistry.register(RuntimeSceneManagerToken, this._sceneManager);
|
||||
}
|
||||
|
||||
// Also register in Core.services for global access (systems can access it)
|
||||
// 同时注册到 Core.services 供全局访问(系统可以访问)
|
||||
// RuntimeSceneManager 实现了 IService 接口(有 dispose 方法)
|
||||
// RuntimeSceneManager implements IService interface (has dispose method)
|
||||
const GlobalSceneManagerKey = Symbol.for('@esengine/service:runtimeSceneManager');
|
||||
if (!Core.services.isRegistered(GlobalSceneManagerKey)) {
|
||||
Core.services.registerInstance(GlobalSceneManagerKey, this._sceneManager);
|
||||
}
|
||||
|
||||
console.log('[Runtime] Scene manager initialized');
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up asset path resolver for the render system
|
||||
* 为渲染系统设置资产路径解析器
|
||||
@@ -226,12 +280,21 @@ export class BrowserRuntime {
|
||||
/**
|
||||
* Load a scene from URL
|
||||
* 从 URL 加载场景
|
||||
*
|
||||
* @param sceneUrl 场景 URL 或名称 | Scene URL or name
|
||||
*/
|
||||
async loadScene(sceneUrl: string): Promise<void> {
|
||||
if (!this._runtime) {
|
||||
throw new Error('Runtime not initialized. Call initialize() first.');
|
||||
}
|
||||
await this._runtime.loadSceneFromUrl(sceneUrl);
|
||||
|
||||
// Use scene manager if available for proper tracking
|
||||
// 如果可用,使用场景管理器进行正确跟踪
|
||||
if (this._sceneManager) {
|
||||
await this._sceneManager.loadSceneByPath(sceneUrl);
|
||||
} else {
|
||||
await this._runtime.loadSceneFromUrl(sceneUrl);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -287,6 +350,33 @@ export class BrowserRuntime {
|
||||
return this._runtime?.assetManager ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the scene manager
|
||||
* 获取场景管理器
|
||||
*
|
||||
* Use this to load scenes, check available scenes, and listen to scene events.
|
||||
* 使用它来加载场景、检查可用场景和监听场景事件。
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* // Load a scene by name
|
||||
* await runtime.sceneManager?.loadScene('Level1');
|
||||
*
|
||||
* // Get list of available scenes
|
||||
* const scenes = runtime.sceneManager?.availableScenes;
|
||||
*
|
||||
* // Listen to scene load events
|
||||
* runtime.sceneManager?.onLoadComplete((sceneName) => {
|
||||
* console.log(`Scene loaded: ${sceneName}`);
|
||||
* });
|
||||
* ```
|
||||
*
|
||||
* @returns The scene manager instance, or null if not initialized
|
||||
*/
|
||||
get sceneManager(): IRuntimeSceneManager | null {
|
||||
return this._sceneManager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if runtime is initialized
|
||||
* 检查运行时是否已初始化
|
||||
|
||||
@@ -27,6 +27,16 @@ export { default } from './BrowserRuntime';
|
||||
// Asset reader
|
||||
export { BrowserAssetReader } from './BrowserAssetReader';
|
||||
|
||||
// Re-export scene manager for convenience
|
||||
// 重新导出场景管理器以方便使用
|
||||
export {
|
||||
RuntimeSceneManager,
|
||||
RuntimeSceneManagerToken,
|
||||
type IRuntimeSceneManager,
|
||||
type SceneInfo,
|
||||
type SceneLoadOptions
|
||||
} from '@esengine/runtime-core';
|
||||
|
||||
// ============================================
|
||||
// Web Platform Subsystems
|
||||
// ============================================
|
||||
|
||||
Reference in New Issue
Block a user