更新性能分析器及更改部分注释
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import { Component } from '@esengine/ecs-framework';
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import { Color } from 'cc';
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/**
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* 渲染组件
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* 存储实体的渲染相关信息
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*/
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export class Renderer extends Component {
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/** 颜色 */
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public color: Color = new Color(255, 255, 255, 255);
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/** 是否可见 */
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public visible: boolean = true;
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/** 渲染层级 */
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public layer: number = 0;
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/** 精灵名称或纹理路径 */
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public spriteName: string = '';
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/** 大小 */
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public size: { width: number, height: number } = { width: 32, height: 32 };
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/** 透明度 (0-1) */
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public alpha: number = 1.0;
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constructor(spriteName: string = '', color?: Color) {
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super();
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this.spriteName = spriteName;
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if (color) {
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this.color = color;
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}
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}
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/**
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* 设置颜色
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*/
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public setColor(r: number, g: number, b: number, a: number = 255): void {
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this.color.set(r, g, b, a);
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}
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/**
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* 设置透明度
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*/
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public setAlpha(alpha: number): void {
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this.alpha = Math.max(0, Math.min(1, alpha));
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this.color.a = Math.floor(this.alpha * 255);
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}
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/**
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* 设置大小
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*/
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public setSize(width: number, height: number): void {
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this.size.width = width;
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this.size.height = height;
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}
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/**
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* 显示/隐藏
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*/
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public setVisible(visible: boolean): void {
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this.visible = visible;
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}
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/**
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* 重置组件
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*/
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public reset(): void {
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this.color.set(255, 255, 255, 255);
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this.visible = true;
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this.layer = 0;
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this.spriteName = '';
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this.size = { width: 32, height: 32 };
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this.alpha = 1.0;
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}
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}
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